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limit missile launch - 9/2/2014 8:35:45 PM   
Marine1775

 

Posts: 5
Joined: 9/2/2014
Status: offline
1)how do I limit the number of asms during auto engagements. I don't need 8 harpoons to sink a patrol boat.
2) how do I recreate the Alaska Battleship that was present in harpoon3?
3) Please give us the ability to change the A/C ready times as an option. Thanks
Post #: 1
RE: limit missile launch - 9/2/2014 8:43:12 PM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
Status: offline
1) Manual engagement. Shift+F1

3) Use the editor to play missions. You get whatever loading time you want, plus the fun of F-35B in the Falklands.

(in reply to Marine1775)
Post #: 2
RE: limit missile launch - 9/2/2014 9:04:44 PM   
Luidzi

 

Posts: 94
Joined: 8/15/2014
Status: offline
Hi and welcome on the forums.
1) It is better to use Shift+F1 to manually engage targets. This will allow you to specify exact targets and number of ordnance.
2) The closest equivalent of BCGN 44 Alaska is probably CG 21
However, nothing stops you from selecting a hull you find in the game or on Baloogan Campaign Wiki and modifying its weapon systems and sensors in the scenario editor.
3) With editor you can also change ready times of aircrafts. Base values (like 6 hours for strike loadout and 20 hours for bomber) are hard-coded and there is already a very long ongoing discussion about them.

(in reply to ckfinite)
Post #: 3
RE: limit missile launch - 9/2/2014 9:20:18 PM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
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The loadout ready times are actually in the DB, it's just that the argument about which one should have what is quite complex.

(in reply to Luidzi)
Post #: 4
RE: limit missile launch - 9/2/2014 9:24:18 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Big changes coming here soon guys.

Mike

_____________________________


(in reply to ckfinite)
Post #: 5
RE: limit missile launch - 9/3/2014 11:04:17 AM   
haukka81

 

Posts: 9
Joined: 10/2/2013
Status: offline

quote:

ORIGINAL: mikmyk

Big changes coming here soon guys.

Mike


Nice , thanks!

(in reply to mikmykWS)
Post #: 6
RE: limit missile launch - 9/3/2014 6:57:04 PM   
NakedWeasel


Posts: 500
Joined: 1/14/2014
Status: offline

quote:

ORIGINAL: mikmyk

Big changes coming here soon guys.

Mike


Believe me, I check daily. +1, and keep on truckin.

_____________________________

Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

(in reply to mikmykWS)
Post #: 7
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