Gunner98
Posts: 5508
Joined: 4/29/2005 From: The Great White North! Status: offline
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Depends entirely on the system I think. The only one I'm familiar with is ADATS and it's quite agile (and out of service ). The ideal situation for them was to be tied into the IADS and never have to fire up the radar, they would be queued onto the target and use FLIR and Laser designation to acquire, track launch and kill. When they needed to, the Radar could be shared by multiple launchers, I think the SOP in the Cdn army was that a troop of 4 would be slaved together with each launcher radiating for 15min an hour. If a threat (ARM) was detected, the radiating launcher would immediately shut down and PUFO (Pack up & .... off), while the other 3 adopted a 5 minute rotation for their radars and kept engaging targets. As you can see in the photo at the link, it wouldn't take more than 30 seconds to PUFO and they only had to move 500M and fire up the system again, they always had two alternates positions per launcher recced. So back up in less than 5 min. In theory, 2 ARMs at each launcher as the radar fired up, launcher gone by the time they arrived and back up in 5 min or so - repeat... that's a lot of ARMs and a lot of time dedicated to the task for the missile launchers. I'm not sure on the effectiveness of this one but they would do a FLIR sweep prior to firing up the radar in the Altn position in hopes of acquiring a target - easy to call BS on that one at the bar... Not sure how the game simulates this but in real life, suppression was possible - briefly, but a kill was very hard (in theory). http://www.army-technology.com/projects/adats/ B
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