Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TLAM in command

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> TLAM in command Page: [1]
Login
Message << Older Topic   Newer Topic >>
TLAM in command - 7/26/2014 2:41:58 PM   
gilmaor

 

Posts: 68
Joined: 9/28/2013
From: ISRAEL
Status: offline
Hello All,

In Command TLAM fly a strught path from launching ship to target.

In Real life TLAM route can be programmed so the missile does not a fly a stright and obvious path.

Am I wrong, or I just dont know how change TLAM attack course.

Thanks,

Gil
Post #: 1
RE: TLAM in command - 7/26/2014 3:56:36 PM   
dcpollay


Posts: 532
Joined: 11/22/2012
From: Upstate New York USA
Status: offline
The answer is "B."

There are some models of the TLAM that are capable of waypoint programming. I don't recall which ones specifically, but if you look the the Sub Ops Training scenario, your sub carries two different models of TLAM. One of those programmable. You can practice on that scenario. I think you can even change the waypoints while the missile is en route.

_____________________________

"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.

(in reply to gilmaor)
Post #: 2
RE: TLAM in command - 7/26/2014 8:00:40 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
This is horribly complex stuff. Will be looked at when we start implementing the Advanced Strike Mission Editor. No promise on ETA but doubt we get time to start looking at it until after Christmas.

Lol I jokingly pointed out earlier that once we've implemented this it will be so complex to use that most players will just use straight-flying TLAMs for simplicity

< Message edited by emsoy -- 7/26/2014 9:03:09 PM >


_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to dcpollay)
Post #: 3
RE: TLAM in command - 7/26/2014 8:40:36 PM   
gilmaor

 

Posts: 68
Joined: 9/28/2013
From: ISRAEL
Status: offline
Thanks!

I'm looking forward for that TLAM fix!

(in reply to ComDev)
Post #: 4
RE: TLAM in command - 7/27/2014 10:24:53 AM   
Jdegani

 

Posts: 12
Joined: 3/21/2014
Status: offline
I've found that it's pretty easy to plot the course of the Tomahawk E (Blk IV) in the game. Launch a group, wait for them to all fire, and then select all, hit F3, and plot the new course. They remain controllable for quite some time. It's really useful to be able to route them around radar and then plot a course over land, through valleys and behind mountains to improve their kill ability. This also helps with strike timing, as you can make them loiter in an area for awhile until the rest of your strike is in position, then send them in.

(in reply to gilmaor)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> TLAM in command Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719