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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

 
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/18/2014 3:24:14 PM   
BigDuke66


Posts: 2013
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From: Terra
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quote:

ORIGINAL: miv79
You increase quantity of supply transported by transport planes pls.

What? Already more transport planes flying mean more supply transported.


quote:

ORIGINAL: Gaspote
-Why drawing one pilot with mouse click reduce his experience too ?

His experience? You mean the experience of the group, new pilots usually have less experience and so lower the average experience of the group.

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(in reply to miv792)
Post #: 1111
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/18/2014 5:32:25 PM   
Gaspote


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quote:

ORIGINAL: BigDuke66

quote:

ORIGINAL: miv79
You increase quantity of supply transported by transport planes pls.

What? Already more transport planes flying mean more supply transported.


quote:

ORIGINAL: Gaspote
-Why drawing one pilot with mouse click reduce his experience too ?

His experience? You mean the experience of the group, new pilots usually have less experience and so lower the average experience of the group.


I retry, the exact condition is if you change the plane type.

Here is a link : http://image.noelshack.com/fichiers/2014/25/1403112602-movingpilot.png
I took the pilot from a torpedo group and put them in a DB group with mouse click ; the experience reduced then. Although with the button the experience stay the same .

(in reply to BigDuke66)
Post #: 1112
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/18/2014 6:53:27 PM   
miv792

 

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quote:

ORIGINAL: BigDuke66

What? Already more transport planes flying mean more supply transported.


L2D2 Tabby 9920/2000=4,96 supply, Ki-49-II KAI Helen 3500/2000=1,75 supply you think this is enough?

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Sorry for my english

(in reply to BigDuke66)
Post #: 1113
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/18/2014 9:02:54 PM   
Gaspote


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From: France
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See no problem, it's historical. Planes don't carry a lot of supplies.

(in reply to miv792)
Post #: 1114
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/19/2014 10:23:49 AM   
miv792

 

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In reality the plane was carrying more supplies than shown in the game, history is full of examples, for example 6 German army at Stalingrad, or supply supplies Japanese islands. In game mongol cav div 600 man about consume 53 supply. L2D2 Tabby 4530 kg maximum transportable weight, do you really think that this aircraft is not able to feed with such weight as many people? http://en.wikipedia.org/wiki/Airbridge_(logistics)

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Sorry for my english

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Post #: 1115
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/19/2014 1:39:01 PM   
PaxMondo


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quote:

ORIGINAL: miv79


quote:

ORIGINAL: BigDuke66

What? Already more transport planes flying mean more supply transported.


L2D2 Tabby 9920/2000=4,96 supply, Ki-49-II KAI Helen 3500/2000=1,75 supply you think this is enough?

Not correct alogrithm for transport.

See attached thread copy from dev ....
(rename to .pdf to open)



Attachment (1)

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Pax

(in reply to miv792)
Post #: 1116
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/19/2014 1:40:17 PM   
PaxMondo


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quote:

ORIGINAL: BigDuke66

quote:

ORIGINAL: Gaspote
-Why drawing one pilot with mouse click reduce his experience too ?

His experience? You mean the experience of the group, new pilots usually have less experience and so lower the average experience of the group.

Can also drop pilot exp if changing plane type from training.

_____________________________

Pax

(in reply to BigDuke66)
Post #: 1117
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/19/2014 2:32:25 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
You mean if I upgrade the AG to a new plane?

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Post #: 1118
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/19/2014 5:16:18 PM   
miv792

 

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quote:

ORIGINAL: PaxMondo


Can not download

< Message edited by miv79 -- 6/19/2014 6:17:17 PM >


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Sorry for my english

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Post #: 1119
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/2/2014 6:30:34 PM   
John B.


Posts: 3909
Joined: 9/25/2011
From: Virginia
Status: offline
Just downloaded the latest 6/28/14 patch! Thanks so much for doing this. I notice that my fleet US subs at sea all gained 7 systems damage and their front torpedo tubes are in red. Do they need to get repairs now to be operational?

Also, does anyone have the switches I should put on the file. It seems to have cleared my last ones out so now, for example, I no longer have a full screen. My system is Windows 7 professional! Thanks!


(in reply to chemkid)
Post #: 1120
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/2/2014 6:53:56 PM   
Treetop64


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Perfection. Apparently, Michaelm thinks he can achieve it.

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Post #: 1121
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/4/2014 12:16:29 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
Hi all,
can someone re-upload the AEupdate1123x8.exe patch?
Thanks in advance.

(in reply to Treetop64)
Post #: 1122
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/4/2014 1:39:48 PM   
EHansen


Posts: 360
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quote:

ORIGINAL: cohimbra

Hi all,
can someone re-upload the AEupdate1123x8.exe patch?
Thanks in advance.


Go to the second post in this thread and download it.

(in reply to cohimbra)
Post #: 1123
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/4/2014 3:05:45 PM   
cohimbra


Posts: 632
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quote:

ORIGINAL: EHansen


quote:

ORIGINAL: cohimbra

Hi all,
can someone re-upload the AEupdate1123x8.exe patch?
Thanks in advance.


Go to the second post in this thread and download it.

Ops, I'm feel like an idiot, never see it. Anyway thank you, sir.

< Message edited by cohimbra -- 7/6/2014 9:30:28 AM >

(in reply to EHansen)
Post #: 1124
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/5/2014 11:16:43 PM   
panzer cat

 

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I've had the same problem with the damaged forward torpedo tubes on the IJN subs Is it possible to down load an older patch until fixed?

(in reply to cohimbra)
Post #: 1125
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/6/2014 2:08:09 AM   
panzer cat

 

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Damn, I made the same error. I see it.

(in reply to panzer cat)
Post #: 1126
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 7/7/2014 1:07:25 PM   
Ginetto

 

Posts: 170
Joined: 10/17/2013
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I downloaded successfully patch 1123x9. A new shortcut appeared. The game runs OK, but the game screen is smaller than the display. When I click on the small rectangle on the upper righthand coner of the game screen it won't expand to full size as it should.
Please, explain to a jargon-less beginner like me, step-by-step, how to expand the game screen.
Also, what does "copy shortcut and add the preferred options to command line" in your notes mean?
Thank you.


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Gino

(in reply to michaelm75au)
Post #: 1127
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 7/7/2014 3:29:42 PM   
cohimbra


Posts: 632
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From: Italy
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Hi Gino, take a look at the "WhatsNew.pdf" file in the game folder, there is the answer you need. Otherwise send me a PM and I'm happy to help you more in detail (in italiano, così faccio meno fatica). Regards.

(in reply to Ginetto)
Post #: 1128
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 7/7/2014 5:10:03 PM   
Ginetto

 

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Il PDF piu' recente che trovo nella cartella WITP-AE e' del 2012 e corrisponde all'ultimo update ufficiale del gioco. Altro non c'e', benche' abbia reistallato il patch 1123x9.
Meglio che mi spieghi, punto per punto con termini per principanti imbranati come si fa a correggere un problema che, secondo me, non e' complicato.
Grazie infinite.

_____________________________

Gino

(in reply to cohimbra)
Post #: 1129
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 7/7/2014 6:28:09 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: Ginetto

Il PDF piu' recente che trovo nella cartella WITP-AE e' del 2012 e corrisponde all'ultimo update ufficiale del gioco. Altro non c'e', benche' abbia reistallato il patch 1123x9.
Meglio che mi spieghi, punto per punto con termini per principanti imbranati come si fa a correggere un problema che, secondo me, non e' complicato.
Grazie infinite.

PM sent (Messaggio Privato inviato, continuiamo lì).

(in reply to Ginetto)
Post #: 1130
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/8/2014 3:12:32 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: BigDuke66

You mean if I upgrade the AG to a new plane?

No, if you put a D3Y pilot into a G3M plane, you might see exp drop. both bombers, but different types: DB vs LB ...

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Pax

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Post #: 1131
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/10/2014 12:24:01 PM   
Cavalry Corp

 

Posts: 3107
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From: Sampford Spiney Devon UK
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Dear Michael

I installed the patch ok in my AE RA folder but when I put the mouse over an action on the ship screen the ship is not aligned in the ship screen and jumps about a bit ( outside the main block it should be in). Is that to do with my command line which is.

Target location BETA 2 folder.

"C:\Matrix Games\War in the Pacific Admiral's Edition - RA\Beta2\War in the Pacific Admiral Edition.exe" -w -px1920-py1080 -nofire -deepColor

Any help much appreciated.

Regards
Michael

(in reply to PaxMondo)
Post #: 1132
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/10/2014 2:24:38 PM   
Ol_Dog


Posts: 317
Joined: 2/23/2003
From: Southern Illinois
Status: offline
space between px1920 and -py1080 ?

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Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

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Post #: 1133
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/10/2014 4:28:44 PM   
Cavalry Corp

 

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OK thanks I will try... you guys know so much

(in reply to Ol_Dog)
Post #: 1134
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/11/2014 8:22:45 AM   
Cavalry Corp

 

Posts: 3107
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From: Sampford Spiney Devon UK
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OL Dog

Sorry that did not fix the problem - its only in RA I have this with this patch- the normal version on the last official patch is fine.

(in reply to Cavalry Corp)
Post #: 1135
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/13/2014 5:41:01 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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Attached is an EXE beta. It caters for the chain of command having 2 command HQs in it when determining the overall theatre command.
Normally, only one command HQ is expected in a chain but we seem to having a command HQ reporting to another command HQ in some scenarios.

I want to put it out there for play before incorporating in mainstream beta. It should not any detrimental effect and may make other things that rely on 'same command', like air raids, better.

Attachment (1)

_____________________________

Michael

(in reply to Cavalry Corp)
Post #: 1136
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/13/2014 2:52:52 PM   
panzer cat

 

Posts: 165
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From: occupied Virginia
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The beta patch 1123x9 has changed the tojo engine from ha 34 to ha 35.
Thank you Micheal for your great work on this game.

scott

(in reply to michaelm75au)
Post #: 1137
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/14/2014 12:12:45 PM   
PaxMondo


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quote:

ORIGINAL: panzer cat

The beta patch 1123x9 has changed the tojo engine from ha 34 to ha 35.
Thank you Micheal for your great work on this game.

scott

beta are exe only, no data changes.

There are some scenarios where the Tojo uses the Ha-35 instead of the Ha-34.

_____________________________

Pax

(in reply to panzer cat)
Post #: 1138
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/16/2014 3:55:11 AM   
panzer cat

 

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From: occupied Virginia
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We are playing the standard scenario 1. It should still be the ha34. Has anyone else had this happen?

(in reply to PaxMondo)
Post #: 1139
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/16/2014 3:59:55 AM   
FeurerKrieg


Posts: 3397
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From: Denver, CO
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I'm on DBB scen 28 and it is still Ha-34. no change, and the .exe shouldn't cause a change like that.

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to panzer cat)
Post #: 1140
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