Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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ORIGINAL: joproulx99 Hello Blackstork! 1rst of all id like to tell you great job man! :O I havent had time to try it out extensively yet, but back in shadows I was solo modding this game and i know how much work it is to do what you do now. That being said I'd stick with the Art Guide so that you save your precious time, honestly. Although i have a suggestion, why not just be very transparent and just add something along those lines: Race XXX family xx: xx% chance for new Admiral to get : -% x trait etc -% x trait etc.. something like that would work IMHO and is simple to do as you already somehow do it when you create characters. 1st of all thanks alot! This could be even more extensive work.... Even more than it takes to make LPGs, sadly... So there is way to be somewhat mechanics-oriented in short form (the shortest way is LPGs), or just hint things in lore form, and let the player reveal numbers, chances and etc. themselves. Doing thing you suggested will need huge double work which i better invest into further advancement on project, and wont be immersive and so useful for half of players who wont dig such huge pile of numbers (it is , believe me :P ). I could check some option with our mod programmer ergie, but still, i dont think it will matter much, because it will provide huge amounts of hard to digest data. I prefer to do it "pretty art way" , and leave some revealing/research to player. :) @hezamajeza I glad to hear it, i thought same way. Tho graphs are cool and more informative, they are just dry, confusing new players who are not familiar with them, and take alot time to do. By the way Lore descriptions (articles) will have clear hints on what you should expect from race and its special groups. Also, thanks ... aaaand more to come!
< Message edited by Blackstork -- 9/16/2014 10:58:47 PM >
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