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too easy? - 8/1/2014 8:55:27 PM   
ryan1488

 

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playing as the allies? I seem to but the brakes on both the Serbian invasion and Belgian. kinda takes the fun out of it, anyone else agree?
Post #: 1
RE: too easy? - 8/2/2014 1:53:29 PM   
vonRocko

 

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Yes.

(in reply to ryan1488)
Post #: 2
RE: too easy? - 8/2/2014 5:50:43 PM   
operating


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quote:

ORIGINAL: rs99z28

playing as the allies? I seem to but the brakes on both the Serbian invasion and Belgian. kinda takes the fun out of it, anyone else agree?

Hi,

Played this game for quite a while against the AI, to the point that it was predicable and easy, got to be a bore like so many other games. Then switched gears to MP, that move gave me a whole new value about CTGW! Never participated in MP before, NOW!; The only time I go against the AI is for practice, like when a new patch is released, ect.. Have not downloaded the new patch yet, however, when I do, I will be going back at it in MP that is for sure. I will say one thing: CTGW MP will keep you on your toes!

Bob

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Post #: 3
RE: too easy? - 8/3/2014 6:38:43 AM   
histgamer

 

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Anyone feel the opposite for the Central Powers? Russia seems really buffed they overrun everything even entrenched stuff with ease. They are not terribly hard to attack themselves but their attacks seem far to strong.

(in reply to operating)
Post #: 4
RE: too easy? - 8/3/2014 12:25:43 PM   
ryan1488

 

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CP is a challenge, but im still not sure how I feel about the Russians haven't played a full game yet

(in reply to histgamer)
Post #: 5
RE: too easy? - 8/31/2014 7:30:52 PM   
OldJoe

 

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quote:

ORIGINAL: flanyboy

Anyone feel the opposite for the Central Powers? Russia seems really buffed they overrun everything even entrenched stuff with ease. They are not terribly hard to attack themselves but their attacks seem far to strong.


I would agree.

(in reply to histgamer)
Post #: 6
RE: too easy? - 9/1/2014 2:54:36 AM   
WingedIncubus


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If the AI seems too easy, then maybe it's time to switch to PBEM.

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Post #: 7
RE: too easy? - 9/1/2014 10:28:35 AM   
suprass81

 

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I'm playing only MP from the begining- If I'm correct from the end of 2012. First version of this game to patch 1.30 was unballanced for Entente. It was very hard to win becouse Russia surrendered almoust always in 1916. Now with the new patch Russia surrender condition is fixed but also game is unballanced for CP. There is almoust no chance to win in MP as a CP. For me the game is more unballanced than it was before. Almoust unplayable in MP. I don't know exactlu where the problem is. Is this becouse CP have to small PP income or Russia is to powerfull. Also air war is broken for me- you can build large air army in 1914/1915 and crush CP like a bug.
The question is what has to be done to fix this problem. I feel that when Germans will be able to build bigger army in 1914/1915 they will be able to crush Russia at the begining of war. Makeing Russia less powerfull brings same situation. In my opinion CP should have PP bust in 1915. That will force them to take one from three ways- assault on France, Serbia or Russia at the begining and also gives a chance to defend in 1915/1916 if something go wrong or to prepare offensive in the middle of the war.
I'm playin one MP game where I have very good bigining but now my opponent (in Russia) is crushing me forceing me to retreat and I have no chance to make any offensive moves becouse I have no reserves to prepare attack (I'm playing as CP).
Maybe slowing a little Russia in building her army can resolv this? When you stop in the east it's only a matter of time when thay cam back with great number.

(in reply to WingedIncubus)
Post #: 8
RE: too easy? - 9/1/2014 12:11:25 PM   
operating


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quote:

ORIGINAL: suprass81

I'm playing only MP from the begining- If I'm correct from the end of 2012. First version of this game to patch 1.30 was unballanced for Entente. It was very hard to win becouse Russia surrendered almoust always in 1916. Now with the new patch Russia surrender condition is fixed but also game is unballanced for CP. There is almoust no chance to win in MP as a CP. For me the game is more unballanced than it was before. Almoust unplayable in MP. I don't know exactlu where the problem is. Is this becouse CP have to small PP income or Russia is to powerfull. Also air war is broken for me- you can build large air army in 1914/1915 and crush CP like a bug.
The question is what has to be done to fix this problem. I feel that when Germans will be able to build bigger army in 1914/1915 they will be able to crush Russia at the begining of war. Makeing Russia less powerfull brings same situation. In my opinion CP should have PP bust in 1915. That will force them to take one from three ways- assault on France, Serbia or Russia at the begining and also gives a chance to defend in 1915/1916 if something go wrong or to prepare offensive in the middle of the war.
I'm playin one MP game where I have very good bigining but now my opponent (in Russia) is crushing me forceing me to retreat and I have no chance to make any offensive moves becouse I have no reserves to prepare attack (I'm playing as CP).
Maybe slowing a little Russia in building her army can resolv this? When you stop in the east it's only a matter of time when thay cam back with great number.


Hi Suprass!

Are you able to get a SS of your opponent's production (NM, MP, PP, ect.) queue? To help get an idea what you are up against, just to get an idea as to what would the possibilities of making the MP game a little more balanced. I know from playing you, that you are a very experienced player and do not get frustrated easily.

Concerned, Bob

(in reply to suprass81)
Post #: 9
RE: too easy? - 9/2/2014 1:36:39 PM   
suprass81

 

Posts: 234
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Here are some screen shots











I forgot to take picture of the eastern fron- I will post them next time.

Situation looks good for the first look but- I was forced to sell lot of laboratories to maintain army, Warspite is pushing me in Russia. I was at the line from Minsk, Kiev to Odessa. I wasn't able to make a full line at the southern part of the front so Russians were able to attack there. Also they re pushing from Minsk so I had to withdraw to make a new line at Brest-Litovsk in the center. I have some reserves but I need them to defend agains Russians offensive. I have a plan to attack Romenia and take some ground to make front line shorter in this region but I don't know what will happen there. For now there is stalmate at the western front but Entente is attacking evry turn in Italy and now in France. I'm dancing with my reserves from one sector to another and desperatly try to hold the lines.
This situation is after my very good opening in 14/15 (in my oppinion very good)- I was able to attack Paris in 1914 and down it to 6 or 8 PP if I'm correct. Also at winter I sent my troops to Russia and there I've lounched a sucessful counteroffensive agains Russians (I've encircled about 10 russian infantry corps in some sectors but now they are comeing back with the army (I think) I can't stop for long. I will do what I can but Entente gain a tech adventage since I was forced to sell a lot to keep my forces fighting.
For me it's only a matter of time and Warspite will crush me.
One more thing- I was able to sink a lot of british convoys to keep them pinn down but this make US are going to enter war (which is finnaly fixed and it's good- I've killed about 40 steps of convoys :D)
I will ask Warspite to write some comments about this situation- how it looks from his side so we can continue discusion about ballance.

(in reply to operating)
Post #: 10
RE: too easy? - 9/2/2014 4:25:19 PM   
operating


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Hello Suprass!

Your western front does not look too bad (better than historical). Warspite looks like he is getting ready to cream your Italian Front, artillery, artillery, artillery! My I T guys are busy at the moment putting a detailed report together (I am sure Warspite's spys are hard at work too!), the Eastern Front would make for a nice read. The way I look at the CP side of the game in MP, is not so much to achieve "Ultimate Victory" (which is possible, but slim), But to end with at least a Marginal Victory, that is, holding on to Berlin and Vienna, which I was very happy with in a previous match.

Thanks for the pics, Good luck (to warspite) to you, for you might need it. Bob

(in reply to suprass81)
Post #: 11
RE: too easy? - 9/2/2014 4:57:40 PM   
suprass81

 

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Situation in the east:




I wonder what Warspite is thinkig about this...
At this stage it looks like I can't stop Russians until 1918 revolution.

(in reply to operating)
Post #: 12
RE: too easy? - 9/2/2014 5:56:22 PM   
suprass81

 

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Cought during replay- 4 Entente arty in France + 3 in Italy agains 1 german in France and 1 german in Italy... something is wrong?

(in reply to suprass81)
Post #: 13
RE: too easy? - 9/2/2014 8:01:44 PM   
operating


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quote:

ORIGINAL: suprass81


Cought during replay- 4 Entente arty in France + 3 in Italy agains 1 german in France and 1 german in Italy... something is wrong?

Oh yeah! You are in trouble! Time for the Hindenberg line..... My only thought is: Does Warspite have the ammo stockpile to make it an offensive? Otherwise, it is all show, he is not the AI with seemingly unlimited ammo. Romania is the gateway to Moscow, strike hard then follow through (end run), Warspite's solid line will sooner or later will have to reposition to form the Tzar Line, then into the Russian forests, that will slow the advance dramatically, especially in winter.

The first revolution is in Feb. 1917, which gives the Ruskies a morale boost, the 2nd revolution is Oct. 1917 if conditions are met, will cut into their morale, but won't knock them out of the war for quite sometime, additional Russian loses in MP, plus lost cities are needed, which you be well aware of. I'd be willing to bet, if Warspite get's his Russian defense hat on, the Eastern Front will go well into 1918, just in time for you to repatriate those troops to the defense of the Homelands (give some thought to RR management). Looks like Entente airpower is letting it's presence be known, Russian bombers made life miserable.

Hope you have been storing SS up for a grand AAR! Bob

(in reply to suprass81)
Post #: 14
RE: too easy? - 9/2/2014 8:09:39 PM   
warspite1


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warspite1 is suffering from a morale failure at present - pounding away at solitary units with three artillery, at least one aircraft, at least one balloon and two infantry and....not even getting the defender to retreat

That said, its an enjoyable and interesting game. suprass81 is a more than worthy opponent.

I am really not sure how long I can keep the motivation to continue. The fact that the US will be entering is probably the deciding factor - if only so I can see what that is all about. I've played one game EVER with the US - and that was when the game first came out!

< Message edited by warspite1 -- 9/2/2014 9:11:45 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to operating)
Post #: 15
RE: too easy? - 9/2/2014 11:41:12 PM   
operating


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quote:

ORIGINAL: warspite1

warspite1 is suffering from a morale failure at present - pounding away at solitary units with three artillery, at least one aircraft, at least one balloon and two infantry and....not even getting the defender to retreat

That said, its an enjoyable and interesting game. suprass81 is a more than worthy opponent.

I am really not sure how long I can keep the motivation to continue. The fact that the US will be entering is probably the deciding factor - if only so I can see what that is all about. I've played one game EVER with the US - and that was when the game first came out!

Hello Warspite!!!!

Yes, I can see the German infantry (with a general) in the above SS took a beating, but he had no place to retreat to, Suprass's reserves prevented that outcome, either by choice or by luck. One thing for sure: that infantry will be out of action for quite some time for refitting. If harried by fighters, even longer. If he swaps out with a garrison, that unit will go away in a puff of smoke in no time (breaking the defense line). That yellow step 5 infantry up by Calais does not look too healthy either. I expect you will be in his trenches soon. I take it you took a morale shot personally, otherwise, you look to be in great shape. Don't envy Suprass's situation at all!!!!! Berlin is still a long way off, a push towards Vienna will test his generalship, if you have the reserves, why not go through Switzerland? That would be interesting! Regardless, I would not underestimate Suprass, he's pretty good at "pulling a cat out of the bag"..

If CP get's infantry techs before the USA arrives it will be a grind, I don't know if both parties can claim victory in the same game, got me to thinking it might be possible with the victory conditions, or a draw. Really, there should be a better display of end game results, than the flat one we get now. A way to show how close or far apart either side ended, statistically and strategy wise.

Good stuff, keep up the reports, Bob

(in reply to warspite1)
Post #: 16
RE: too easy? - 9/3/2014 5:41:10 AM   
zakblood


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easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try

so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also

(in reply to operating)
Post #: 17
RE: too easy? - 9/3/2014 8:38:02 AM   
suprass81

 

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quote:

ORIGINAL: zakblood

easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try

so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also


We are both expirienced players. Warspite1 know what he is doing. But after my luck in 1914/1915 I am simply bleeding becous I don't have enough PP to maintain research and fighting forces. I've to sell allmoust all labs to gather small force to invade Romenia- my only hope to stop Russia by attacking her southern flank.
At this point Entente has 8 arty against my 5 at all fronts. His air force is about three times larger than my. Entente has resarch going with good speed (I think so). Also my manpower is runing out- Germans and AH are red, Ottoman Empire yelow. Bulgarians holds at green level.
If there will be no miracle in Romenia I will loose in nex half of theis year (1916).
I think that PP should anable me to keep research at the level of 7 labs so I could decide to sell them and buy som troops for any offensive/defensive action at this moment. I feel like I have not enough PP so my death is a matter of time. I don't want to make CP very strong but in my oppinion I will die siply becouse of numbers of enemy's forces. Is this correct that Entente has so much mor PP incom at this stage of war? Or maybe my feelings about Entente is wrong- Warspite1 should say something how does it look from his side of the front line.
Or maybe I took wron strategy plan at the beginig of the war? maybe I should make a strong offensive in Serbia useing also Germans...? But this make only one strategy plan to pick at the begining of the game makeing it a little boring (CP player should go with one scenario- Serbia first, than Russia).
It seems that all other games where I (or my opponents) didn't score a good offensive in Russia at the 1914/1915 ends allways with quick defeat. And I have to tell that i was really lucky at the begining in Russia- defending her is not that hard with her ability to build big army.
The real problem is the power of air force- I mean baloons and bombers- first thay are to strong with attacking ground forces and second- Entente can build a lot of them in the 1914 and 1915 but Germans can't. If germans could build some more air it could be more ballanced. Adding some more ammo cost for bombers should force players to make a choice- do I invest in air and start bombing campain or- do I gather ammo and man for ground offensive. Also fighters should caus mor damage to at last baloons and bombers while intercepting them- in that case players could build som fighters to counter air rides. For me this should work like "paper, rock, scisours"- some units are good agains other and are weak against other. I know that this rule is to simple for a wargame but in this sityation Entente have a chance to build air army that can't be stopped by CP.
This is my personal point of view.

Sorry for my bad english ;)

< Message edited by suprass81 -- 9/3/2014 9:38:51 AM >

(in reply to zakblood)
Post #: 18
RE: too easy? - 9/3/2014 9:19:08 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: suprass81

quote:

ORIGINAL: zakblood

easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try

so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also


We are both expirienced players. Warspite1 know what he is doing. But after my luck in 1914/1915 I am simply bleeding becous I don't have enough PP to maintain research and fighting forces. I've to sell allmoust all labs to gather small force to invade Romenia- my only hope to stop Russia by attacking her southern flank.
At this point Entente has 8 arty against my 5 at all fronts. His air force is about three times larger than my. Entente has resarch going with good speed (I think so). Also my manpower is runing out- Germans and AH are red, Ottoman Empire yelow. Bulgarians holds at green level.
If there will be no miracle in Romenia I will loose in nex half of theis year (1916).
I think that PP should anable me to keep research at the level of 7 labs so I could decide to sell them and buy som troops for any offensive/defensive action at this moment. I feel like I have not enough PP so my death is a matter of time. I don't want to make CP very strong but in my oppinion I will die siply becouse of numbers of enemy's forces. Is this correct that Entente has so much mor PP incom at this stage of war? Or maybe my feelings about Entente is wrong- Warspite1 should say something how does it look from his side of the front line.
Or maybe I took wron strategy plan at the beginig of the war? maybe I should make a strong offensive in Serbia useing also Germans...? But this make only one strategy plan to pick at the begining of the game makeing it a little boring (CP player should go with one scenario- Serbia first, than Russia).
It seems that all other games where I (or my opponents) didn't score a good offensive in Russia at the 1914/1915 ends allways with quick defeat. And I have to tell that i was really lucky at the begining in Russia- defending her is not that hard with her ability to build big army.
The real problem is the power of air force- I mean baloons and bombers- first thay are to strong with attacking ground forces and second- Entente can build a lot of them in the 1914 and 1915 but Germans can't. If germans could build some more air it could be more ballanced. Adding some more ammo cost for bombers should force players to make a choice- do I invest in air and start bombing campain or- do I gather ammo and man for ground offensive. Also fighters should caus mor damage to at last baloons and bombers while intercepting them- in that case players could build som fighters to counter air rides. For me this should work like "paper, rock, scisours"- some units are good agains other and are weak against other. I know that this rule is to simple for a wargame but in this sityation Entente have a chance to build air army that can't be stopped by CP.
This is my personal point of view.

Sorry for my bad english ;)


Hey guys I just wish you were playing the new 1.6 game play patch,I assure you it addresses most if not all off your concerns at the present time,on the bright side the patch is nearly ready for beta testing,right I hear you all asking what is improved,well I will tell you!

1 = Air warfare,Fighters are just what is says on the tin,they are Fighters,they shoot down other aircraft be that other Fighters,or Bombers & Zeppelins.If you build Bombers, thinking they will do a world war 2,and flatten everything is sight,then you are going to be really disappointed,they are not a war winning weapon,they cause efficiency damage mostly,and only do strength damage to units that are already weakened,but there is a twist to the tail,the land units now benefit from anti-warfare upgrades,units that upgrade are,Infantry,Garrisons,Cavalry,Artillery.As for air combat Bombers against Fighters,well I don't recommend it,your Bombers will be wiped out pretty quick.So If your strategy is Airpower,then you will need to build Fighters first,to protect your Bombers.

2 = Naval warfare,the biggest change here is that Germany,starts with a tech advantage,in history German Dreadnoughts,could withstand more punishment,so it is in the game,they start the game stronger in defense.There are other changes to the naval game,but you will have to wait until you play version 1.6 to find out about these.

3 = Capital Cities : If you are foolish enough,to allow your Capital cities to be captured,then all I can say is,its goodnight Vienna, as far as your chances off winning the war enough said!

4 = FREE UPKEEP : Due to how the game is designed,in that you need at least one Capital city,to be able to produce things.Free Upkeep allowance is 10,no more no less.This allowance was 70 for patch 1.5.2.

There are more improvements,but I will reveal these via the change log.

< Message edited by kirk23 -- 9/3/2014 10:38:45 AM >


_____________________________

Make it so!

(in reply to suprass81)
Post #: 19
RE: too easy? - 9/3/2014 9:25:10 AM   
suprass81

 

Posts: 234
Joined: 4/23/2013
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: suprass81

quote:

ORIGINAL: zakblood

easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try

so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also


We are both expirienced players. Warspite1 know what he is doing. But after my luck in 1914/1915 I am simply bleeding becous I don't have enough PP to maintain research and fighting forces. I've to sell allmoust all labs to gather small force to invade Romenia- my only hope to stop Russia by attacking her southern flank.
At this point Entente has 8 arty against my 5 at all fronts. His air force is about three times larger than my. Entente has resarch going with good speed (I think so). Also my manpower is runing out- Germans and AH are red, Ottoman Empire yelow. Bulgarians holds at green level.
If there will be no miracle in Romenia I will loose in nex half of theis year (1916).
I think that PP should anable me to keep research at the level of 7 labs so I could decide to sell them and buy som troops for any offensive/defensive action at this moment. I feel like I have not enough PP so my death is a matter of time. I don't want to make CP very strong but in my oppinion I will die siply becouse of numbers of enemy's forces. Is this correct that Entente has so much mor PP incom at this stage of war? Or maybe my feelings about Entente is wrong- Warspite1 should say something how does it look from his side of the front line.
Or maybe I took wron strategy plan at the beginig of the war? maybe I should make a strong offensive in Serbia useing also Germans...? But this make only one strategy plan to pick at the begining of the game makeing it a little boring (CP player should go with one scenario- Serbia first, than Russia).
It seems that all other games where I (or my opponents) didn't score a good offensive in Russia at the 1914/1915 ends allways with quick defeat. And I have to tell that i was really lucky at the begining in Russia- defending her is not that hard with her ability to build big army.
The real problem is the power of air force- I mean baloons and bombers- first thay are to strong with attacking ground forces and second- Entente can build a lot of them in the 1914 and 1915 but Germans can't. If germans could build some more air it could be more ballanced. Adding some more ammo cost for bombers should force players to make a choice- do I invest in air and start bombing campain or- do I gather ammo and man for ground offensive. Also fighters should caus mor damage to at last baloons and bombers while intercepting them- in that case players could build som fighters to counter air rides. For me this should work like "paper, rock, scisours"- some units are good agains other and are weak against other. I know that this rule is to simple for a wargame but in this sityation Entente have a chance to build air army that can't be stopped by CP.
This is my personal point of view.

Sorry for my bad english ;)


Hey guys I just wish you were playing the new 1.6 game play patch,I assure you it addresses most if not all off your concerns at the present time,on the bright side the patch is nearly ready for beta testing,right I hear you all asking what is improved,well I will tell you!

1 = Air warfare,Fighters are just what is says on the tin,they are Fighters,they shoot down other aircraft be that other Fighters,or Bombers & Zeppelins.If you build Bombers, thinking they will do a world war 2,and flatten everything is sight,then you are going to be really disappointed,they are not a war winning weapon,they cause efficiency damage mostly,and only do strength damage to units that are already weakened,but there is a twist to the tail,the land units now benefit from anti-warfare upgrades,units that upgrade are,Infantry,Garrisons,Cavalry,Artillery.As for air combat Bombers against Fighters,well I don't recommend it,your Bombers will be wiped out pretty quick.So If your strategy is Airpower,then you will need to build Fighters first,to protect your Bombers.

Thats great to read Kirk23!!! Next step is to make CP able to build some mor air? At this stage there are not enough PP to create lot of fighters IF you want to add som bombers/baloons...
P.S. Try to be carefull with too many changes- adding a lot of changes usually ends with another new unballanced aspect of the game. CP PP issue is a fragile thing. I think it's easy to make CP overpowered...

(in reply to kirk23)
Post #: 20
RE: too easy? - 9/3/2014 10:11:35 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
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i can't wait and look forward to the new patch

thanks for the support as always

(in reply to suprass81)
Post #: 21
RE: too easy? - 9/3/2014 1:48:53 PM   
Connfire


Posts: 872
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From: Connecticut, USA
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Just a random question regarding air warfare - I understand fighters should be the bane of bombers, but how will they fare against zeppelins? If my recollection is correct, they didn't do so well at first due to zeppelins flying above the fighters' ceiling. But as time went on, the fighters gained altitude and new tactics, they at least became a concern for zeppelin commanders.

(in reply to zakblood)
Post #: 22
RE: too easy? - 9/3/2014 2:02:35 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: Connfire

Just a random question regarding air warfare - I understand fighters should be the bane of bombers, but how will they fare against zeppelins? If my recollection is correct, they didn't do so well at first due to zeppelins flying above the fighters' ceiling. But as time went on, the fighters gained altitude and new tactics, they at least became a concern for zeppelin commanders.


Hi Rob,With tech research Fighters improve,in 1914 a Fighter will knock a strength off a Zeppelin unit,and by 1918,well lets just say the Zeppelins better be somewhere else.

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RE: too easy? - 9/3/2014 3:45:59 PM   
suprass81

 

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quote:

ORIGINAL: kirk23

quote:

ORIGINAL: suprass81

quote:

ORIGINAL: zakblood

easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try

so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also


We are both expirienced players. Warspite1 know what he is doing. But after my luck in 1914/1915 I am simply bleeding becous I don't have enough PP to maintain research and fighting forces. I've to sell allmoust all labs to gather small force to invade Romenia- my only hope to stop Russia by attacking her southern flank.
At this point Entente has 8 arty against my 5 at all fronts. His air force is about three times larger than my. Entente has resarch going with good speed (I think so). Also my manpower is runing out- Germans and AH are red, Ottoman Empire yelow. Bulgarians holds at green level.
If there will be no miracle in Romenia I will loose in nex half of theis year (1916).
I think that PP should anable me to keep research at the level of 7 labs so I could decide to sell them and buy som troops for any offensive/defensive action at this moment. I feel like I have not enough PP so my death is a matter of time. I don't want to make CP very strong but in my oppinion I will die siply becouse of numbers of enemy's forces. Is this correct that Entente has so much mor PP incom at this stage of war? Or maybe my feelings about Entente is wrong- Warspite1 should say something how does it look from his side of the front line.
Or maybe I took wron strategy plan at the beginig of the war? maybe I should make a strong offensive in Serbia useing also Germans...? But this make only one strategy plan to pick at the begining of the game makeing it a little boring (CP player should go with one scenario- Serbia first, than Russia).
It seems that all other games where I (or my opponents) didn't score a good offensive in Russia at the 1914/1915 ends allways with quick defeat. And I have to tell that i was really lucky at the begining in Russia- defending her is not that hard with her ability to build big army.
The real problem is the power of air force- I mean baloons and bombers- first thay are to strong with attacking ground forces and second- Entente can build a lot of them in the 1914 and 1915 but Germans can't. If germans could build some more air it could be more ballanced. Adding some more ammo cost for bombers should force players to make a choice- do I invest in air and start bombing campain or- do I gather ammo and man for ground offensive. Also fighters should caus mor damage to at last baloons and bombers while intercepting them- in that case players could build som fighters to counter air rides. For me this should work like "paper, rock, scisours"- some units are good agains other and are weak against other. I know that this rule is to simple for a wargame but in this sityation Entente have a chance to build air army that can't be stopped by CP.
This is my personal point of view.

Sorry for my bad english ;)


Hey guys I just wish you were playing the new 1.6 game play patch,I assure you it addresses most if not all off your concerns at the present time,on the bright side the patch is nearly ready for beta testing,right I hear you all asking what is improved,well I will tell you!

1 = Air warfare,Fighters are just what is says on the tin,they are Fighters,they shoot down other aircraft be that other Fighters,or Bombers & Zeppelins.If you build Bombers, thinking they will do a world war 2,and flatten everything is sight,then you are going to be really disappointed,they are not a war winning weapon,they cause efficiency damage mostly,and only do strength damage to units that are already weakened,but there is a twist to the tail,the land units now benefit from anti-warfare upgrades,units that upgrade are,Infantry,Garrisons,Cavalry,Artillery.As for air combat Bombers against Fighters,well I don't recommend it,your Bombers will be wiped out pretty quick.So If your strategy is Airpower,then you will need to build Fighters first,to protect your Bombers.

2 = Naval warfare,the biggest change here is that Germany,starts with a tech advantage,in history German Dreadnoughts,could withstand more punishment,so it is in the game,they start the game stronger in defense.There are other changes to the naval game,but you will have to wait until you play version 1.6 to find out about these.

3 = Capital Cities : If you are foolish enough,to allow your Capital cities to be captured,then all I can say is,its goodnight Vienna, as far as your chances off winning the war enough said!

4 = FREE UPKEEP : Due to how the game is designed,in that you need at least one Capital city,to be able to produce things.Free Upkeep allowance is 10,no more no less.This allowance was 70 for patch 1.5.2.

There are more improvements,but I will reveal these via the change log.


3- Capital cities- it's very good to read this. I hope you mean that attacking in France with full strenght in 1914 can bring a victory for CP? If so there will be a choice between one from two ways- nice. This can bring some fresh look for a MP games!

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Post #: 24
RE: too easy? - 9/3/2014 4:36:24 PM   
kirk23


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The morale loss penalty for loosing a Capital city has been increased,( If France loose Paris they are as good as out the war )so you have been warned,you need to protect your major cities that's all I'm going to say at the moment.

Oh! yes while I'm here,the same thing applies to your Battleship fleets,you loose them and the morale loss is also a game winning or loosing consequence.So to beat Britain,take out her fleet,and they will surrender,now there is a tip for you all.

< Message edited by kirk23 -- 9/3/2014 5:41:14 PM >


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RE: too easy? - 9/4/2014 4:52:16 AM   
OldJoe

 

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Glad to hear about the patch. I like this game very much. But, I agree with Suprass81 about playing with the CP. No matter how well you do early to mid game it seems like you eventually run out of the ability to keep pace with research and manpower. So, eventually you simply get overwhelmed.

I understand that is pretty accurate historically. However, if I want to see a historical reenactment of WWI I will watch a history movie. In my opinion, games like this should be balanced so that one could alter history. Like winning with the CP. Or, hard to repeat history, like it isn't an eventual cakewalk with the Entente.

Looking forward to the patch. Its good to know that the next time I sink the Russian battle ship fleet that it will have a big impact on them.

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Post #: 26
RE: too easy? - 9/4/2014 7:11:57 AM   
kirk23


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Another new change for game play patch 1.6,when the Canadian Corps arrive in Britain,on turn 7,they are at half strength,which means it will take at least another 2 turns before,they can be sent over to France at full strength.




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RE: too easy? - 9/4/2014 7:20:00 AM   
kirk23


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Another change is Artillery ammunition usage,this has been reduced from 10 - 5. World war one was when huge artillery bombardments took place really for the first time,on such a massive scale,the affects of these bombardments,really only reduced unit morale or efficiency,and so this is also reflected in the game,Artillery bombardment will reduce enemy unit efficiency,and not the strength of the unit,also artillery bombardment,will yield more benefit if used against strategic targets like Cities.




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< Message edited by kirk23 -- 9/4/2014 8:22:13 AM >


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RE: too easy? - 9/4/2014 9:06:11 AM   
operating


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quote:

ORIGINAL: kirk23

Another new change for game play patch 1.6,when the Canadian Corps arrive in Britain,on turn 7,they are at half strength,which means it will take at least another 2 turns before,they can be sent over to France at full strength.




Hi Kirk!

The Canadians, do they arrive on the map behind Portsmouth (as in the picture), or at Plymouth as they have before? Upping their strength, does that occur automatically? or is PP required? I'm pretty sure they used to arrive on turn 8 and could embark on the same turn. Also, if they are at half strength, will they cost the same for upkeep as a full strength infantry unit? I'm trying to grasp why we should have to fiddle around with this unit.....

????, Bob

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Post #: 29
RE: too easy? - 9/4/2014 9:42:06 AM   
suprass81

 

Posts: 234
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quote:

ORIGINAL: kirk23

Another change is Artillery ammunition usage,this has been reduced from 10 - 5. World war one was when huge artillery bombardments took place really for the first time,on such a massive scale,the affects of these bombardments,really only reduced unit morale or efficiency,and so this is also reflected in the game,Artillery bombardment will reduce enemy unit efficiency,and not the strength of the unit,also artillery bombardment,will yield more benefit if used against strategic targets like Cities.




If the only change will be arty ammo cost this will enable to use germans two arty allmoust constantly. After first winter germans can have ammo stock about 60 or more. From this point two arty can bombard enemy each turn- if thay will be wounded you can add som other bombing so... ammo stocks will be almoust usless. If you will give a chance to buy more units or make smaller ammo stock this could work.
For now it is very difficult to make a hole in well defended enemy's line- even if this is only single line with some support from the second line. If you make arty less effective against ground units you can make unbrekable stalmate :/. but if you are going to make arty do lot of damage to effectivness (combined with larg ammo stocks and lowerd ammo cost for bombardment) you can make it very deadly- simply there will be no chance to make units rested and soon effectivnes of all troops fighting against arty will became "red"... Am I right? So please be carefull with all thouse changes.
It is not personally to you Kirk23 but to all who work on the next patch. The problem is that only you are talking about changes :D

P.S.
I wouldn't change any stats for arty- in my oppinion they work good. I would think about ammo stock- which is high now (maybe to high) and about ballancing number of arty at both sides... but I don't know what others think about it.

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