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RE: Burma Bungle! - 8/10/2014 1:55:19 PM   
Lowpe


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I am sending 4 heavy cruisers and 6 destroyers after Hermes is a leisurely way. I have to be a little careful with fuel management and also enemy forces. If they find her, great, if not, maybe the subs will finish her off. With only one escort there is a good chance of that I think.

I am starting to encounter a drain on supplies in Burma, no bombardment at Pegu today, and I have to fly some of the fighters out of Burma to draw reinforcements. I am increasing the shipment of supplies to the theater from both DEI and HI. I am loathe to send supplies out of the HI...but have to do it. The prize is too great!

I am pretty impressed with how fast 14 size 30 factories repair for the KI-202. I never really ever went past 5 factories before in r&d, and have come to the conclusion that if the plane actually works it is a rather cheesey tactic (although it does come with a pretty hefty cost and sacrifice). I probably will feel differently in June of 45 if I get there.



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RE: Burma Bungle! - 8/10/2014 6:00:08 PM   
JocMeister

 

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quote:

ORIGINAL: Lowpe
9 units, 19,000 men, 131 guns, 61 afvs. Akyab still damaged from the bombardments from a week ago.


That shouldn´t pose a problem for you. Sounds like very little combat troops. I wonder if its a full retreat from Prome or he is just sending a portion of the units back...

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RE: Burma Bungle! - 8/10/2014 7:41:27 PM   
Lowpe


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lowpe
9 units, 19,000 men, 131 guns, 61 afvs. Akyab still damaged from the bombardments from a week ago.


That shouldn´t pose a problem for you. Sounds like very little combat troops. I wonder if its a full retreat from Prome or he is just sending a portion of the units back...



Tiemanj seems to throw everything forward and is probably only retreating a heavily damaged unit or two. Other troops are still headed to Prome.

My worry is bombers...if my fighters fail in their duty it could get ugly fast as he has no worry about flying 4e on ground attack at 6000 feet.

< Message edited by Lowpe -- 8/10/2014 8:41:57 PM >

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RE: Burma Bungle! - 8/10/2014 7:56:53 PM   
JocMeister

 

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quote:

ORIGINAL: Lowpe

Tiemanj seems to throw everything forward and is probably only retreating a heavily damaged unit or two. Other troops are still headed to Prome.

My worry is bombers...if my fighters fail in their duty it could get ugly fast as he has no worry about flying 4e on ground attack at 6000 feet.


Yeah, massed 4Es can be very nasty for ground troops. Make sure you have plenty of AA with you. That will force him upward lessening the damage. And his fighters can fail too giving you a good shot at the bombers. They are very fragile without fighter cover and you can down them in good numbers. One good day is all it takes to blow through a month worth of replacements.

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RE: Burma Bungle! - 8/10/2014 11:20:11 PM   
Lowpe


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March 5, 1943

No night bombing.

My guess about enemy surface ships out and about in the Bay of Bengal prove true.

Nells do great work, although a third torpedo hits and doesn't detonate. Shame.




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RE: Burma Bungle! - 8/10/2014 11:27:01 PM   
Lowpe


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Allied bombers hit the Magwe push...once again the A6M5c really proves its worth as a bomber killer.

But the waves keep coming, and eventually the fighters are worn out and retire to the officers club. Just in time for the Lightning sweeps. Pity, that.




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RE: Burma Bungle! - 8/10/2014 11:33:20 PM   
Lowpe


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Unfortunately a bad weather comes in and the Nells are unable to locate the Prince of Wales in the afternoon due to weather.

Plane losses for the day...




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RE: Burma Bungle! - 8/11/2014 12:02:37 AM   
Lowpe


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Looks like Hermes can make 3 hexes...

I will move up 70 more Betties, and we will if the IJN cruiser force can close in on those Battleships and light cruisers. Hopefully he is very light in destroyer escorts and those torpedoes can really hit him hard.

I also am moving Lilly IIb dive bombers to Ramree, where they will get an escort of Oscar. 11 hex range from Ramree, might be a surprise.

In a divergent move, I put some Emilies on naval attack 30 hex range...see if they get a shot.



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< Message edited by Lowpe -- 8/11/2014 1:11:31 AM >

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RE: Burma Bungle! - 8/11/2014 12:18:30 AM   
Lowpe


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quote:

ORIGINAL: JocMeister
Yeah, massed 4Es can be very nasty for ground troops. Make sure you have plenty of AA with you. That will force him upward lessening the damage. And his fighters can fail too giving you a good shot at the bombers. They are very fragile without fighter cover and you can down them in good numbers. One good day is all it takes to blow through a month worth of replacements.


I just bought out some cheapo machine cannon AA units for Burma. They are good to 6200 feet I think...

I need better army planes to bring down fighters...Nicks are good for that, I have been using lots of Nicks in China against the air force there. But it has been quiet there lately, so back to Burma for them.

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RE: Burma Bungle! - 8/11/2014 10:26:05 AM   
Lowpe


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March 6, 1943

No night bombing.

No night surface engagements. Prince of Wales and Hermes have escaped, pretty much with the POW making a full speed run to Madras -- subs will get one shot tonight.

Lightnings sweep Prome, prior to the bombers arriving. I lose a little less than double the Lightning losses which I will take. Bombers don't do that much damage,thanks to the flak being fully present. The bombing is slowing the infantry to 3 miles a day, while the artillery is in move mode doing double that (except for the AA).





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RE: Burma Bungle! - 8/11/2014 10:34:36 AM   
Lowpe


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Bay of Bengal and Burma

His damaged ships need to thread the needle past the submarines...

IJN Cruiser force will shell Akyab that now houses a dozen fighters.




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RE: Burma Bungle! - 8/11/2014 10:41:26 AM   
Lowpe


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Prome bombardment is very bloody again...4 fresh heavy artillery units arrive. I need to get a construction unit or two there to help with fort building.

Looks like the Marines have retreated.

Japan loses 2 land combat unit VP while Allies lose 9.




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< Message edited by Lowpe -- 8/11/2014 11:55:41 AM >

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RE: Burma Bungle! - 8/11/2014 11:11:59 AM   
ny59giants


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Prome - The Allies have a HUGE number of construction units there. I would worry that fort building is going to make this base very hard to capture by direct assault until it it cut off from supplies flowing down from Akyab.

Kudos on getting a few TT hits on PoW!!

How many subs do you have off the SW coast of Ceylon??

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RE: Burma Bungle! - 8/11/2014 11:36:45 AM   
Lowpe


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quote:

ORIGINAL: ny59giants

Prome - The Allies have a HUGE number of construction units there. I would worry that fort building is going to make this base very hard to capture by direct assault until it it cut off from supplies flowing down from Akyab.

Kudos on getting a few TT hits on PoW!!

How many subs do you have off the SW coast of Ceylon??


Yep, those forts at Prome will be tough.

Only 4 at present, more on the way. I think the POW and Hermes will repair for a while at Madras (I wish I could hit that base) before heading west.

It would probably take 2-3 torpedoes each to put them down for good, but each additional torpedo puts them out of the war for that much longer and slow repairs down even more.

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RE: Burma Bungle! - 8/11/2014 1:01:39 PM   
Lowpe


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Reinforcing my air protection over the Magwe push today. I switched a full sentai of KAI Dinah fighters off night duty and have them flying out of Prome at 8000 feet. I also added more Tojo IIa. If the Dinah can avoid his sweeps, they might do some damage on the bombers. I am not 100% sure he will bomb today given the bloodbath in Lightnings yesterday.

Subs are hunting his damaged ships near Madras...one shot at they enter port and another when they leave.

Shock attack in China this turn, as 3 divisions cross a river ... supported by bombing and 2/3 of a division already in the contested hexside. Chinese should have no supply, but do have roughly 1000 AV across 5 units.


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RE: Burma Bungle! - 8/11/2014 3:50:15 PM   
Lokasenna


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You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.

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RE: Burma Bungle! - 8/11/2014 5:45:20 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.


That works? Wow.

< Message edited by Lowpe -- 8/11/2014 6:45:45 PM >

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RE: Burma Bungle! - 8/11/2014 5:51:46 PM   
Miller


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quote:

ORIGINAL: Lokasenna

You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.


Five years into the game and I'm still learning new things!

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RE: Burma Bungle! - 8/11/2014 5:58:55 PM   
JocMeister

 

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Not sure its considered kosher though? Did someone ever post that in the tech support?

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RE: Burma Bungle! - 8/11/2014 6:26:41 PM   
Lokasenna


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As they say where I live, that's up to y'all.

I don't know that you always get the move mode movement rate while in Reserve, but it definitely works to some degree. The "downside", such as it is, is that you may (or may not) fight in "Move" mode if you get caught by enemy LCUs in the same hex attacking you - defending units in Reserve will be pulled out of reserve to fight in order to prevent the attacker achieving 2:1 odds. As many units as necessary to prevent the 2:1. That said, I've never actually seen the "op mode (-)" penalty occur in these actions, so I'm not convinced they fight in Move mode. I don't know how it works in Reserved units doing river crossings, so I still pay attention to the distance traveled...

There was a thread on it about a year ago, I think. I think Reserve mode needs tweaks because as it stands, there is no real drawback to using it everywhere all the time.

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RE: Burma Bungle! - 8/11/2014 7:11:32 PM   
Spidery

 

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Just avoid the mistake I made.

I left units moving as "Reserve (pursuit)". They entered a hex the same time that the defenders were retreated and pursued into a large enemy force, through the forest, on their lonesome. So don't forget to set them as "Reserve (no pursuit)" when entering hexes you are attacking.

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RE: Burma Bungle! - 8/11/2014 7:32:13 PM   
Lokasenna


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quote:

ORIGINAL: Spidery

Just avoid the mistake I made.

I left units moving as "Reserve (pursuit)". They entered a hex the same time that the defenders were retreated and pursued into a large enemy force, through the forest, on their lonesome. So don't forget to set them as "Reserve (no pursuit)" when entering hexes you are attacking.


I've done that a couple of times... have had units moving out of the hex and set them to Reserve without changing to Pursuit...and then when I counter-attacked, forcing the enemy to retreat, my painstaking progress moving 40 miles NW is suddenly canceled and my units are moving 20-30 miles to the E, or something.

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RE: Burma Bungle! - 8/11/2014 8:08:10 PM   
Lowpe


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March 7, 1943

In a stunning move of complete incompetence, the British Commonwealth orders for ASW planes to cover the damaged ships seeking sanctuary in Madras are misplaced and sent to Bombay instead. Surface ships for ASW decide to take tea.

And thus, the war ends for the Hermes...a bad luck ship if ever there was one.




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RE: Burma Bungle! - 8/11/2014 8:11:45 PM   
aztez

 

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Ignore.. wrong thread but being following this one too! :)

< Message edited by aztez -- 8/11/2014 9:12:44 PM >

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RE: Burma Bungle! - 8/11/2014 8:14:27 PM   
Lowpe


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It completely figures, the one day, yes one day, that I take my Dinahs off night CAP, heck moonlight is 0 percent, the Allies resort to night bombing catching my beautiful Zeroes on the ground. They must have broken my codes!

Lesson learned the hard way! At least the Dinah was flying out of Magwe which wasn't bombed and we managed to disrupt the bombing runs on the troops making the Magwe push.

They are in reserve, no pursuit mode now. Except for the AA units, that is. Does this make them more vulnerable to bombing attacks?







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RE: Burma Bungle! - 8/11/2014 9:03:46 PM   
MrBlizzard


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The Magwe push could be the real changer in the Burma campaign if successfull.
His troops in Prome are a huge armada and consume tons of supplies, all those engineers consume 2 supplies each squad every turn. If you manage to conquer that hex on the road west of magwe you close the only channel of resupplying and condamn his armada to isolation.
Could be like Stalingrad.
What are your forces moving to the hex? And his defending?



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RE: Burma Bungle! - 8/11/2014 9:23:10 PM   
Lowpe


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quote:

ORIGINAL: MrBlizzard

The Magwe push could be the real changer in the Burma campaign if successfull.
His troops in Prome are a huge armada and consume tons of supplies, all those engineers consume 2 supplies each squad every turn. If you manage to conquer that hex on the road west of magwe you close the only channel of resupplying and condamn his armada to isolation.
Could be like Stalingrad.
What are your forces moving to the hex? And his defending?




He has one unit. Unknown strength. I have 2 full infantry division, 2 heavy artillery, 2 anti tank, 2 AA, 1 tank rgt and they are barely disabled. Once into the jungle ridge they will be very tough. 1 Infantry division in reserve can be committed quickly...

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Post #: 1617
RE: Burma Bungle! - 8/11/2014 10:33:50 PM   
Lowpe


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Wolfpack!




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RE: Burma Bungle! - 8/11/2014 10:36:28 PM   
Lowpe


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Getting close to the Tojo IIc...will be making an insane amount -- 10 a day.

My first Sam J factory reaches 4...banking a lot on this plane for the endgame.

Still no completed night fighter factories. Should get a completed George factory any day now...




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RE: Burma Bungle! - 8/12/2014 10:36:01 AM   
Lowpe


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March 8, 2014

No night bombing.

Only 5 Liberators attack the Magwe push....none return.

The Empire bombs a tank unit reinforcing Prome....the first wave hits hard, but subsequent attacks fail to damage the afvs anymore. No Allied fighter presence at all. Is he running low on supplies?






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