Cribtop
Posts: 3890
Joined: 8/10/2008 From: Lone Star Nation Status: offline
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I am working through the horrid beast that is Turn 1, but I must say that the more logical IJN fleet dispositions and layout in Between the Storms is helping with that. Very interesting to see 6 CVs and 6 CVLs (and 3 CVEs) ready for action on day 1. I also like that Saipan is a developed base. Helpful starting point for moves on Wake. I am struggling a bit to remember some of the economic stuff. Thus, some questions. I know I need to crank Vehicle production a bit. We start at around 115. I vaguely recall that 200 was a good number - is that right? How much do you guys increase the smaller shipyards in total? For aircraft R&D, assuming I want 7X30 on my fighters (Zero, Tojo, Frank, George, Sam), a little on Helen and Peggy (maybe 3X30 each), and a night fighter (3X30?), which factories do you re-purpose in order to be most efficient? Some planes are useless but a few I wouldn't mind continuing the at start research effort. Obviously I've got a lot of factories to convert. Which ones are best for conversion and increase? Also on R&D, what is the "correct" setting for upgrade/repair/production? Is it no/yes/no?
< Message edited by Cribtop -- 8/12/2014 6:39:56 PM >
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