Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Army/Corp orders of battle for the Axis side

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Army/Corp orders of battle for the Axis side Page: [1]
Login
Message << Older Topic   Newer Topic >>
Army/Corp orders of battle for the Axis side - 9/1/2014 3:10:44 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline
Anyone want to share their usual structures for Axis Armies and Corps? Also air force if you like.

I have been conducting war games playing around with different models, pun intended, I have been gravitating towards concentrating power and creating reserves from the start.
Also separating mobile formations from the infantry inside the same corps, inside the army still mixed thoughts.

I have no idea if my ideas would survive a battle against a human opponent so would like to discuss this topic with veterans.


Post #: 1
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 1:45:29 PM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
Useful question, will appreciate seeing what solutions "veterans" offer.

My approach is to separate the mobile formations from the foot sloggers by corps and by army. Cavalry & the odd Panzer brigade fall outside this policy; they are used opportunistically. Do this mostly for ease of play, and, of course, can't keep infantry close to mobile units when fronts break. Once fronts solidify, this isn't needed, but by then, organization is complete.

(in reply to Hyacinth)
Post #: 2
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 1:56:25 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I also think it's better to split command of motorized and infantry/cavalry units (except lone tank brigades in Soviet armies), as during rapid movement one has trouble to keep both the slow and fast units in HQ range. Also, dedicated Panzer HQ units offer Admin bonus to leader rolls for Panzer units, so it's worth using this to the max. The only moment when mixing units would be a good solution is when you have a fort line to breach (to reduce command penalties by having all units under the same HQ).

(in reply to swkuh)
Post #: 3
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:15:02 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline

quote:

ORIGINAL: morvael

I also think it's better to split command of motorized and infantry/cavalry units (except lone tank brigades in Soviet armies), as during rapid movement one has trouble to keep both the slow and fast units in HQ range. Also, dedicated Panzer HQ units offer Admin bonus to leader rolls for Panzer units, so it's worth using this to the max. The only moment when mixing units would be a good solution is when you have a fort line to breach (to reduce command penalties by having all units under the same HQ).


This is my main concern but would an elite infantry corp under a good leader with massive amounts of artillery work, naturally stacked with "regular" infantry formations in the line?

_____________________________


(in reply to morvael)
Post #: 4
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:31:17 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
In the new version (1.08) such units will be the best way to breach a fort line. My opinion: keep mobile separate from infantry and you will be good.

(in reply to Hyacinth)
Post #: 5
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:33:24 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Hi all,

As axis player I have just recently concentrated all the divisions of 2 PZ,3 PZ, and 9 armies under the army HQ and all the support units. All army ldrs 8 initiative, about 15 combats in cold or blizzard conditions (march/Apr 42), and about 10/12 hexes west of Moscow. No command crossover penalty, BUT!! there is some penalty for assigning units to a HQ higher than "normal". Very disappointing results regarding the participation of support units, always less than half what has been available.

< Message edited by charlie0311 -- 9/2/2014 3:35:00 PM >

(in reply to Hyacinth)
Post #: 6
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:37:32 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline

quote:

ORIGINAL: morvael

In the new version (1.08) such units will be the best way to breach a fort line. My opinion: keep mobile separate from infantry and you will be good.


Thanks, what about massing armored formations and going for bigger kills in longer intervals?

This will need infantry to keep more of the iniative and momentum, no idea if it is possible.

_____________________________


(in reply to morvael)
Post #: 7
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:39:50 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline

quote:

ORIGINAL: charlie0311

Hi all,

As axis player I have just recently concentrated all the divisions of 2 PZ,3 PZ, and 9 armies under the army HQ and all the support units. All army ldrs 8 initiative, about 15 combats in cold or blizzard conditions (march/Apr 42), and about 10/12 hexes west of Moscow. No command crossover penalty, BUT!! there is some penalty for assigning units to a HQ higher than "normal". Very disappointing results regarding the participation of support units, always less than half what has been available.


From the little I understand about the game mechanics this is to be expected, the optimal use of the support units has to be achieved, I am still learning how to do it.

_____________________________


(in reply to charlie0311)
Post #: 8
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 2:50:37 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
There's a limit of SU commited per HQ, thus less HQs = less SUs.

(in reply to Hyacinth)
Post #: 9
RE: Army/Corp orders of battle for the Axis side - 9/2/2014 4:11:21 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline

quote:

ORIGINAL: morvael

There's a limit of SU commited per HQ, thus less HQs = less SUs.


An ways to get the most out of them other than using the best iniative leaders?

_____________________________


(in reply to morvael)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Army/Corp orders of battle for the Axis side Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.469