Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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Disclaimer 1 This is big mod and modpack, despite being alpha, is completely playable game which contain many many many things which are working and polished and already is stand-alone game Disclaimer 2 This mod add alot of changes into the game. In order to adapt to those changes, find them and experience them at fullest its hightly reccomended to read the wall of text below, or at least "guide" part of it. Disclaimer 3 This mod weight alot due: high qty of content, alot of assets (music, art)and neccesity of creating certain placeholders for unique portrait character art. Disclaimer 4 Some informative features (pedia entries, charts on the forum) might be not appear on first day of release and will be added soon eventaully) Hello and Welcome to Beyond Project! Beyond project is ultimate attempt to take DW:U world’s depth, race difference, character of each race onto next level , adding and merging a lot of great mods, features, races, and creating very deep and complex “Character System” which features serious influence on race difference, gameplay, specialization, and add a lot of flavor, lore, special groups, houses and castes, and aim for creating unique character portrait for each single character among 20000 + planned using extensive art work and programming. Table Of Contents: 1. Download and Instalation instructions 2. Patch notes. 3. Final Aim. 4. Dev notes on gameplay difference. 5. Race-specific Character systems showcase / guide with “Leadership Portfolio” Charts and Dev notes. 1. Download and Installation DL LINK: http://www.mediafire.com/download/g1103sprea50hst/Beyond.zip Download, Extract, copy with overwrite all contents of folder "BEYOND" into DEFAULT original GAME FOLDER. Activate as theme and enjoy! HERE PARTIAL DOWNLOAD: UPGRADE FROM .43 to .5, copy contents into .43 theme folder http://www.mediafire.com/download/03mx96t779jefrc/a.50.zip DIPLO sound pack, copy Sounds folder into default game folder http://www.mediafire.com/download/gc9zrzr90bs6igg/Sounds.zip 2. Release ALPHA.5 patch notes 1. Added 2 more races, details and descruptions at bottom of this post. 2. Huge amount of small and wide tweaks. (Really alot) 3. Added more 7 character systems, approx 400 characters for each race. About what is it please read in this thread or in this post below. 4. Added new informative feature - leadership portfolio graphic chart. 5. Added placeholder Beyond themed UI which will be replaced eventually by race-specific interfaces. 6. Added all progress from Alien Immersion project. 7. Added default Beyond Soundtrack. 8. Added 48 race ,full diplomatic music pack. Now each race will play its own music on diplomatic screen. 9. Alliance system - now all races devided into 4 alliances, acoording to their lore/alignrment, additionally to lore-influenced diplomacy modifiers. 3. Final Aim. Mod aims to create ultimate, immersive experience.Final aim is complete rebalance, remake of the game with at least 50 races, much more difference between races, epic feel and story even in random game, immersion, visualisation, flavor. At end each race will have own charatcer system which mirrors its society, and any groups/castes/politic blocks within it. Each charatcer will have unique portrait art. As example of unique portrait art please see race "Ergreagd" 4. Dev notes on game difference. In addition to new races, art and minor features, and improved AI coming from awesome AI mod integrated into this mod, made by Icemania, it overhauls and completely remakes certain parts of the game. a.Character system is completely redone, and each race have own, race-specific character set. b.Race-specific character system explains social structure of race, and is another race-defining veriable which affects heavilly race balance and abilities. c.Each race have certain "groups" - castes, tribes, polotocal blocks, departments. Each of them add more flavor, lore and also heavy game influence, and possible strategies to win the game with certain race. Understanding your race character system, and its groups is neccesary for all races in future of Beyond . d.At start of each game same race will start with same characters (leader and spies). Other characters will follow in random order, from the pool assigned and pre-made for this race, which outlining the race populacy, society and their and their leadership skills. e.Now Dismiss button have more use as well as character generating buildings. Dismiss button could and should be used at times in order to swap characters, and is common tool to change leaders (if you have 100% original leader appearance). Dismissing leaders is vital thing of character micromanagement, and game will provide you other leader immideately. After that dismissing will be put on cooldown, and some time will need to pass before you can gample/swap again. f. some races have complex character systems, which extend the character pool and linked to their goverments. h. its heavilyy recommended to build your strategy play towards acquiring complementing type of populacy (if your race donw know and bad at something - get other race in your empire to perform that role) i. character system info is aviable , in compact but complex form in infographic "Leadership Portfolio" Charts below. 5. Race-specific comments. Quameno Quameno are simply less universal race than it in vanilla game. Its havilly specialized, narrowed, and research focus was emphasized, but narrowed as well into preferred by Quamenos research fields. Their characters require close watch in order to maximize your empire performance, and character system featuring selective technocratic society, where ruling power must go through careful selection of most talented individuals from the “gray mass” in order to educate, promote and give them more power, and by this promote all the society. Quameno player faces need of careful selection and playing towards gathering most talented individuals, called Quenun and under his leadership. They are powerful and talented, and could lead government and research teams towads progress, while the majority wont have great leadership possibilities, is “the average gray mass”, and wont lead vital to nation projects as well as talented individuals will. Gizurean Gizzies got 5 tribes now, and they are mlore inline with other races Ergreagd Ergreagds are race that demand heavy character micromanagement, it is core of its gameplay. Unwatched personnel management can bring to race underperformance on extreme complexity levels, and watched one could provide serious rewards. Their rivaling houses system affecting their race performance heavily, especially on earlier stages/starts. They have very high rate of character generation, movement and replacement, as well extended character pool. The thing that player should know additionally to race, House and their governments mechanic and their Leadership Portfolio chart is that all 3 houses have different, but high level of leader replacement. Each government will provide serious specialization bonuses but allow certain, related to that government/house type of character to usurp the rule and replace Nagongds, which are weak to mediocre leaders. Replacement is Russian roulette thing, as your good specialist leaves his intended task and become Leader for some time (till next replacement will happen) switching some of his skills to leader ones. Such replacement events need to be watched carefully, and in case you find that returning rule to Nagongds will be better you should force such change with dismissing your newly-cooked house ruler , in case your Dismiss ability is off-cooldown. The Kerengds provide most wild Russian roulette and often mini-revolutions, while Urgegds specialize on governing so newly cooked leaders might match some high expectations, and Margagds are less prone to mini-revolutions. Such-Oos Such-Oos is physically race which must to engage in diplomacy in order to survive. They are very manipulative, and their diplomats have enough cuteness, charisma and brains to manipulate and engage in negotiations, and precise placing them could bring you wornders. They have very potent hi-tech research, and are played towards nurturing huge monster private sector, while engaging in heavy diplomacy/manipulation game, using allies as shields, watching very carefully their colonies because their colonies are prone to ground invasions, and grinding colonization techs which could be unlocked by Such-Oos faster than by other races because of their strong hi-tech research focus which ends with x2+ rate of hi-tech research compared to other fields. Yereni Dhayut Dhayut have quite straightforward social structure and gameplay, having strong leaders, and focusing on stacking weapon and energy science bonuses creating quite sustainable research boost and their game play is very strategic warfare oriented, since their fleets able to stack hyper-space navigation bonuses and create most mobile fleets in the galaxy. They side with Dark Alliance. Veey Veey leadership reflects and deepens Veey theme and design – which is quite straightforward - rapid expansion and late game massive aoe damage. They have serious advantages on using planetary defenses (artilleries) and while quite defensive. Micromanagement of leadership towards fitting current needs of empire via Dismiss button might be required in order to maximize empire welfare. They side with Blue alliance. Dlakar Dlakar is about rapid conquest with Kalars, expansion and nurturing certain Dlakar population colonies with Ralaoks, who are kind of powerful males focused on reproduction process (yea, space worm machos). They have most powerful troops and possible high recruitment rate in the galaxy and quite big ships with a lot of fighters, and could be menacing foe. Micromanagement of leadership towards fitting current needs of empire via Dismiss button might be required in order to maximize empire welfare. They have weak economy, hence their leaders focused on more mundane tasks as hunting, killing and reproducing. They are hightly intelligent and have potent , but separated and specialized research. They side with Dark Alliance. Laaran Laarans are quite unique race with wide character system possibilities, that also influences the layout and geo-politic of Laaran empire. They are about unquestioned control and loyality, brainwashed, controlled, utilitarian society focused on effectiveness and subjugation and expanding own control, and ability to maintain that control over numerous captured colonies while having one huge and very developed homeworld which serves as Oronus residence, where their leadership inspires people like Mao Tze Dung or Stalin inspired masses in early communist China and Russia. They are take on extreme agressive utilitarian communist state. They have very potent leadership which have Inspiring presence trait, and they are played as snowball – starting low, building for long-time investment, nurturing own characters, and using 4 comitee departments, which are very specialized, in proper places in order maximize empire expansion and development. Understanding of their character system is necessary to optimize empire performance. Their government never change leaders, and their Oronus “Chief” leaders are about same with some slight difference, and could be gambled with Dismiss button, more on start of the game, because their snowballing effect could remove any reason for swapping them at later stages of the game. They ally with Dark Alliance. Archei Archei are mechanoids which built of micro mechanical nano-particles which serve at same way as cells for most of organic beings. Their nature and their architecture provide to them abilities of rapid regeneration, stealth and mimicry, and rapid construction. They are very picky on their habitat, and they are played around balance and manipulation of two major benefits their nano-nature provides - mimicry and rapid regeneration and construction. Their modified sub-breed versions are more exclusive and specialized manipulators of those powers. They are are race with great intelligence and tools to see enemy moves and predict attacks, while being covert and hardest target to pinpoint, which have great powers of regeneration and reconstruction. They have simple and straightforward character system Mechanoid race, which origins and past are barely can be guessed. Archei species are unique kind of species which are, initially of mechanic, programmed origin, consist of some unique "self-reforming", semi-liquid nano-particles, which are, though of mechanic origin as well, "live by themselves" in very similar way to human body cells. They regenerate quickly, and are quite intelligent. Their nanite-particle based construction and all their architecture, or "anathomy" demand very cold temperatures, normally hostile to many other species. They are native to Ice worlds, and they are stick mainly to them, because their cooling systems wont suffice in hotter cconditions and particles may evaporise - the process which is means slow death to Archei specimen. Their history is blurred, but there many speculations that they might be another experiement of The Ancients, which preceded the making of Guardians. The hints for that are their strong affinity towards Guardians and utter hostility to Shakturi and The Way of Darkness goverments. Some say that they, perhaps, were designed by Ancients as another Mechanoid-like specimen which inteded to be focused on intelligence and building, because their nano-particle nature allows them to use advanced methods of mimicry and camouflage, which makes them potent infiltrators. In addition to that, their main skill is rapid nano-particle construction, which allows them to construct huge ships in incredibly short period of times, but the only and huge limiation to this their rapid building technologies viable only on very low temperature worlds. The goverment they use opens another riddle before scientists and historicans of the universe - they use similar Super-Link management system to one used by electrovore worms Veey, allowing them to link themselves into one entity while keeping their personality, and transmit and share immence amounts of information between them instantly. Zadaj Zadaj, honorable, dependable insectoids are "odd bead" in the Insectoid species family - they are race of fierce, restless protector bees, which are un-commonly empathic, constructive and caring for insectoid race specimen. Their attitude made them arch-enemy of other, certain violent fierce Insectoid races as Sluken, Boskara and Gizurean. Later consider Zadaj as traitors, while Zadaj normally urge to protect softer lifeforms from so-called "brothers and sisters". Their culture based on military honor, trust, and complete dedication. Their are zalous and fanatic to some obscene measaures, and its common to see at times Zadaj entities running protection services to softer, friendly specimen for low benefit , or no benefit at all, because such kind of behaviour is their social, ethical codex which they follow just because they were grown and educated "to be that way". Original art of race picture: Gau Ke Yang, Ben Mauro, Carl Forsberg, Joel Sundberg, JoBeSu [size=6]3 CHARTS WILL COME SOON
< Message edited by Blackstork -- 8/23/2014 11:14:51 PM >
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