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Imbecile Advisers - 9/9/2014 8:32:36 PM   
Chet Guiles

 

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This is a repeating issue that seems to happen with the basic game as well as in any mods I have tried. After some years of play, my brilliant advisers suggest to me that I attack one or another colony that they describe as "our enemy". The catch is that when it happens, it is actually one of our own colonies.

Practically speaking it's easy enough to simply "decline" these brilliant suggestions, but it does underscore the need for some work on the "advisers" section of the AI.

Besides this, they are frequently advising me to break agreements with pirates and to stop trading resources with other empires, things that (right or wrong strategically) I am doing on purpose.

Are there any places where I can modify the way the AI handles advisers?

Thanks in advance if anyone has suggestions.

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RE: Imbecile Advisers - 9/10/2014 12:09:12 AM   
johanwanderer

 

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I believe there are a lot of options for the advisors under "Empire Policies".

(in reply to Chet Guiles)
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RE: Imbecile Advisers - 9/10/2014 1:12:16 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
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quote:

ORIGINAL: Chet Guiles

This is a repeating issue that seems to happen with the basic game as well as in any mods I have tried. After some years of play, my brilliant advisers suggest to me that I attack one or another colony that they describe as "our enemy". The catch is that when it happens, it is actually one of our own colonies.

Practically speaking it's easy enough to simply "decline" these brilliant suggestions, but it does underscore the need for some work on the "advisers" section of the AI.

Besides this, they are frequently advising me to break agreements with pirates and to stop trading resources with other empires, things that (right or wrong strategically) I am doing on purpose.

Are there any places where I can modify the way the AI handles advisers?

Thanks in advance if anyone has suggestions.

This seems to be a new bug in the 1.9.5.8 version Chet. I've reported it in the Developmental Forum for
Elliot to look at and hopefully fix soon.


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Chet Guiles)
Post #: 3
RE: Imbecile Advisers - 9/10/2014 11:35:42 AM   
Icemania


Posts: 1847
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From: Australia
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What Developmental Forum?

(in reply to ehsumrell1)
Post #: 4
RE: Imbecile Advisers - 9/10/2014 7:53:26 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Icemania

What Developmental Forum?


Elliot's official testers forum Ice.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Icemania)
Post #: 5
RE: Imbecile Advisers - 9/11/2014 12:50:03 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
How do I volunteer? Or am I blacklisted?


(in reply to ehsumrell1)
Post #: 6
RE: Imbecile Advisers - 9/11/2014 6:20:54 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Icemania

How do I volunteer? Or am I blacklisted?



They have had a team selection process in place since Return Of The Shakturi.
You need to send an email to Erik Rutins and inform him of your qualifications and
desire to be considered for selection on the team. If your forum posts and activities
have been civil and within the rules, I don't see why you would be blacklisted.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Icemania)
Post #: 7
RE: Imbecile Advisers - 9/13/2014 5:54:36 AM   
Chet Guiles

 

Posts: 267
Joined: 6/14/2002
From: Southern CA
Status: offline
Thanks. The advisers are bad enough without having me declare war on my allies. I know I can shut down some of their functions in the Empire Policies section. I just want the advice they DO give to be remotely sensible. I await a fix for this one and appreciate your intervention.

(in reply to Icemania)
Post #: 8
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