Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
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Despite Icemania's claim that they require his or her balance mod to be worthwhile, the species-specific technologies are generally worth having in the unmodded game. The Shaktur FireStorm is the only bombardment weapon that is worth anything in space combat (or alternatively, the only worthwhile space combat weapon capable of planetary bombardment), Pulse Wave Cannons are generally better than Shatterforce Lasers and strictly better than Impact Assault Blasters while also being decent in comparison to the Titan Beam II, the NovaCore Reactors are the most fuel-efficient reactor in the entire game by a significant margin even in comparison to the HyperFusion Reactors and additionally provide an at least competitive power density if not a superior power density to most reactors available at similar points in the game, the Velocity Drive III is only barely inferior to the Torrent Drive III while the earlier versions of the Velocity Drive are greatly superior to the other hyperdrive options, the Swift Vector is the best maneuvering thruster in the game, the StarBurner is the most powerful main thruster available, the Turbo Thruster is the most energy-efficient main thruster worth using and has more thrust density than the Vortex Engine, and the Megatron Z4 III is only just surpassed by the Meridian Shield III. ShadowGhost ECM and Raptor Targeting are as introduced the equal of the standard Countermeasures and Targeting Systems when fully upgraded and only get better from there, Mega-Density Fuel Cells are superior to all the other fuel cells you could use, and the S2F7 Repair bots are superior to the regular versions. Beyond all this, there's also the consideration that if you play a normal start (rather than pre-warp) you will often start the game with many of these things. This means that your designs from game-start can make use of them, which means that if you continue to research these rather than other systems, you can go through the game and never once refit your ships to change e.g. the armament. This is a greater advantage for the factions whose species-specific technology makes up a considerable and important fraction of their ships (e.g. Sluken with their StarBurners or Boskara with their Shaktur FireStorms) or whose species-specific technology is normally a cause for refits (e.g. Quameno NovaCores or Dhayut Velocity Drives) than it is for factions whose species-specific technology does not take a significant fraction of their ships or is not a normal cause for refits (e.g. Kiadian ShadowGhost ECM or Ugnari Raptor Targeting). There's quite a bit of advantage in knowing that your early- or early mid-game designs are going to stay reasonably current even without retrofits into the late mid-game. Nevertheless, you do of course have to consider when it's worthwhile. In the long run, any species-specific component which is surpassed by a standard component should eventually be replaced, and you need to decide whether it's worth tailoring your research program to the long-term or to the short- to mid-term - in the near future and mid-term future, those species-specific technologies are very likely to be the superior option. They're ultimately surpassed, but this doesn't mean that getting the Pulse Wave Cannon is a bad idea - sure, Titan Beam IIIs and, arguably, Titan Beam IIs are superior to Pulse Wave Cannon IIIs, but Pulse Wave Cannon Is are at worst comparable to Shatterforce Laser Is and Impact Assault Blaster IIs while being clearly superior to Impact Assault Blaster Is and available at around the same time as Maxos Blaster IIs, and Pulse Wave Cannon IIs are slightly superior to Titan Beam Is, and unlike with the Shatterforce/IAB to Titan Beam transition, you don't need to refit your ships to carry the improved weapons. I would also say that the Shaktur FireStorm, despite being classed as a torpedo, falls more into the category of the blaster (Maxos Blaster, IAB, Shatterforce Laser, Titan Beam) as the game progresses, and that its main selling point from mid-game onwards (and possibly from its introduction) is that it combines bombardment capability and combat capability in a reasonably competent package rather than that it's some kind of awesome combat weapon.
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