obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: Cribtop I know I need to crank Vehicle production a bit. We start at around 115. I vaguely recall that 200 was a good number - is that right? How much do you guys increase the smaller shipyards in total? For vehicles I'm not sure. Do you have extra units in this mod? Is it front or back heavy in terms of continued OOB throughout the war? You might be fine with just leaving it as is and never turning them off for the duration. Because I don't make a lot of the ships in the queue I don't increase shipyards. I know this mod is different though, and maybe there are extra ships you really want to make that would require an increase. I usually don't make Musashi, which keeps the Naval shipyards in the black and also able to accelerate some CVs. You may not need to accelerate though, given what you have in the scenario. For merchies I've stopped almost all ships other than the tankers, AO, and xAP. Obviously the CVE and LSD would be necessities, but the gazillion xAK and xAKL seem superfluous. quote:
For aircraft R&D, assuming I want 7X30 on my fighters (Zero, Tojo, Frank, George, Sam), a little on Helen and Peggy (maybe 3X30 each), and a night fighter (3X30?), which factories do you re-purpose in order to be most efficient? Some planes are useless but a few I wouldn't mind continuing the at start research effort. Obviously I've got a lot of factories to convert. Which ones are best for conversion and increase? Also on R&D, what is the "correct" setting for upgrade/repair/production? Is it no/yes/no? For my past two games as Japan I've gone 5 x 30 A6M, 3 x 30 Tojo, 3 x 30 + 1 x 55 Frank Ki-84a, 2 x 30 Frank Ki-84b, 4 x 30 George, 3 x 30 Sam. As well as 2 x 30 Jack. 3 x 30 Tony > Ki-100 (but I don't chose to make any Ki-61 now). 3 x 30 Ki-83. Also 2 x 30 Ki-43 at least to get Oscars to a letter version. For bombers 3 x 30 Helen seems fine. I do 3 x 30 Peggy (T), 1 x 30 Peggy. 2 x 30 Frances. For NF I'd plan to build ALL of them you can use. The Ki-45 Id, the Ki-46 III KAI Dinah, the J1S1 Irving and the A6M5-S. I also built the Peggy NF which wasn't too bad. The Denko and Randy Ic are by far the best options, but can you move them far enough ahead to be useful? You'll need at least 2 x 30 for the Randy to get to a useful date, maybe more for the Denko (unless these come earlier in this mod). For a useful kami plane you can research the Ki-115. Also the Myoko is a Val upgrade and carries an 800kg bomb, so you could keep Val research going and then upgrade to this for the late war at little cost. no/yes/no is what is suggested to keep them as R n D when they're fully researched, but you still have to monitor to make sure they don't upgrade. I just make sure and check on the turnover of the month and change them if the plane is due the next month.
< Message edited by obvert -- 8/13/2014 9:46:08 AM >
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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