mensrea
Posts: 233
Joined: 5/23/2014 From: Pittsburgh Status: offline
|
Thanks Icemania, I appreciate that. Glad to hear the mod is working as intended, though I did reign in the massive incomes a bit with this update as it seemed like there was so much money sloshing around that it became meaningless. I also wanted to thank you again for your AI work. Based off your findings I completely reworked the policy files. I noticed that AI's actually explore now, and have real research bases! I also noticed that while at first they don't obey the fleet split, often building loads of escorts and frigates, as the game matures they will actually obey it and only build capital ships. It's too bad about the minimum troop garrisons not working though...and it seems like the AI doesn't obey the tax settings either. Blackhelm - I addressed your concerns with the Auretians and set their income bonus to rare minerals as 2 STC bonuses was a little redundant. I already took that route with the Lacrymole being obsessed with biodiversity. I also did something a little different with this update aside from the usual and included a lot of new characters. In addition, all the characters are named after people who have commented on the forums here or on steam, in addition to some others who I generally admire. There were 2 people I couldn't because they had nothing near a name I could use. I also took some creative liberties with some names to make them fit but all in all you should be able to recognize yourselves. Here are the named: -Eldar Cypher Solarius Andydis Manth the Icy -Ork Zhukov da' Beard Brain-Boy Haree Boss Rutins Elliod Krushteef -Auretian Sabel Cask Oos Raruto Kazzumaki -Lacrymole Konrad Fanakrå Strelov Bochenek Gaskell Cyrtis Seelöwe -Loyalists Andreus Plowden Christus Ardryn Michael Leroux Derrickas Moore Maximus Moore -Heretics Frederick Bellander Bokar Jamesen Arnoldas Rimkevicius Antonius Luke Andre the Silent -Imperial Kevinus Ellison Phocian Moranis Richard Elias My apoligies if you didn't get the faction you want. You can always weigh in and let me know. There is also a lot more room for others so I would be glad to name whoever, just let me know. Finally, here is the mod: https://dl.dropboxusercontent.com/u/56152025/WH40k%20mod%20v.8.zip It took a while this time but I think the wait was worth it. Lots of fixes, too many to detail even (I lost count), so I just summarized most of them. Here is the changelog. v.8 changelog -complete rework of weapons tech tree and components -implemented noteable changes to policies and research station/spaceport designs as a result of Icemanias AI improvement mod findings -finished Auretians, Gykon, Megarachnid -fixes and balancing to the following: governments, races, policies, components, resources, images, facilities -at least 5 characters for the following races: Eldar, Ork, Auretian, Lacrymole, Loyalists, Heretics, Imperials, Gykon -leader character for every faction -Ork character names -several new wonders -varying chance for race events -new Human ship names -improved legacy facilities -added named characters
< Message edited by mensrea -- 8/10/2014 10:26:09 PM >
|