SuluSea
Posts: 2358
Joined: 11/17/2006 Status: offline
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quote:
ORIGINAL: Chickenboy quote:
ORIGINAL: MrsWargamer What the blazes does a grand strategy title need this level of detail for? Just because my computer can track these details, doesn't mean I have any interest in it doing it. It's like keeping track of how many pairs of dry socks my troops have in War in the East. Hey, if you think that isn't vital to ground troops, you sure have never served in uniform then. It's like keeping track of mail in a grand strategy title. Oh you can bet they consider their mail vital. But eventually the detail level gets a bit nauseating. quote:
There is nothing but work, and tedium in WitP. Not true. The detail is immense, to be sure. But extraneous details are extrapolated or homogenized when necessary. For example, there is only a "supply", which simulates AVGas, bullets, clothing, beans, and so forth for troops. The example above is correct in that sometimes tedium or 'clickfests' appear. It's bound to happen in a 3.5 year-long simulation of the war. There are some means of reducing or removing these impediments if one takes the time to learn the game. But do you not think pilot fatigue is important? Or airframe repair rates? Or hull damage from ship overuse? It is precisely these details that enable one to control the outcome of the war. Their presence and controlability make it the monumental game that it is. Not for everyone, to be sure, but an absolutely immersive and (at times) exciting / terrifying experience. Agree with Chickenboy on all points. Personally I wouldn't waste my money on WITP at this point. AE was given a huge facelift by dedicated fans of the game playing huge roles on the development side. For my money it's the best game ever created and 5 years in is still receiving support to improve the product. That my friends is what you call return for your gaming dollar.
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"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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