Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Charge of the Centaurs Allies Planning Aids

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> The War Room >> Charge of the Centaurs Allies Planning Aids Page: [1]
Login
Message << Older Topic   Newer Topic >>
Charge of the Centaurs Allies Planning Aids - 9/2/2014 4:30:22 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Disposition of Allied troops at start of scenario.




Attachment (1)
Post #: 1
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 10:02:38 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Overview looking North




Attachment (1)

< Message edited by dazkaz15 -- 9/3/2014 11:12:00 AM >

(in reply to dazkaz15)
Post #: 2
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 10:07:04 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Frontier Sector looking north




Attachment (1)

(in reply to dazkaz15)
Post #: 3
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 10:08:30 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Rear areas looking north




Attachment (1)

(in reply to dazkaz15)
Post #: 4
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 10:10:39 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Vital bridge across the Gormos River, looking north.




Attachment (1)

(in reply to dazkaz15)
Post #: 5
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 10:30:25 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Satellite view looking west, of the vital bridge.




Attachment (1)

< Message edited by dazkaz15 -- 9/3/2014 11:36:54 AM >

(in reply to dazkaz15)
Post #: 6
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 1:27:24 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Superb, Daz! Keep the analyses rolling in! I'm looking at it and thinking that I will play my slightly amended version (with more VPs for killing Italians) and try to bottle off the Italians and come round behind them. In that pass leading down to the Gormos crossing has to be the main candidate. Around Delvinakion. What do you think?

The terrain is so porous, however, even around the edges of this pass - armour can still pass over the tops here and get round the back. Difficult.

View down to the Gormos crossing, looking north towards Delvinakion:






Attachment (1)

< Message edited by phoenix -- 9/3/2014 2:34:30 PM >

(in reply to dazkaz15)
Post #: 7
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 6:48:50 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
I'm going to stick with the historical scenario, seeing as its my first time.
I'm not going to commit to the encirclement plan until I have seen how the defensive line is holding out, when 5E Regiment turn up.
I have calculated I need every available unit to form on the line, so I have no reserve, other then 5E arriving on the morning of Day 3.




Attachment (1)

(in reply to Phoenix100)
Post #: 8
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 8:02:10 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Ah. I hadn't noticed any of this last time I played through. How stupid am I... I was so surprised that there was only one bridge I had to check each track with the pathing tool. And you're right. They can only get the tanks across there. Amazing. Looking forward to this. They can get infantry across all over the place, of course.

(in reply to dazkaz15)
Post #: 9
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 8:30:53 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Your right about the infantry, but at least that's the armour Division taken care of.

As you pointed out earlier, there kind of hard to stop with pea shooters

The photo of the Hotchkiss HMG is from this web site.
http://forum.axishistory.com/viewtopic.php?f=112&t=158723&start=60




Attachment (1)

(in reply to Phoenix100)
Post #: 10
RE: Charge of the Centaurs Allies Planning Aids - 9/3/2014 9:55:31 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Another key unit.




Attachment (1)

(in reply to dazkaz15)
Post #: 11
RE: Charge of the Centaurs Allies Planning Aids - 9/4/2014 6:47:53 AM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
It's a race for that bridge. Hadn't thought of it like that before. Hope your guys manage to blow it.

This is the bridge today, looking south. You can see it's quite an impressive gorge - certainly a good barrier.




Attachment (1)

< Message edited by phoenix -- 9/4/2014 7:53:24 AM >

(in reply to dazkaz15)
Post #: 12
RE: Charge of the Centaurs Allies Planning Aids - 9/4/2014 5:22:36 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
I bet the Italians wish they had roads like that in 1940!
Last two key units.




Attachment (1)

(in reply to Phoenix100)
Post #: 13
RE: Charge of the Centaurs Allies Planning Aids - 9/4/2014 7:45:21 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
I wonder if the Italians have Engineers and bridges? I don't recall the answer at all. Do you think the Ai is capable of devising a plan where he doesn't rely on the one crossing, but also sends bridge builders to bridge the river further north? It seems unlikely.

(in reply to dazkaz15)
Post #: 14
RE: Charge of the Centaurs Allies Planning Aids - 9/4/2014 8:44:51 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
I'm so curious I had to scroll through the Italian OOB to look for bridges, to see if there were any. I have the intel, if you pay me.

< Message edited by phoenix -- 9/4/2014 9:45:52 PM >

(in reply to Phoenix100)
Post #: 15
RE: Charge of the Centaurs Allies Planning Aids - 9/5/2014 1:37:34 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
lol it would be very short sighted of he Italians to start a war, and not have at least one bridge building unit between three Divisions, especially as one is armoured.
There is no crossing point further north.
This is the only crossing over this river.

You can't just build a bridge anywhere, as you need the infrastructure leading to it, and on the other side, and building new roads takes an incredibly long time, and a huge amount of resources.
Much longer than this scenario would allow.

I'm glad you brought that subject up though.
I guess I will have to probe towards the bridge every 24 hours or so, to check that it's not being rebuilt, then concentrate artillery on any engineers seen in the area.

I should get a chance to play tonight.
I'm not doing an AAR on it though, as I still have the Greyhound Dash scenario to finish, but I will post some updates at interesting periods, probably once daily game time.
Ill start it in the AAR forum as it allows me to post larger images, and it will contain spoilers. Anyone looking at an AAR will know that, but would not expect it from a planning aids thread.

I intend to play it much faster than my usual pace, but any updates I post usually take all evening to prepare, so you will be lucky if you get one a day. More likely one every two days real time.

I don't think I have ever played a scenario so outnumbered before.
One infantry Division against an entire Corps.
I think this is going to be a tough one!


(in reply to Phoenix100)
Post #: 16
RE: Charge of the Centaurs Allies Planning Aids - 9/5/2014 4:29:52 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Well, now that you've identified the weak point, the focal point, the bridge (which I never did...), I think it's going to be a walk in the park. Look forward to it.

< Message edited by phoenix -- 9/5/2014 5:30:14 PM >

(in reply to dazkaz15)
Post #: 17
RE: Charge of the Centaurs Allies Planning Aids - 9/5/2014 8:44:02 PM   
springel


Posts: 363
Joined: 1/2/2005
From: Groningen, NL
Status: offline
I have good memories of this scenario in the old version and wrote a mini AAR of my fight:

http://www.matrixgames.com/forums/fb.asp?m=2846379

(in reply to Phoenix100)
Post #: 18
RE: Charge of the Centaurs Allies Planning Aids - 9/5/2014 9:59:18 PM   
Werewolf13

 

Posts: 511
Joined: 7/31/2005
Status: offline
AT 1st sight all I could think of is why isn't Daz working for Panther designing CO maps. And when the awe wore off and I started looking at the real meat of this thread I wondered why he isn't the chief scenario designer too.

_____________________________

Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress

(in reply to springel)
Post #: 19
RE: Charge of the Centaurs Allies Planning Aids - 9/7/2014 6:28:55 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Thanks for the comments guys

No plan survives first contact with the enemy, and neither did my plan for a nice quiet gaming weekend.
I ended up looking after the Grandkids all weekend

Ill get on with it as soon as I get a chance though

< Message edited by dazkaz15 -- 9/7/2014 7:29:31 PM >

(in reply to Werewolf13)
Post #: 20
RE: Charge of the Centaurs Allies Planning Aids - 9/7/2014 6:31:53 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Damn those real people.....lol....

< Message edited by phoenix -- 9/7/2014 7:32:48 PM >

(in reply to dazkaz15)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> The War Room >> Charge of the Centaurs Allies Planning Aids Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.344