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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

 
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/19/2014 12:36:20 AM   
panzer cat

 

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Is it possible to change the engine during the game using the editor, or just download the beta again? The tojo has not come on line yet so its not an immediate problem. Thank you for your assistance/ ideas.

scott

(in reply to FeurerKrieg)
Post #: 1141
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/19/2014 2:04:55 AM   
michaelm75au


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No save game editor.
The EXE beta does not change any scenario data - it will sometimes correct bad data but generally this is internal data, not player data.

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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/20/2014 1:49:42 AM   
michaelm75au


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quote:

ORIGINAL: panzer cat

Is it possible to change the engine during the game using the editor, or just download the beta again? The tojo has not come on line yet so its not an immediate problem. Thank you for your assistance/ ideas.

scott

Which scenario #?
I has a look at scenario #1 and #2 in the editor, and Ki-44 Tojo in one uses Ha-34 and Ha-35 in the other.

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Michael

(in reply to panzer cat)
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/20/2014 2:30:49 AM   
panzer cat

 

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Hi Micheal, I'm playing scenario 1.

(in reply to michaelm75au)
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/20/2014 2:45:19 AM   
michaelm75au


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Can you zip up a save and attached here. I'll have a look but the EXE doesn't change the data. At not to extend of changing an engine on a plane

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Michael

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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/20/2014 3:23:41 AM   
panzer cat

 

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I'm not sure how to attach the file. I re ran Johns last turn and downladed in a different slot. when I opened the file it asked to make changes to the scenario 1 file, if I failed to do that originally that might be the answer to my problem.

scott

(in reply to michaelm75au)
Post #: 1146
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/20/2014 3:31:55 AM   
michaelm75au


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That could explain it as that does re-read the current scenario data files and changes the in-game data. You always need to be wary of the consequences of this question especially with a game in progress.

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Michael

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Post #: 1147
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/28/2014 2:21:59 PM   
wegman58

 

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I just uploaded the Jun 28 patch and the 'non full screen' issue showed up again. Is there a way of stickying the mods to the shortcut. I have the resolution in my shortcut, still no dice.

(in reply to m10bob)
Post #: 1148
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 7/28/2014 4:37:57 PM   
Ol_Dog


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When you get your shortcut the way you want it, rename to WITPAE-BETA or something else. Then when you install new beta, it will not over write your old shortcut. Then delete the newly created beta shortcut.

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Post #: 1149
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/1/2014 6:56:23 PM   
VonFrag

 

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Quick question and my apologies if this is in the thread somewhere, but how do I edit my shortcut to go fullscreen? I am still using vista........... Any help would be appreciated.

Frag out

"edit" I played with the shortcut and set it to maximize..............but AE wont open in the screen and stays the same default size. Do I need to add a string to the shortcut?

< Message edited by VonFrag -- 8/1/2014 8:41:42 PM >

(in reply to PaxMondo)
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/1/2014 8:03:46 PM   
mikkey


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Hi VonFrag, you need use switches for desktop resolution -px1680 -py1050 (with your used resolution) and switch for full screen -f. Description of all the switches you find in the "WhatsNew.pdf" in main Witp AE folder

(in reply to VonFrag)
Post #: 1151
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/1/2014 9:13:34 PM   
VonFrag

 

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That did the trick, thank you for the information.

Frag out
quote:

ORIGINAL: mikkey

Hi VonFrag, you need use switches for desktop resolution -px1680 -py1050 (with your used resolution) and switch for full screen -f. Description of all the switches you find in the "WhatsNew.pdf" in main Witp AE folder


(in reply to mikkey)
Post #: 1152
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/1/2014 10:25:48 PM   
mikkey


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You're welcome Frag

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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/6/2014 1:20:49 PM   
jmbraat

 

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Feature request: Add a "return to port" button to all task forces. Missing from task forces on patrol. Especially wanted when trying to manage submarines on patrol.

(in reply to mikkey)
Post #: 1154
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/11/2014 9:53:02 PM   
Itdepends

 

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Michael- what might be the consequences if the Japanese enter their orders under an older version of the beta and the allies (in a nameless 2x2) enter their orders in a mixture of the same beta as the japanese and the new beta? Say 1123x4 and 1123x9?

(in reply to jmbraat)
Post #: 1155
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/11/2014 11:44:58 PM   
Lokasenna


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quote:

ORIGINAL: Itdepends

Michael- what might be the consequences if the Japanese enter their orders under an older version of the beta and the allies (in a nameless 2x2) enter their orders in a mixture of the same beta as the japanese and the new beta? Say 1123x4 and 1123x9?


It's my understanding that you'll get a warning, but as long as the Japanese player(s) run the replay under the beta that was used to close out the turn, you'll be fine. The combat replay will follow the "rules"/code that's in the new beta. I think with the incremental changes these days, there's some leeway in the PBEM beta update process. I follow it to the letter when I do my Japan game, but in my Allies games my opponents update before running the movie.

If I understand your scenario correctly, players 1A, 1B, and 2A entered using 1123x4 and player 2B entered using 1123x9. So long as everybody updates to 1123x9 before loading the next turn, you should be OK.

(in reply to Itdepends)
Post #: 1156
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/12/2014 10:23:51 AM   
Itdepends

 

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Lokasenna you've got it spot on- players 1A/1B/2A used 1123x4 and 2B used 1123x9. Just to make things exciting player 2A will now finish the turn using 1123x4 and then we'll execute the turn with that version under 1123x4. Should be fine- unless we lose a lot of carriers- then I'm crying foul :)

(in reply to Lokasenna)
Post #: 1157
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/12/2014 2:00:26 PM   
Lokasenna


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quote:

ORIGINAL: Itdepends

Lokasenna you've got it spot on- players 1A/1B/2A used 1123x4 and 2B used 1123x9. Just to make things exciting player 2A will now finish the turn using 1123x4 and then we'll execute the turn with that version under 1123x4. Should be fine- unless we lose a lot of carriers- then I'm crying foul :)


As far as I can tell, any changes in the .exe should only affect the "math" and engine stuff that happens when you run the turn. None of the interface stuff changed in the most recent betas should matter - it only affects how the players manipulate the data within the turn file, not how the data will run when the turn is loaded up for the combat replay...

Or at least that's how I imagine the code works. Obviously I'm not a dev so I'm speaking from educated guesses only. You'll probably be fine.

(in reply to Itdepends)
Post #: 1158
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/12/2014 4:22:59 PM   
John 3rd


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Hi Guys. I have the JOY of doing an all-new Install due to mine becoming corrupted. Where do I find the latest patch before I do the Beta?


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(in reply to Lokasenna)
Post #: 1159
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/12/2014 7:36:56 PM   
btd64


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Hey John, The beginning of this thread. The first post, at the bottom. The second post has the previous x8 beta...GP

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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/15/2014 4:08:31 AM   
jcjordan

 

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Feature request if it hasn't been asked for - ability to manually send planes to maint/repair from the planes screen of the unit. Most of the time they'll go into maint/repair automatically but there's times I've seen planes not go even when the unit is stood down for a few days even though an individual a/c may have high fatigue or some damage on it so this then leads to greater chance of loss of a/c if unit is active.

(in reply to btd64)
Post #: 1161
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/17/2014 2:26:43 PM   
michaelm75au


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Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.

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Post #: 1162
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/17/2014 7:09:32 PM   
margeorg

 

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It does. Just had this effect on squads embarked on my carriers.

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Post #: 1163
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 8/18/2014 3:42:42 AM   
jcjordan

 

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quote:

ORIGINAL: michaelm

Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.


Most do but there seems to be that oddball that won't but I think should that has either a few pts of damage or fatigue in the 50+ range. I'll take a look around my current game for it

(in reply to michaelm75au)
Post #: 1164
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/22/2014 7:20:43 PM   
kaburke61

 

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Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....

(in reply to michaelm75au)
Post #: 1165
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/22/2014 7:23:26 PM   
koniu


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quote:

ORIGINAL: kaburke61

Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....


First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.

< Message edited by koniu -- 8/22/2014 8:24:45 PM >


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Post #: 1166
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/22/2014 7:46:24 PM   
kaburke61

 

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quote:

ORIGINAL: koniu

quote:

ORIGINAL: kaburke61

Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....


First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.


Whoops! I said it wrong. I updated first to 1.01.08r9 and then patched to 1123x9.

Thanks for the help!

(in reply to koniu)
Post #: 1167
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/23/2014 12:19:46 PM   
PaxMondo


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Michael,

Thanks for the update to ASW resupply!




< Message edited by PaxMondo -- 8/23/2014 1:20:04 PM >


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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/23/2014 3:00:04 PM   
Skyros


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Thanks Michael.

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Post #: 1169
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 8/23/2014 4:37:17 PM   
szmike

 

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I've got a problem with previous beta of 28th June, I bought out destroyed unit, but it dispersed the day after arrival in its national home base, so it couldn't even fill any squad or equipment.

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