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RE: WitP-AE Topo Map Project

 
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RE: WitP-AE Topo Map Project - 8/14/2014 8:58:51 AM   
Lasarian


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I'm intrigued - what's the 'mySmoothGUI' mod listed in chemkid's mod installer? I've not seen it on here. Anyone know?

(in reply to Jace11)
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RE: WitP-AE Topo Map Project - 8/15/2014 9:58:06 AM   
Jace11

 

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Still having fun with these Topo maps....

The Hotkeys addition is also nice. I always thought it was something the game really needed, I was always having to refer to the ref.pdfs to find out what button did what. I always forget them and just end up button mashing till I find the right one, often resulting in me toggling something else on or off by accident. Putting it on the map has one downside though, if people are playing smaller scenarios which don't cover that area, you cant pan to it.

I thought maybe use the credits screen. It's not ideal, but you can access it anywhere at a press of a key, it means however you lose the credits and the names of the people who put so much effort into making this all...

So this is your hotkey mod using the credit popup, with a small button added and a tooltip edit in the exe to match.




Attachment (1)

< Message edited by Jace11 -- 8/15/2014 10:59:15 AM >

(in reply to Lasarian)
Post #: 212
RE: WitP-AE Topo Map Project - 9/1/2014 6:17:18 PM   
IdahoNYer


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Awesome work Chemkid!!

Thanks for all the hard effort - just installed and they look fantastic! Love the hotkey addition too.


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Post #: 213
RE: WitP-AE Topo Map Project - 9/5/2014 7:36:45 AM   
Rainer

 

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There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.

EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).





Attachment (1)

< Message edited by Rainer -- 9/5/2014 12:49:38 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to chemkid)
Post #: 214
RE: WitP-AE Topo Map Project - 9/5/2014 12:03:14 PM   
Kitakami


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quote:

ORIGINAL: Rainer

There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.

EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).



I had exactly the same problem. To fix, I loaded in Photoshop, SAVEd AS, kept the same name, unchecked the "flip row order" box, and saved. Thanks Ranier for the tip, it was driving me crazy :)


_____________________________

Tenno Heika Banzai!

(in reply to Rainer)
Post #: 215
RE: WitP-AE Topo Map Project - 9/14/2014 7:54:41 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:23:18 AM >

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RE: WitP-AE Topo Map Project - 9/24/2014 8:23:45 PM   
geofflambert


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I'd like to use one of these with the extended map for DBB-C, hexes and dot bases showing. Which one is that? I'm also still using Vista, is that a problem?

How soon do you think for the "new map", chemkid?

Thanks for your work dude.

< Message edited by geofflambert -- 9/24/2014 9:25:34 PM >

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Post #: 217
RE: WitP-AE Topo Map Project - 9/24/2014 8:40:10 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:22:35 AM >

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RE: WitP-AE Topo Map Project - 9/29/2014 7:55:37 PM   
geofflambert


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Ok. I see the ART file I have now only has some of the map in it, apparently the parts that were changed in the extended map. I presume the rest is somewhere else. Does everything in the ART folder supersede the equivalent map section from stock? So do I just rename the ART folder I have to "STOCK ART" then paste your ART folder in?

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Post #: 219
RE: WitP-AE Topo Map Project - 9/29/2014 8:08:00 PM   
geofflambert


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I just tried that, it had no effect at all. I still have the stock map extended when I load the game.

< Message edited by geofflambert -- 9/29/2014 9:09:51 PM >

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Post #: 220
RE: WitP-AE Topo Map Project - 9/30/2014 7:05:26 PM   
geofflambert


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Never mind, I figured it out. It's beautiful. I may switch to the version with dots for hexes in the seas, but for now I'll stick with this.

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Post #: 221
RE: WitP-AE Topo Map Project - 9/30/2014 7:58:25 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:22:30 AM >

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RE: WitP-AE Topo Map Project - 10/5/2014 6:47:14 PM   
geofflambert


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chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.

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Post #: 223
RE: WitP-AE Topo Map Project - 10/5/2014 7:14:56 PM   
geofflambert


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quote:

ORIGINAL: geofflambert

chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.


I talked to him about it and he said it wouldn't cause a problem.

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Post #: 224
RE: WitP-AE Topo Map Project - 10/6/2014 6:09:36 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:21:59 AM >

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RE: WitP-AE Topo Map Project - 10/21/2014 6:46:31 PM   
cohimbra


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Hei chemkid, we all JFB still waiting for Yamato Damashii map...
Anyway, thanks again for your great job and your devotion...

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RE: WitP-AE Topo Map Project - 10/21/2014 7:13:43 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:21:36 AM >

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RE: WitP-AE Topo Map Project - 10/25/2014 8:49:18 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:21:30 AM >

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RE: WitP-AE Topo Map Project - 10/26/2014 12:47:38 AM   
nadia911


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Thanks Chemkid, fantastic... excelente!! :-)

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Post #: 229
RE: WitP-AE Topo Map Project - 10/28/2014 10:04:49 PM   
Jace11

 

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Nice, I haven't got WITPAE installed atm, did a OS install last week (finally joined the 64bit club after 4 years of looking at the windows install disk). Ill try it out soon.

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Post #: 230
RE: WitP-AE Topo Map Project - 10/30/2014 8:43:31 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:21:17 AM >

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RE: WitP-AE Topo Map Project - 11/17/2014 5:21:02 AM   
robinsa


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Looks really good. Thank you for all your hard work.

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RE: WitP-AE Topo Map Project - 11/22/2014 4:38:49 AM   
robinsa


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Is there anyway to change the font/color of the text indicating the type of terrain? White too hard to read for my eyes. :)

(in reply to Kitakami)
Post #: 233
RE: WitP-AE Topo Map Project - 11/22/2014 5:32:54 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:28:48 AM >

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RE: WitP-AE Topo Map Project - 11/22/2014 6:02:15 AM   
robinsa


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Ok I understand! I suspected that could be the case but I had to ask since it is something I have been wondering about for a while. Thank you for all your hard work.

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Post #: 235
RE: WitP-AE Topo Map Project - 11/22/2014 11:02:23 PM   
DRF99


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On a related note, is there a way to know the terrain type of a hex other than the white text?

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RE: WitP-AE Topo Map Project - 11/23/2014 8:59:40 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:28:43 AM >

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RE: WitP-AE Topo Map Project - 12/1/2014 11:17:04 PM   
el lobo


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Great maps!

My problem, they run fine in the stock game but I can not get them to run in Beta2. I get the error message, "Unable to find PW data" when loading the game. I have tried the stock and the Babes PW files with no luck. I am using the (your) "stock" maps and I am running Win 8.1 and run the game in the windowed mode.

Suggestions?

TIA

(in reply to Kitakami)
Post #: 238
RE: WitP-AE Topo Map Project - 12/2/2014 7:16:57 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:27:56 AM >

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RE: WitP-AE Topo Map Project - 12/2/2014 8:25:26 AM   
el lobo


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Good call chemkid.

I do have two Betas and for some reason the one I tried does not work. Now WAD.

Finally! A map on which I can see the Manchukuo border (hexside details - off is even better).

Thanks again for some great maps and more importantly, thanks for your continued support.

(in reply to chemkid)
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: WitP-AE Topo Map Project Page: <<   < prev  6 7 [8] 9 10   next >   >>
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