Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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quote:
ORIGINAL: Keston Just a thought - the idea seemed to be a race with intelligence advantages - need 5-7 people so premature to decide, right? Not a bad criterion, but running too many agents with rotating players can be confusing. Should victory conditions be specialized or more general expansion=based? Haree78 hit the random button and got a fun choice - maybe they all are, in their own way. The one good restriction would seem to be not playing a species whose victory conditions are based on something none of the players understands enough to fully explain - e.g., I don't understand the mechanics of resorts in detail so wouldn't want to focus on that as a victory condition. Ok good point that i need to think about it I have 3 proposals: 1. Lets pick victory conditions you advise, because i think i understand even less in it... (random or else is fine). 2. We repick race. 3. We wait few (3-4) days till i release fully made, unique, with unique art and ships race Ergreagd as alpha part of big project called Beyond Extended Universe mod (check my sig),. The update will have unique new character system with pre-made ~200 unique portrait characters for that race, and also it have some new unique mechanics (you are welcome to read its info). Its also intelligence based, and victory condition are rather simple to understand (Conquer/Counterspionage/Biggest ground troop) . They have very potent ground forces and intelligence bonuses, and some tricky but powerful character replacement mechanic and 3 governments (their outline also described in info in that thread) - 1 for each royal ancestry house . That could be nice exposure/testing - and if you really like / want this - i will be glad. I am fine with any of those choices - please tell me what you (you and Tcby, as well as any other joining persons) would like Also anyone invited to join the train!
< Message edited by Blackstork -- 7/24/2014 12:33:51 PM >
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