Cribtop
Posts: 3890
Joined: 8/10/2008 From: Lone Star Nation Status: offline
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Two points here: 1) On R&D, I may then look to go with 7ish factories committed to the following models: Zero line, Tojo line, Frank, George, Ki-83, Sam. Lesser commitments to Helen and Peggy. Sounds like Judy and Jill come early anyway. What commitments to night fighters should I make? What implications arise from the engines all of these planes use (I haven't checked but will soon)? Perhaps most importantly, given the tradeoffs inherent in the mod, starting reserves of supply, oil and fuel are lower than stock. Until I conquer the DEI, should I set this up and hold off on actually repairing some or all of the factories? IMHO the slow speed of R&D repair would tell me it's fine to let it ride, but I'm not sure. 2) Back on strategy, I have wondered for some time whether there is a certain "minimum overextension" option to go for auto victory, and a recent PM has me thinking along those lines again. In other words, beyond the "normal" perimeter, what is the minimum bases needed for a real shot at auto vic? Is this at all viable or is it necessary to go big in India, Oz, etc? The basic idea might be normal conquests plus the big SOPAC bases (Noumea, Fiji, etc) plus a heavy push in China plus whatever is needed to go "over the top." Is that Perth? More? I haven't crunched any numbers on this, has anyone else? I am leery of going for an Indian conquest or a total occupation of Oz (remember Between the Storms add lots of ships but few troops). Is there another way?
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