Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ship missile resupply

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Ship missile resupply Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ship missile resupply - 7/19/2014 11:54:46 PM   
No New Messages
TSkoopCRP
Matrix Recruit


 

Posts: 49
Joined: 12/22/2008
Status: offline
I like to the let the friendly AI do as much for me as possible, but I notice they liberally fire off missiles and many times I find my self out of critical self defense missiles. I read some threads out using the unrep command to replenish ships if replenishment ships are nearby, but it only works if the specific stores are on board the replenishment vessel's magazine.

So after testing this in the editor, if I want to resupply all the ESSM missiles to the DDGs of a carrier battle group, do I have to individually add all the weapons I might want to replenish ? Seems tedious.

Is there an easier way of doing this ?



< Message edited by Skoop CRP -- 7/20/2014 12:56:59 AM >
Post #: 1
RE: Ship missile resupply - 7/20/2014 4:54:59 PM   
No New Messages
xavierv
Matrix Hero



Posts: 517
Joined: 7/10/2013
Status: offline
Reloading of missile while at sea has been tested by the USN in the past, but was judged as "too much of pain" so it never actually happens in real likf.

That's probably why you can't do it in CMANO.

< Message edited by navyrecognition -- 7/20/2014 5:55:22 PM >

(in reply to TSkoopCRP)
Post #: 2
RE: Ship missile resupply - 7/22/2014 9:25:40 PM   
No New Messages
TSkoopCRP
Matrix Recruit


 

Posts: 49
Joined: 12/22/2008
Status: offline
You can do it in command, I did a test. You just have to have the specific weapon in the magazine of the replenishment ship and click on unrep. It's just tedious to set this up. Just wish it could happen automatically by just adding replenishment ships to the formation. I guess it doesn't happen at sea very often, like you said. Might have to look into having a land supply base instead, or I bet a event in the editor where the ships retreat to a zone and the resupply just happens after several hours.

(in reply to xavierv)
Post #: 3
RE: Ship missile resupply - 7/23/2014 4:51:43 PM   
No New Messages
NakedWeasel
Matrix Veteran



Posts: 500
Joined: 1/14/2014
Status: offline
probably shouldn't be allowed on later model VLS-equipped ships. IIRC, the ship-board equipment (crane) needed to reload a VLS battery whilst underway was removed in the 80's. Too difficult to do at sea.


_____________________________

Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

(in reply to TSkoopCRP)
Post #: 4
RE: Ship missile resupply - 7/23/2014 5:02:25 PM   
No New Messages
ExNusquam
Matrix Hero


 

Posts: 513
Joined: 3/4/2014
From: Washington, D.C.
Status: offline
I posted a link to sources on that a while ago...

The early VLS systems were either 61 or 29 cells. This was because 3 cells were taken up by the reload crane. Moving missiles around using the crane while underway was dicey, and the Navy barely did in training. As such, the crane was removed from these ships (saves weight), but the cells were not retrofit to carry missiles. Later VLS systems have 32 or 64 cells available for missiles.

(in reply to NakedWeasel)
Post #: 5
RE: Ship missile resupply - 7/23/2014 5:02:26 PM   
No New Messages
Primarchx
Matrix Legion of Merit



Posts: 3102
Joined: 1/20/2013
Status: offline
FYI - the Devs have alluded to the capability of port replenishment in the current build or certainly for an update.


quote:

ORIGINAL: NakedWeasel

probably shouldn't be allowed on later model VLS-equipped ships. IIRC, the ship-board equipment (crane) needed to reload a VLS battery whilst underway was removed in the 80's. Too difficult to do at sea.



(in reply to NakedWeasel)
Post #: 6
RE: Ship missile resupply - 7/23/2014 5:09:08 PM   
No New Messages
NakedWeasel
Matrix Veteran



Posts: 500
Joined: 1/14/2014
Status: offline
quote:

ORIGINAL: Primarchx

FYI - the Devs have alluded to the capability of port replenishment in the current build or certainly for an update.


quote:

ORIGINAL: NakedWeasel

probably shouldn't be allowed on later model VLS-equipped ships. IIRC, the ship-board equipment (crane) needed to reload a VLS battery whilst underway was removed in the 80's. Too difficult to do at sea.






If we're still discussing early model, VLS-equipped DDG's and CG's, it would be appropriate for some wep-recs, like gun ammo, and torpedoes. But IMHO, reloading SM-3's and Tomahawks wouldn't be realistic.


< Message edited by NakedWeasel -- 7/23/2014 6:10:14 PM >


_____________________________

Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

(in reply to Primarchx)
Post #: 7
RE: Ship missile resupply - 7/23/2014 5:28:33 PM   
No New Messages
Primarchx
Matrix Legion of Merit



Posts: 3102
Joined: 1/20/2013
Status: offline
Reloading missiles in port wouldn't be realistic? Where would they be reloaded?

quote:

ORIGINAL: NakedWeasel

quote:

ORIGINAL: Primarchx

FYI - the Devs have alluded to the capability of port replenishment in the current build or certainly for an update.


quote:

ORIGINAL: NakedWeasel

probably shouldn't be allowed on later model VLS-equipped ships. IIRC, the ship-board equipment (crane) needed to reload a VLS battery whilst underway was removed in the 80's. Too difficult to do at sea.






If we're still discussing early model, VLS-equipped DDG's and CG's, it would be appropriate for some wep-recs, like gun ammo, and torpedoes. But IMHO, reloading SM-3's and Tomahawks wouldn't be realistic.



(in reply to NakedWeasel)
Post #: 8
RE: Ship missile resupply - 7/23/2014 5:34:57 PM   
No New Messages
NakedWeasel
Matrix Veteran



Posts: 500
Joined: 1/14/2014
Status: offline
Ah, sorry, I misread. I thought you meant loading to port-side, as opposed to starboard side... of the ship. I see "port", and I think in naval parlance.


_____________________________

Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

(in reply to Primarchx)
Post #: 9
RE: Ship missile resupply - 7/23/2014 5:36:21 PM   
No New Messages
Primarchx
Matrix Legion of Merit



Posts: 3102
Joined: 1/20/2013
Status: offline
LOL!

(in reply to NakedWeasel)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Ship missile resupply Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.938