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Ship withdrawal bug or AI exploit?

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Ship withdrawal bug or AI exploit? Page: [1]
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Ship withdrawal bug or AI exploit? - 7/22/2014 11:15:26 PM   
TAIL_GUNNER

 

Posts: 248
Joined: 6/14/2004
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Playing Japan vs Allied AI, Andy Mac's modified Scenario 1...patch is one before the current beta.

Anyway, my troops are at the gates of Singapore, and most bombers have been bombing about 30 ships holed up in Singapore's port....one of which is BC Repulse.

Several turns ago, noticed the count of ships in harbor was now about 10...Repulse was gone.
Opened current AI turn, and found her in Aden(!) repair yard giving us the finger..

Sorry for noob questions....still relearning the ropes.




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< Message edited by TAIL_GUNNER -- 7/23/2014 12:16:52 AM >
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RE: Ship withdrawal bug or AI exploit? - 7/23/2014 1:38:25 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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Almost certainly not a bug.

The AI is given the capacity to teleport ships from a port to another port in order to meet it's strategic goals as outlined in the particular script it is following.

Alfred

(in reply to TAIL_GUNNER)
Post #: 2
RE: Ship withdrawal bug or AI exploit? - 7/23/2014 11:23:14 PM   
TAIL_GUNNER

 

Posts: 248
Joined: 6/14/2004
Status: offline
An AI exploit then....thanks for confirming.

I don't like it, but fully understand the need for such shortcuts in such a complex game.

Thanks again.

(in reply to Alfred)
Post #: 3
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