Energy Collectors (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


bluestrike15 -> Energy Collectors (7/31/2014 6:18:36 AM)

I wanted to ask how many of them should be sufficient on ships and bases. I know there are differences in collection based on the type of star(or lack there of) and the distance from said star. It would help save some spaces on designs. Currently I put 2 more energy collectors then needed on all of my stations




Kilravock -> RE: Energy Collectors (7/31/2014 7:43:33 AM)

For ships I just add enough until it covers the static energy use. The reason is that the collectors only work when the ship is idle. It saves on fuel but they become useless once the ship starts to move.

For stations, which are always idle, I add enough to cover the static usage and make sure it has some surplus. I do this because stars do have an effect on collectors, but it's hard to guess how much is really needed. Some people like to have enough surplus for weapons. I don't; I just rely on the reactor surplus for the weapons.




CyclopsSlayer -> RE: Energy Collectors (7/31/2014 9:10:04 PM)

I just cover the Static Energy. Cover fuel maintenance from Bases and Patrolling ships reduces the load the freighters need to move.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875