Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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Ergreagd Sketch outline Short Glossary ++ - bonus level, basically each + is approx 5% base skill value of bonus provided, ** - seeded deviation * is approx +/- 5% rng deviation on + value during seeding process Main occurence: A - main outline skill for race/role combination in question, 100% chance . B - Secondary skill, chance 40-60% to appear, C - tertiary - chances between 16-30 %, D - occasional - chance less/equal than 15% All values are presented for tier 1 (appearance = 1 = normal start ) character progression wise. Ergreagd Leader (Nagodg Mog) - Leader pool dont have any group members, and called Over-House for Ergreagd, or, Judge, Mediator. Those normally are listen 3 houses and present united front and position of Ergreagd society versus external threats. Gets 15% chance to receive one of 6 traits. A: 18 - Counter Espionage : ++, * B: 2 - Colony income : +++,* C: 9/23/24/28 Troop Recruitment rate, Military base/ship savings , War Weariness reduction, : ++,* D: 3 - Trade income : ++, ** Ambassaget 20% chance to get 1 of 4 traits. A: 18 - Counter Espionage: ++, *** B: 17,1 - Espionage, Diplomacy : ++, ** Urgegd Ambassador Trait: Famous A: 3 - Trade Income : ++++, ** B: 1/18 - Diplomacy/Counter Espionage : +++, *,17 Espionage 0,*** Governor A: 2-Colony income, ++, ** B: 28-WW Reduction, +++, ** C: 24/27/9 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate.: ++,** D: 5 - Colony Corruption reduction, *** Urgegd Governor Trait: Famous A: 2-Colony income, +++, ** B: 3/6/7 Trade income/Happiness/Pop Growth , +++,** C: 28-WW Reduction, +++, ** D: 24/27/9/5 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate, C.Corruption Recution.: ++,** Admiral: A: 34-Weapon Damage: ++,** C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: +++,* Margagd Admiral: Trait: Inspiring Presence. A: 34-Weapon Damage: ++++,** C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: ++++,* General: A: 43-Troop Recovery Rate : +++,* B: 45-Troop Streght Infantry : ++,* C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* Margagd General: Trait: Inspiring PResence A: 42- Troop Experience Gain, +++,** B: 43-Troop Recovery Rate : +++++,**, 45-Troop Streght Infantry : +++,** C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* , 45-Troop Streght Special Forces : ++++,** Spies: A: 17,18 Espionage/Counter-espionage +,*** C: 20-Concealment +++,** Kerengd Spies: Trait: Energetic A: 22-Assasination, ++,*** B: 17,18 Espionage/Counter-espionage +++,** C: 20,19 Concelament/Sabotage +++,** Scientiest: A: 14,15,16 All types of research, +,**** Kerengd: Trait: Methodical. A: 14,15,16, +++,** Pirate Leader: Ship Captain: A: 23 - M ship Maint Savings : ++,** C: 37,34,30,36 - Damage Control, Weapons Damage, Counter MEasures, Shield Recharge Rate : +++,** just as start and example outline, more will follow Generally 1 + or * is 5% basicly A:+++, ** will mean 15% with 10% deviation = 5-25% with 100% chance for tier 1 progression character. Obcourse all needed to be tweaked and tested, and may pass alot of rebalanced, this is just starting outline sketch for seeding. To be extended
< Message edited by Blackstork -- 7/30/2014 5:06:02 PM >
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