blackhelm
Posts: 7
Joined: 8/5/2014 Status: offline
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Wow mensrea, I thought I'd be some podunk nothing, but here you've made Sabel Cask out to be a titan of leadership and power! The Orcs seem much much better - still worrisome, as is justified, but definitely not the kind of overwhelming dominance that appeared before. (Military strength more on the order of 14,000 in the first 5 years, rather than 40,000) Also, I really really like the tech tree stuff you're doing. Did you see the patchnotes? 300 components max now, and basically completely separate tech trees if you want to do that for each race (which should go well with your "origin" techs). I did notice that technocratic governments get progressively worse over time? Not sure if that's a vanilla thing, or this mod, but I was bummed that I didn't realize it for one of my experiment games as the Auretians (because they are known as the Auretian Technocracy in the lore). Considering I don't really play technocratic governments in vanilla, I can't help you there. But I prefer democratic governments anyways, so that's what I'll stick to I love the wonders - I think the best way to justify the "one in the universe" restriction is to consider them ancient artefacts. So you spend a whole lot of money bribing rogue traders and such to find and transport various critical pieces leftover from the Dark Age of Technology, and whoever gathers the necessary components first inevitably locks competitors out from finishing their instances. So the upfront cost comes from the intensive intelligence gathering, expedition funding, and trader haggling/bribing necessary to complete the project, and then once an empire has acquired, say, that one example of an STC derived micro-fusion generator for a planet circling orbital foundry, then tough luck for everyone else. Also, in the weapons tech tree, it looks like the LR Torpedoes component is getting "overwritten" in the design screen by the mega-huge missiles (the 1600 size component). Not a huge problem, more like a minor inconvenience. Not sure if that's because of how the progression is defined, but I thought it seemed off. As ever, fantastic work!
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