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[edit]ignore - resolved with beta patch

 
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[edit]ignore - resolved with beta patch - 8/10/2014 6:23:36 AM   
Vardis

 

Posts: 77
Joined: 6/20/2014
Status: offline
Ships with a character bonus to energy savings aren't getting their range calculated correctly. Even at full speed toward a target, the target may end up being unreachable w/o running out of fuel, when it was within apparent range before going into warp.

uploaded: Vardis - energy savings range miscalc. Assault fleet bound to 1 exhibits this behavior, with a fleet admiral of 30% energy savings and a ship captain of 10%.

Actually, I'm wondering if the problem is the energy savings isn't being applied properly in practice and the calculated range is correct. If I dismiss both characters, my ship was arriving at the target. With them, it runs out of fuel. With a 30% energy savings, I should be getting more range, since it costs less energy (and thus fuel) to do everything, right?


< Message edited by Vardis -- 8/10/2014 6:26:55 PM >
Post #: 1
RE: Range miscalculation - 8/10/2014 8:45:09 AM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
Was this with either 1.9.5.6 patch?

(in reply to Vardis)
Post #: 2
RE: Range miscalculation - 8/10/2014 2:36:06 PM   
Vardis

 

Posts: 77
Joined: 6/20/2014
Status: offline
It was under 1.9.5.5, and after I opted into the beta and tested it, it appears that this has already been fixed with 1.9.5.6... and is specifically in the patch notes. Sorry for the bother.

(in reply to feelotraveller)
Post #: 3
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