Vardis -> [edit]ignore - resolved with beta patch (8/10/2014 6:23:36 AM)
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Ships with a character bonus to energy savings aren't getting their range calculated correctly. Even at full speed toward a target, the target may end up being unreachable w/o running out of fuel, when it was within apparent range before going into warp. uploaded: Vardis - energy savings range miscalc. Assault fleet bound to 1 exhibits this behavior, with a fleet admiral of 30% energy savings and a ship captain of 10%. Actually, I'm wondering if the problem is the energy savings isn't being applied properly in practice and the calculated range is correct. If I dismiss both characters, my ship was arriving at the target. With them, it runs out of fuel. With a 30% energy savings, I should be getting more range, since it costs less energy (and thus fuel) to do everything, right?
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