Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) Page: <<   < prev  13 14 [15] 16 17   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 1:58:17 PM   
Hawkeye_BF


Posts: 78
Joined: 1/20/2014
From: Austria
Status: offline
wow looks great :)

(in reply to Blackstork)
Post #: 421
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 2:05:36 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
:) thanks!
if you like some option more than others please tell :)

< Message edited by Blackstork -- 9/23/2014 3:06:04 PM >


_____________________________


(in reply to Hawkeye_BF)
Post #: 422
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 2:38:41 PM   
fruitgnome

 

Posts: 186
Joined: 6/4/2014
Status: offline
I prefere the 2nd the 4th - 6th are looking like pearls for me.

(in reply to Blackstork)
Post #: 423
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 3:37:18 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
I think i might do 2nd... designs 4-6 might look odd with other weapon designs... and will lose its charm on design and alliance icons (circle = weapons, square = design, triangle = alliance)
Perhaps more wider scope needed for design decision .. I'll do more colored ones I think and that could give more complete picture...

< Message edited by Blackstork -- 9/23/2014 4:47:06 PM >


_____________________________


(in reply to Blackstork)
Post #: 424
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 7:49:42 PM   
Azuran


Posts: 40
Joined: 6/3/2013
Status: offline
I also like the 2nd.

1. I have a question about the Human Bloodlines. Aren't you missing Latino/ South American?

2. What do think about Blue League / Blue Guild instead of Blue pact?

3. Orion's Arm has lots of great sci fi inspiration you can use for the races, from cultures to governments to technology.

Here is governments:
http://www.orionsarm.com/eg-topic/45c7ef907eef1

quote:

Altrucracy - Text by Michael Beck and M. Alan Kazlev
Generic term for an extremely wide range of utopian government types, with the common feature being that superbright and hyperturing supervised use of chemicals and modulators are used to make the citizens more altruistic than they would otherwise be.


An insect race that uses pheromones to control their citizens would be interesting.


4. An idea, one of the races behaves like a consortium and likes build space ports everywhere to increase trade profits and a galactic trade network.

< Message edited by Azuran -- 9/23/2014 9:06:38 PM >

(in reply to Blackstork)
Post #: 425
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/23/2014 8:24:15 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
1. I didnt added it yet. I will consider to add them at post-main release stage (when all races unique character portraits will be done). They are still present tho are not as dominant at pure form as others, this also connets to Maori and some other almost extinct bloodlines. Humans for sure are not final yet.
2. Blue League - i like this one, but i already done alot of texts and stuff and Pact also refers to the nature of it - it formed by mainly selfish, pragmatic and phlegmatic aquatic and ursidian races, Ylta, Ortain, Haakonish and few others. and i felt word Pact (something about self-centered forces uniting in order to have united front and protect their interests) fitting this alliance.
3. Thanks for great read. I will browse it and perhaps some stuff will born from this. Thanks :)
4. I am not sure mechanic and game wise it will be strong decision, there is few very trade-oriented races, one of them is hardcore trade which played with bet on private sector - Such-Oos. There is huge variety of them iand i not sure it will be boni to be forced to build spaceports in every place, i actually do not like this, i prefer to add to race some character system bonuses or some trader group. Try Such-Oos - they are monster traders, they play for that with their weakness though and with their slow building times. they use unique cargo module and their frieghters can haul much more, and they are diplomatic race with bonuses on diplomacy. In addition to this they have Iocho. With Iocho they are fastest race to reach the end of Hi-tech tree. If they played right on both fronts of diplo and hi-tech and trade they can be monster private sector trade race with actuallt same network you talking about, since they settle everywhere.
Each trade race have own way to play it trade, there will be Teekan release soon they will also offer some options with trade.
Once i will release all trade races Character systems (there alot and htey should be different) there will be need to find something new , or may be wont, because options to mix races with addition of diplomacy and character systems are quite wide. Thank you for idea though, i will surely will consider it once i am done with what i have on the table and will test it.
:)

< Message edited by Blackstork -- 9/23/2014 10:48:44 PM >


_____________________________


(in reply to Azuran)
Post #: 426
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/24/2014 2:07:47 AM   
joproulx99

 

Posts: 24
Joined: 9/10/2014
Status: offline
quote:

4. An idea, one of the races behaves like a consortium and likes build space ports everywhere to increase trade profits and a galactic trade network.


Just throwing this out, back in shadows I made one ''race'' of galactic traders, using the merchant guild government and I removed their Military Ships Designs in the Template files.(Main Files too I think) Anyway I set the policy in war to always use pirates for everything, and made all bases and ports well armed/defended etc..

They were quite interesting to watch with OP economy from having no fleet to pay for :O, also they were feeding pirates like crazy xD.

They were not really meant to be played, just a concept, because they could add some serious challenge to the game in general.(depending on your settings of course)I gave them more agents that they would use at any time, and bonus to economy, on top of merchant guild gov. Also I set their bias to be very friendly with everyone except other merchant guilds.(gotta hate competition!)

Kinda inspired by the star wars Hott, legal space mafia or something :p, was cool, I might rework on this at some time.

I lost all my work when i changed PC

(in reply to Blackstork)
Post #: 427
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/24/2014 5:25:25 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
It's interesting concept, but for race I really do not like idea of not-player playable race. I changed Lemeresh from tha try for same reason. Each race have own unique character and feel it can offer to play at, different world to explore , which Beyond aims to create/emphasize. There are tons of unexplored combinations from just existing mechanics used by mod, so it not really makes sense to dive into more experiments and hard balancing while 50% of work is to be done yet.
It still great idea and I might base on it in future for new races when main job is done and devs will lift hard 50 race limit.

Another optiona that it gives is building is one of incoming races in disproportional balance between civilian construction speed and military construction speed and then provide to it tools/groups to allow to tune this difference into balance or into more disbalance, or just to improve military speeds slightly - but thats what i though already and thats what is coming for one of planned races character systems.

< Message edited by Blackstork -- 9/24/2014 6:35:26 AM >


_____________________________


(in reply to joproulx99)
Post #: 428
[A.61] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/24/2014 8:22:26 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Another teaser - all vector designs are ready as alpha black/white designs, what is left is to combine them and colour - to apply color/texture/gradient/volume effects


Ah and 2nd option will be final with little more highlight for the name (own bright gradient volume effect)

< Message edited by Blackstork -- 9/24/2014 10:11:03 AM >


_____________________________


(in reply to Blackstork)
Post #: 429
RE: [A.61] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/24/2014 5:51:26 PM   
Hawkeye_BF


Posts: 78
Joined: 1/20/2014
From: Austria
Status: offline
GREAT !!!

(in reply to Blackstork)
Post #: 430
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/25/2014 2:52:13 AM   
Kylan

 

Posts: 18
Joined: 6/6/2013
Status: offline

quote:

ORIGINAL: Blackstork





The interweb may have ruined me. All I see is Goatse in space :(

(in reply to Blackstork)
Post #: 431
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/25/2014 11:44:19 AM   
Goatse

 

Posts: 4
Joined: 9/25/2014
From: Ukraine
Status: offline
When trying to start a new game(custom as a standard empire, many pirates and they're strong) this happens - imgur.com/vO0Mzhb

System.NullReferenceException blahblah something about pirates. Am I missing something?

edit: ok, problem solved. I downloaded not everything firstly, a61 was missing. hint: you probably shouldn't name a link "all in one" if it's not all in one.

< Message edited by Goatse -- 9/25/2014 1:18:31 PM >

(in reply to Kylan)
Post #: 432
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/25/2014 3:00:49 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline

quote:

ORIGINAL: Goatse

When trying to start a new game(custom as a standard empire, many pirates and they're strong) this happens - imgur.com/vO0Mzhb

System.NullReferenceException blahblah something about pirates. Am I missing something?

edit: ok, problem solved. I downloaded not everything firstly, a61 was missing. hint: you probably shouldn't name a link "all in one" if it's not all in one.

ok will cange description, thanks

_____________________________


(in reply to Goatse)
Post #: 433
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/25/2014 5:34:50 PM   
Goatse

 

Posts: 4
Joined: 9/25/2014
From: Ukraine
Status: offline
I would explain installation in this way
quote:


1. Download and Installation


Mod consists of
1. Base Package
(changes rarely; current version: ?, released: ?; next version ? will (probably) be released on ?)
mediafire.com/download/5moca25tj8uuwv4/Beyond_Extended_Universe_Alpha.zip (1.72 GB)
2. Update Package
(changes frequently; current version: A.61, released 20.09.2014; next version A.62(?) will (probably) be released on ?)
mediafire.com/download/ffhfz4j7vi3scnw/a.61.zip (93.68 MB)
3(optional). Soundtracks Package
(changes rarely; current version: ?, released ?; next version ? will (probably) be released on ?)
mediafire.com/download/2tpcm3g3lykns9x/Beyond_Soundtrack.zip (1.91 GB)


Installation order:

1. Download Base Package and extract folder "Beyond Extended Universe [Version]" →into→ [your DW:U installation path]/Customization/

2. Download Updage Package and extract contents →into→ DW:U/Customization/Beyond Extended Universe [Version]/

3(optional). Download Soundtracks Package and
1) Extract folder Soundtracks Package/Alliances/[YourRaceAlliance]/Sounds →into→ [your DW:U installation path]/Customization/Beyond Extended Universe [Version]/
2) Extract folder Soundtracks Package/Races/[YourRace]/Sounds →into→ [your DW:U installation path]/Customization/Beyond Extended Universe [Version]/

4. Game->Change Theme->Beyond Extended Universe

5. Play


(in reply to Goatse)
Post #: 434
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/25/2014 5:57:38 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
quote:

ORIGINAL: Goatse

I would explain installation in this way
quote:


1. Download and Installation


Mod consists of
1. Base Package
(changes rarely; current version: ?, released: ?; next version ? will (probably) be released on ?)
mediafire.com/download/5moca25tj8uuwv4/Beyond_Extended_Universe_Alpha.zip (1.72 GB)
2. Update Package
(changes frequently; current version: A.61, released 20.09.2014; next version A.62(?) will (probably) be released on ?)
mediafire.com/download/ffhfz4j7vi3scnw/a.61.zip (93.68 MB)
3(optional). Soundtracks Package
(changes rarely; current version: ?, released ?; next version ? will (probably) be released on ?)
mediafire.com/download/2tpcm3g3lykns9x/Beyond_Soundtrack.zip (1.91 GB)


Installation order:

1. Download Base Package and extract folder "Beyond Extended Universe [Version]" →into→ [your DW:U installation path]/Customization/

2. Download Updage Package and extract contents →into→ DW:U/Customization/Beyond Extended Universe [Version]/

3(optional). Download Soundtracks Package and
1) Extract folder Soundtracks Package/Alliances/[YourRaceAlliance]/Sounds →into→ [your DW:U installation path]/Customization/Beyond Extended Universe [Version]/
2) Extract folder Soundtracks Package/Races/[YourRace]/Sounds →into→ [your DW:U installation path]/Customization/Beyond Extended Universe [Version]/

4. Game->Change Theme->Beyond Extended Universe

5. Play





Thanks for effort, i will almost copy paste it. This was very helpful. :)
Edit: added it to OP. thanks! :)

< Message edited by Blackstork -- 9/25/2014 7:07:26 PM >


_____________________________


(in reply to Goatse)
Post #: 435
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/26/2014 5:07:12 AM   
Azuran


Posts: 40
Joined: 6/3/2013
Status: offline
Is A.62 coming out this weekend?

(in reply to ParagonExile)
Post #: 436
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/26/2014 8:02:00 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Yea, it is. :)

_____________________________


(in reply to Azuran)
Post #: 437
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/26/2014 11:04:45 AM   
SirFinbar

 

Posts: 33
Joined: 6/3/2014
Status: offline
I'm gonna do a Caleph pedia entry today.

These guys are just too damn cool. ;p

(in reply to Blackstork)
Post #: 438
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 9/26/2014 1:19:53 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Great! So we will have 3 complete pedia entries with new design.
I got some family stuff theese days so there some chances that release could be not Sat but Sun

Also, yeah. Calephs are very cool, cant wait till you do detailed school descriptions :)
On release i will do final designs, and then send material so you could do it all at-once (write, format and add logos and new icons)

Will begreat if you tell me your next races - so i can prepare images of logos / fancy name titles and send them to you :)
Cheers

< Message edited by Blackstork -- 9/26/2014 2:21:35 PM >


_____________________________


(in reply to SirFinbar)
Post #: 439
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/27/2014 6:24:56 PM   
SirFinbar

 

Posts: 33
Joined: 6/3/2014
Status: offline
quote:

ORIGINAL: Azuran
Here is governments:
http://www.orionsarm.com/eg-topic/45c7ef907eef1


Hey man, I'll give this a look for any future Pedia entries. Thanks for the link.

(in reply to Azuran)
Post #: 440
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/27/2014 8:34:19 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Sorry mates, i been really busy with family this weekend. The A.62 postponed to this monday. Just want to release what i intended to.
Next release will be 5-6th October and will be A.7 and will be my attempt to release as much as possible (prolly 7-10) character systems before i go to my 2 week holiday (i wont be able to mod/draw but only to read forums and reply during it).
After holidays i will release more Cs/minor balance stuff in A.71 - A.72 etc sucession.
cheers


< Message edited by Blackstork -- 9/27/2014 9:36:14 PM >


_____________________________


(in reply to SirFinbar)
Post #: 441
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 11:40:20 AM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
I am getting bored with my current game in universe extended, and thinking about starting a new game with your mod. If I start a game now, will it be broken for save file compatibility by any changes you plan in the next four months?

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to Blackstork)
Post #: 442
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:00:01 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
I dont think there will be any problem with the saves.
The work that remained is:
Overhaul of pedia entries into very rich, filled with art form and alot of new lore made by collaboration between me and SirFinbar - does not break saves.
UI art / full Soundtrack - wont break saves.
Character systems, tho major rebalance and game feature - It does not break saves.
Minor race file adjustments/policy tunings - they wont break saves, new race files will work for newer games, while your old will remain set-up by settings game had upon start - So no problem here either.
Unique characters art - Its merely art, so it wont break saves either.

About 4 months i am not sure, because, probably in that time frame there will be attempt to integrate Lurchis mod (and such release will break saves) - but this wont happen soon (since his mod need to be past-beta as final release, and even then should have testing done and integration process which also will be time-consuming process), so at least for next 2-3 months future updates wont break saves.

This have some exclusion of game patches (i.e. 1.9.5.9 and etc) which i do not control. I try to update mod compatibility to latest version all the time, but again, i doubt there will be any problem within 2-3 months time frame as well.


< Message edited by Blackstork -- 9/28/2014 1:04:46 PM >


_____________________________


(in reply to Jeeves)
Post #: 443
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:03:37 PM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
Thanks for the fast reply! I think I'll start a game on a 1400 star 15x15 galaxy with all races included as empires this weekend, haven't decided what race to play yet...

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to Blackstork)
Post #: 444
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:08:52 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline

quote:

ORIGINAL: Jeeves

Thanks for the fast reply! I think I'll start a game on a 1400 star 15x15 galaxy with all races included as empires this weekend, haven't decided what race to play yet...

Lonnie Courtney Clay


Great, i will be very interested to watch your game and hear about your experienced.
Races are much more flavored in Beyond (this is main bet of the mod) immersion/experience/art wise and mechanics wise.
Obcourse i reccomend to play race which have character system released (those are listed in the OP post bottom). At next weekend i suppose there will be 26-28 (from 48) races which have character system implemented. 28-29 will have Unique race-specific UI (this is merely aestetic immersion thing), and all races have all their soundtracks. Many of them been rebalanced (slightly or heavilly from extended).

_____________________________


(in reply to Jeeves)
Post #: 445
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:15:23 PM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
I'll probably play Ackdarian, but will consider Wekkarus, and of course there's always Quameno lol...

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to Blackstork)
Post #: 446
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:34:49 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Ackdarian does not have Beyond features at all. yet. (They simply are not done yet and lack Character system, unique art/Ui and it is planned )
From what you listed i recommend Wekkarus (they have all their features released, and their final fancy expanded pedia entry could be released soon i believe (and you have GAL for them as well)).
The important consideration is also your race's alliance allegiance. Ackdarian is only aquatic race that ally themselves with The Alliance (the good guys).
Quameno and Wekkarus are allies in pragmatic, neutral Pact, led by majority of aquatic Xenophobs, Haakonish and Yl'ta.
there also Yereni, you should check that race, according to the selection you posted, they might be fitting for your game. They are even more xenophobic aquatics with bit less research focus, but more population and happiness, and major diplomatic issues. They are unique and not like others aquatics, tho they share some slight similarities with Quameno, their gameplay is something different.
Wekkarus character system is quite random and unpredictable.
Yereni are opposite - they start high and their leadership will allow you sidegrade your empire into more research or happiness empire if you desire it due their religious teachings build.

< Message edited by Blackstork -- 9/28/2014 1:41:04 PM >


_____________________________


(in reply to Jeeves)
Post #: 447
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 12:59:02 PM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
Thanks for the advice, downloading the mod now, will check out all the new races before deciding. I wanted Ackdarians for the build speed and larger military ships...

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to Blackstork)
Post #: 448
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 1:00:27 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline

quote:

ORIGINAL: Jeeves

Thanks for the advice, downloading the mod now, will check out all the new races before deciding. I wanted Ackdarians for the build speed and larger military ships...

Lonnie Courtney Clay



All i coudl do is to put them into top of the queue for A.63 or A.7 release (will do that) but that would mean that you need to wait till i release them (next patch after A.62 update will be approx 5-6.10.14)


_____________________________


(in reply to Jeeves)
Post #: 449
RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) - 9/28/2014 1:23:28 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Another option for bigger ships and build speed is Archei. They are spy race with exactly big ships and rapid construction speed. They have full pack of stuff, they are very picky about ice planets and as Ackdarians fight for good guys (they are The Alliance intelligence guys)

< Message edited by Blackstork -- 9/28/2014 2:25:47 PM >


_____________________________


(in reply to Blackstork)
Post #: 450
Page:   <<   < prev  13 14 [15] 16 17   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7) Page: <<   < prev  13 14 [15] 16 17   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313