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Energy Collectors - 7/31/2014 6:18:36 AM   
bluestrike15

 

Posts: 19
Joined: 5/30/2014
Status: offline
I wanted to ask how many of them should be sufficient on ships and bases. I know there are differences in collection based on the type of star(or lack there of) and the distance from said star. It would help save some spaces on designs. Currently I put 2 more energy collectors then needed on all of my stations
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RE: Energy Collectors - 7/31/2014 7:43:33 AM   
Kilravock

 

Posts: 65
Joined: 6/10/2014
Status: offline
For ships I just add enough until it covers the static energy use. The reason is that the collectors only work when the ship is idle. It saves on fuel but they become useless once the ship starts to move.

For stations, which are always idle, I add enough to cover the static usage and make sure it has some surplus. I do this because stars do have an effect on collectors, but it's hard to guess how much is really needed. Some people like to have enough surplus for weapons. I don't; I just rely on the reactor surplus for the weapons.

(in reply to bluestrike15)
Post #: 2
RE: Energy Collectors - 7/31/2014 9:10:04 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
I just cover the Static Energy. Cover fuel maintenance from Bases and Patrolling ships reduces the load the freighters need to move.

(in reply to Kilravock)
Post #: 3
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