Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitP-AE Topo Map Project

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: WitP-AE Topo Map Project Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitP-AE Topo Map Project - 7/18/2014 8:55:22 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:17:13 AM >

(in reply to cohimbra)
Post #: 181
RE: WitP-AE Topo Map Project - 7/18/2014 9:35:15 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
私は楽しみにしています、ありがとうございました

(in reply to chemkid)
Post #: 182
RE: WitP-AE Topo Map Project - 7/27/2014 5:43:40 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!





< Message edited by Gary Childress -- 7/27/2014 6:43:57 PM >


_____________________________


(in reply to cohimbra)
Post #: 183
RE: WitP-AE Topo Map Project - 7/27/2014 5:59:59 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!






I second the motion....GP


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to GaryChildress)
Post #: 184
RE: WitP-AE Topo Map Project - 7/27/2014 6:53:00 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:17:08 AM >

(in reply to btd64)
Post #: 185
RE: WitP-AE Topo Map Project - 7/27/2014 8:20:03 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!






We can offer lots of Monopoly money.

AE is much more a labor of love than a successful commercial enterprise. At least for the development team.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to GaryChildress)
Post #: 186
RE: WitP-AE Topo Map Project - 7/27/2014 8:38:07 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
quote:

ORIGINAL: wdolson


quote:

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!






We can offer lots of Monopoly money.

AE is much more a labor of love than a successful commercial enterprise. At least for the development team.

Bill


Chemkid...you up for Monopoly money? Maybe we can all combine our games and come up with a few million in Monopoly funds. I'll have to dig around and find out if the game is still somewhere in the house.



< Message edited by Gary Childress -- 7/27/2014 9:39:03 PM >


_____________________________


(in reply to wdolson)
Post #: 187
RE: WitP-AE Topo Map Project - 7/27/2014 8:42:06 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Or, Chemkid, if you don't accept Monopoly currency, maybe the AE team can provide something else?

https://www.youtube.com/watch?v=7GSXbgfKFWg&feature=player_detailpage

_____________________________


(in reply to GaryChildress)
Post #: 188
RE: WitP-AE Topo Map Project - 7/27/2014 9:40:42 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I am now using your map. MAGNIFICENT! It will be recommended on the Mod Site I maintain for the Treaty, RA and Between the Storms Mods.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to GaryChildress)
Post #: 189
RE: WitP-AE Topo Map Project - 7/27/2014 10:52:07 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: chemkid

ok... (but atm i'm so into ootp15 - it's scary!)
btw, very cool signature you have there.


I'm way late to the party, but the maps look awesome!

What caught my reader's eye - is my other time consuming obsession... OOTP!!!
Personal opinion - graphics are better but the GUI took a on cartoonish turn from OOTP14 - but the gameplay is great.


_____________________________


(in reply to chemkid)
Post #: 190
RE: WitP-AE Topo Map Project - 7/28/2014 5:32:11 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:17:03 AM >

(in reply to wdolson)
Post #: 191
RE: WitP-AE Topo Map Project - 7/28/2014 5:45:14 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline
Thanks Chemkid I like you maps. Very, very nice.

K

(in reply to chemkid)
Post #: 192
RE: WitP-AE Topo Map Project - 7/28/2014 7:47:18 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:16:51 AM >

(in reply to Trugrit)
Post #: 193
RE: WitP-AE Topo Map Project - 7/31/2014 8:49:15 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:24:10 AM >

(in reply to chemkid)
Post #: 194
RE: WitP-AE Topo Map Project - 7/31/2014 9:20:09 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Great idea! Kudos to drw61 and chemkid!

Edit: Missing is Ctrl Z - toggles message delay on/off

< Message edited by LargeSlowTarget -- 7/31/2014 10:21:49 AM >


_____________________________


(in reply to chemkid)
Post #: 195
RE: WitP-AE Topo Map Project - 7/31/2014 9:38:41 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:24:01 AM >

(in reply to LargeSlowTarget)
Post #: 196
RE: WitP-AE Topo Map Project - 7/31/2014 12:15:35 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thanks for a GREAT map!

_____________________________

Tenno Heika Banzai!

(in reply to chemkid)
Post #: 197
RE: WitP-AE Topo Map Project - 7/31/2014 4:26:07 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:23:54 AM >

(in reply to Kitakami)
Post #: 198
RE: WitP-AE Topo Map Project - 7/31/2014 6:43:42 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Chem, Hot key panel is great.. Love it. Thank You.....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Kitakami)
Post #: 199
RE: WitP-AE Topo Map Project - 8/1/2014 3:34:06 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Great maps chemkid. Can you change the label for Phuket to the following characters? *!%?#@

(in reply to cohimbra)
Post #: 200
RE: WitP-AE Topo Map Project - 8/1/2014 3:41:44 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: chemkid

another update:
- added 'Ctrl Z'
- a little cleanup

please use the same download-links.






Are the number keys the numeric key pad keys or the QWERTY keys? For some applications they do different things.

(in reply to chemkid)
Post #: 201
RE: WitP-AE Topo Map Project - 8/7/2014 6:44:02 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
I am having problems with the Hot Key panel. I even tried two, the dot and the hex. They just do not work for me. The dot map does, however, so I find it strange. Win 8.1 here, which could be the culprit. Any ideas?

_____________________________

Tenno Heika Banzai!

(in reply to geofflambert)
Post #: 202
RE: WitP-AE Topo Map Project - 8/7/2014 7:09:15 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:23:45 AM >

(in reply to Kitakami)
Post #: 203
RE: WitP-AE Topo Map Project - 8/7/2014 7:09:54 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Remember you have to remove the original panel and then install the new one. I have a file in the art folder named original topo map art and I put the old panels in their. Hope this helps.....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Kitakami)
Post #: 204
RE: WitP-AE Topo Map Project - 8/7/2014 7:17:26 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:23:40 AM >

(in reply to btd64)
Post #: 205
RE: WitP-AE Topo Map Project - 8/7/2014 11:27:23 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thanks for your insights all. One of the map mods does not work on my machine either (do not recall which one right now, although I think it is the one without borders). I will keep taking jabs at it and let you know if I find what is going on.

Thanks for a great map set though. It is really beautiful!

_____________________________

Tenno Heika Banzai!

(in reply to chemkid)
Post #: 206
RE: WitP-AE Topo Map Project - 8/8/2014 8:24:25 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:23:31 AM >

(in reply to Kitakami)
Post #: 207
RE: WitP-AE Topo Map Project - 8/9/2014 12:14:08 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
The Osaka/Kyoto area? I have wanted to go to Osaka for years. Have fun!

_____________________________

Tenno Heika Banzai!

(in reply to chemkid)
Post #: 208
RE: WitP-AE Topo Map Project - 8/9/2014 6:34:51 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
See ya in a month. Have FUN.....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Kitakami)
Post #: 209
RE: WitP-AE Topo Map Project - 8/12/2014 9:22:29 PM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Eagerly awaiting the new Japanese style map, but, as I'm not a patient person I've been experimenting with your Topo map a bit.

Its probably my eyes, but for some reason I was seeing the black roads as blue-ish on certain backgrounds (mainly yellow ones I think). I know they are not blue cause I checked, but I found it a little off-putting, but I also liked the hex ocean colors so I made a version without roads and rail, but with ocean hex shading and some lighter hexes over land. I'm now ok till your next map comes out...




Attachment (1)

< Message edited by Jace11 -- 8/12/2014 10:25:33 PM >

(in reply to btd64)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: WitP-AE Topo Map Project Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.438