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Research Reloaded - [DWU] [WIP] New tech tree with many... - 7/30/2014 8:30:04 AM   
lurchi


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Well, I can't release it before it's done. It won't be done before the base game is modified so I can add all the new components (30 as of now) or it would be seriously unbalanced. That's a problem Elliot has to address, it's his baby.

I sure hope he gets down to it soon.

< Message edited by lurchi -- 7/30/2014 2:55:29 PM >

(in reply to danymatrix)
Post #: 181
RE: Research Extended - [DWU] [WIP] New tech and compon... - 7/30/2014 12:05:59 PM   
Icemania


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The only good reason for how quiet they are is that they either scoping a whole bunch of upcoming patches or they are planning Distant Worlds 2 ...


(in reply to lurchi)
Post #: 182
RE: Research Extended - [DWU] [WIP] New tech and compon... - 7/30/2014 1:12:46 PM   
Kizucha

 

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Or both?

(in reply to Icemania)
Post #: 183
Research Reloaded - [DWU] [WIP] New tech tree with many... - 7/30/2014 1:49:12 PM   
lurchi


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Patch first, please. That's done way faster than a new game. Otherwise we have to do this

< Message edited by lurchi -- 7/30/2014 2:55:02 PM >

(in reply to Kizucha)
Post #: 184
RE: Research Extended - [DWU] [WIP] New tech and compon... - 7/30/2014 1:55:16 PM   
Icemania


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I'm sure they will, it's just a question of how many of our requests are included. I'm hoping Steam has brought in enough extra cash to justify some extra effort.

(in reply to lurchi)
Post #: 185
Research Reloaded - [DWU] [WIP] New tech tree with many... - 7/30/2014 2:00:08 PM   
lurchi


Posts: 319
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Well, most of my wishes are quite easy to fulfill. The only big problem I see are the planet destroyer templates, since right now those are listed as capital ships.

(in reply to Icemania)
Post #: 186
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 2:47:21 PM   
lurchi


Posts: 319
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Weapon research is aaalmost done.

There are now 670 research projects, 300 more than vanilla Universe. I have not planned everything yet, but I guess I might double vanilla research.

Where art thou, Elliot? I must add components! HALP!

(in reply to lurchi)
Post #: 187
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 4:00:05 PM   
danymatrix

 

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I love the improvements you propose, but according to the forum discussed the next release will be the DW2. Apparently it would be worthwhile to go DW2 adapting the mod if you want us to use it in the community! lol

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Post #: 188
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 4:18:38 PM   
Blackstork


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quote:

ORIGINAL: danymatrix

I love the improvements you propose, but according to the forum discussed the next release will be the DW2. Apparently it would be worthwhile to go DW2 adapting the mod if you want us to use it in the community! lol

where you got such info? there was some official announcement?

_____________________________


(in reply to danymatrix)
Post #: 189
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 4:32:32 PM   
lurchi


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quote:

ORIGINAL: danymatrix

I love the improvements you propose, but according to the forum discussed the next release will be the DW2. Apparently it would be worthwhile to go DW2 adapting the mod if you want us to use it in the community! lol


Unless the people discussing this include the names Erik and/or Elliot said discussion is basically pure


(in reply to danymatrix)
Post #: 190
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 4:35:41 PM   
lurchi


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quote:

ORIGINAL: Blackstork

where you got such info? there was some official announcement?


None that I know of.

That said, the next release will probably really be DW2. We are very far away from that release, though. I'd be happy about another patch.


(in reply to Blackstork)
Post #: 191
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 5:12:30 PM   
danymatrix

 

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haha actually thought this as a joke (although it can be a cruel reality) because I can not wait to try the mod

Returning to the subject, and since you have a lot of developed components .... you think soon launch the mod? or you're still with the idea of ​​waiting a few months until Erik patch release alleged savior?

< Message edited by danymatrix -- 7/31/2014 6:13:04 PM >

(in reply to lurchi)
Post #: 192
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 6:17:48 PM   
Kizucha

 

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IF there is DW2 as next release... i seriously HOPE for the dev's let the modding in and not with an addon like universe... otherwise i visit them. Dont get me wrong i like universe... but it had no point if they dont give us modability from start on in DW2.

(in reply to danymatrix)
Post #: 193
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 6:18:49 PM   
lurchi


Posts: 319
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From: LV-223
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quote:

ORIGINAL: danymatrix

haha actually thought this as a joke (although it can be a cruel reality) because I can not wait to try the mod

Returning to the subject, and since you have a lot of developed components .... you think soon launch the mod? or you're still with the idea of ​​waiting a few months until Erik patch release alleged savior?


Months? No way.

It's a matter of weeks. I hope the number of them is rather small.

< Message edited by lurchi -- 7/31/2014 7:19:57 PM >

(in reply to danymatrix)
Post #: 194
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 7/31/2014 6:26:57 PM   
lurchi


Posts: 319
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From: LV-223
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quote:

ORIGINAL: Kizucha

IF there is DW2 as next release... i seriously HOPE for the dev's let the modding in and not with an addon like universe... otherwise i visit them. Dont get me wrong i like universe... but it had no point if they dont give us modability from start on in DW2.


It sure would be nice if they make DW2 moddable right from the start. It's way easier to do than implement modding later, too. Right now I'm thinking more about what we already have, though.

(in reply to Kizucha)
Post #: 195
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/1/2014 2:10:02 AM   
lurchi


Posts: 319
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From: LV-223
Status: offline
There are now 685 research projects.

(in reply to lurchi)
Post #: 196
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 5:49:49 AM   
Icemania


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lurchi, some weapons types are missing a "Race Special" technology, even with Extended. Specifically Area Gravity Weapons and Rail Guns. It would be cool if they could be included in this project.


(in reply to lurchi)
Post #: 197
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 7:15:44 AM   
Blackstork


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quote:

ORIGINAL: Icemania

lurchi, some weapons types are missing a "Race Special" technology, even with Extended. Specifically Area Gravity Weapons and Rail Guns. It would be cool if they could be included in this project.




If we aim for megamod dont just add it but add on base of integration process, because certain planned races from Beyond cover those 2 weapons

_____________________________


(in reply to Icemania)
Post #: 198
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 7:21:57 AM   
Icemania


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Agreed. I assume you and lurchi have developed an integration plan? My part with AI Improvement Mod application will come later and can be adapted to whatever you come up with.

(in reply to Blackstork)
Post #: 199
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 8:19:25 AM   
Blackstork


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we talked few times about it, i think he need to come up with his mod after fix provided by Erik and Elliot, and he told as i remeber than he need to finish his full version first. Adaptation of Beyond is simple:

It have unqieu races modules which cover unused mechanics and trees, i really squising it from more 10 races , adding to that more difference depth because of Character system
What is needed is to adapt techs to races, and integrate race files (which are changed for 50 races in beyond) with your mod and add templates/priority research/policies to new races . I think all 10 races will come at same time as lurchi full version os we can do it on then. what will be left for my mod is to finish all unique art eeded for each race character system as well with sseeding them into game, but that not conflicting with both mods you and lurchi do. I will prioritize adding new unique races and their art andtweaking after i release alpha with exemplar of new character system (that will happen very soon)

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(in reply to Icemania)
Post #: 200
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 11:20:39 AM   
lurchi


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I did add some more race tech, but the bulk of it will come with the races they are attached to.

(in reply to Blackstork)
Post #: 201
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 11:37:02 AM   
Blackstork


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I'll release Character system alpha release soon, then will message with approx plan for all new races racial techs so you can reserve spots/ assign trees / make comments :)

< Message edited by Blackstork -- 8/2/2014 12:37:27 PM >


_____________________________


(in reply to lurchi)
Post #: 202
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 11:45:14 AM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
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Ok.

(in reply to Blackstork)
Post #: 203
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 8:35:57 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline
There are now 700 research projects.

(in reply to lurchi)
Post #: 204
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 10:01:46 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
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705 research projects. Time for another teaser:


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Post #: 205
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 10:10:54 PM   
ParagonExile

 

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Lurchi.

Lurchi plz.

Lurchi plz stahp.

The anticipation is killing me :(

(in reply to lurchi)
Post #: 206
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 10:24:21 PM   
lurchi


Posts: 319
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From: LV-223
Status: offline
Stop? No.

(in reply to ParagonExile)
Post #: 207
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 10:24:47 PM   
Blackstork


Posts: 802
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Go test my alpha :V
*snickers*

< Message edited by Blackstork -- 8/2/2014 11:25:01 PM >


_____________________________


(in reply to lurchi)
Post #: 208
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/2/2014 10:53:52 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
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Do that, ParagonExile.
I invest my scant time into this mod, no gaming at all right now.

(in reply to Blackstork)
Post #: 209
RE: Research Reloaded - [DWU] [WIP] New tech tree with ... - 8/3/2014 1:37:31 AM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline
Now 710 research projects. Time for some

(in reply to lurchi)
Post #: 210
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