Gandalf
Posts: 364
Joined: 12/15/2010 From: Jefferson City, MO Status: offline
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quote:
ORIGINAL: emsoy <snip> As for Herman's '950kt thingie' I guess the quick answer is "Herman needs something negative to say". He's desperately scraping the bottom of the barrel and this is the best he could come up with. We used similar speeds in the material we created for Harpoon all those years ago, and we tried to explain this to him when he first appeared in 2003 or so. Ten years have passed and he still seems to lack even the most basic understanding of air operations, which suggest he's a lost (nut-) case. Anyway, the reason for the max speeds is this (copy-paste from Mega-FAQ): http://www.warfaresims.com/?page_id=2920#624 Warplanes never fly at their theoretic maximum speeds operationally. Over a fighter aircraft's 6000-8000hrs life span, less than 10% is spent at supersonic speeds. Most airframes will never even go beyond Mach 2, and certainly not while flying a combat sortie. Aircraft use a lot of fuel accelerating and maintaining those speeds, and going beyond 950kt is operationally impractical if not impossible simply due to the time and fuel needed to get there. Furthermore, in many cases getting to those speeds will be physically impossible due to weapon and drop tank drag, weapon release envelope limitations, and the possibility of damaging or even detonating external stores. Command takes aim at simulating a modern battlefield and therefore uses practical operational aircraft speeds. Theoretical specs are left out. That means most modern combat aircraft will not fly faster than Mach 1.6 in the simulator. The fuel burn rates are adjusted accordingly, and for example the F-14D Tomcat can fly 230nm Deck Launched Intercept (DLI) missions at Mach 1.6 dash. There are of course numerous exceptions and fighters like F-22A Raptor, MiG-25 Foxbat and MiG-31 Foxhound can easily fly faster. You are correct in stating that warplanes almost never fly at their theoretic max speeds, BUT they are capable of it and a scenario I WAS designing based on the novel "Fail Safe" has Soviet POV Migs attempting to keep up with and shoot down rogue supersonic B58 Hustlers, your database allows the B58 Hustler to fly at a "Military" max speed of 1800 kts, yet the POV Mig 23s which are capable of somewhere around 1553 mph, (1345 kts) are LIMITED to 950 kts (in game)! Of course this is a fictional matchup, but isn't that what your game design is all about? Also in real life... if Russian POV Mig 23s had been indeed tasked to intercept B58 Hustlers making a nuclear target run on Moscow, I doubt very seriously that they would have limited themselves to a 950 kts pursuit/intercept. They would have opened up the afterburners to the max to try get within weapons launch parameters of their pathetic Air to Air missiles. quote:
If you still think these speed limitations are unreasonable please grab a flight simulator like Falcon 4.0 and attempt to fly combat sorties at 1400kt, 1200kt or even just 1000kt. Your analogy to Falcon 4.0 (a Flight Simulator at a different individual aircraft tactical play level) is not really a good excuse for your inaccurate DB flaws for a Theatre Tactical/Operational" scale of game. Incidentally, I have played ALL the versions of Falcon starting from Spectrum Holobyte's original/initial Falcon thru Falcon 3.0 and finally Microprose's Falcon 4.0 and even those games allowed for the theoretical mas speed to be attained, ussless though it may have been for most real life combat situations. quote:
Make sense now? NO, it's just an excuse to justify a DB inaccuracy.
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