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I can't bring myself to watch this - 10/7/2014 11:10:05 PM   
thewood1

 

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Seriously...the first one he did was such a blatant attempt to make Command look bad, I don't even want to look at this one. Someone tell me how it ends.

http://youtu.be/LFQ2nitU5ow
Post #: 1
RE: I can't bring myself to watch this - 10/7/2014 11:30:49 PM   
harpoon731

 

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I watched 10 minutes and quit, he's annoying as heck. While I agree it's blatant attempt to make Command look bad, Everyone is entitled to their own opinion. He has more dislikes then likes.

< Message edited by harpoon731 -- 10/8/2014 12:40:26 AM >

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RE: I can't bring myself to watch this - 10/7/2014 11:35:32 PM   
DavidRob0


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I managed to listen to him for about 5 minutes - couldn't take any more.

Some things he complains about are reasonably valid - but not necessarily in the way he means them to be detracting from the game. For instance, the players' inability to modify the database. I see this as a necessary requirement to avoid the complications and confusion that followed H3 particularly as well as the other Harpoon versions.

After that recitation of good and bad and downright ugly, and fed up with his sanctimonious tone, I gave up.

Would not recommend anyone bother watching it.


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RE: I can't bring myself to watch this - 10/7/2014 11:46:24 PM   
chesmart


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Its herman and he hates anything done by the devs. He ruined the harpoon community with his antics

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RE: I can't bring myself to watch this - 10/8/2014 3:57:37 AM   
Mgellis


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quote:

ORIGINAL: DavidRob

Some things he complains about are reasonably valid - but not necessarily in the way he means them to be detracting from the game. For instance, the players' inability to modify the database.



I laughed when I heard him say that. Herman is one of the reasons the Command database is locked. I'm sure he knows it, too. :)

Mind you, Herman has every right to prefer Harpoon to Command, or anything else that he prefers, but I suspect something else is going on here. I think one reason Herman dislikes Command is that he can't make his own database for it, so he can't be the center of attention. The more attention Commands get, the less he gets. While Harpoon was the only game in town, so to speak, Herman had some influence because there were a lot of scenarios written for the Players Database. Harpoon is still a great game, but Command gives people another option that's just as good, and in many ways better, and on top of it the Command community is a lot more active (more fun and interesting people to chat with, more scenarios being written, etc.) So Command has pretty much made Herman and his Players Database irrelevant. And I think he knows it.


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RE: I can't bring myself to watch this - 10/8/2014 5:54:07 AM   
harpoon731

 

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quote:

ORIGINAL: Mgellis


quote:

ORIGINAL: DavidRob

Some things he complains about are reasonably valid - but not necessarily in the way he means them to be detracting from the game. For instance, the players' inability to modify the database.



I laughed when I heard him say that. Herman is one of the reasons the Command database is locked. I'm sure he knows it, too. :)

Mind you, Herman has every right to prefer Harpoon to Command, or anything else that he prefers, but I suspect something else is going on here. I think one reason Herman dislikes Command is that he can't make his own database for it, so he can't be the center of attention. The more attention Commands get, the less he gets. While Harpoon was the only game in town, so to speak, Herman had some influence because there were a lot of scenarios written for the Players Database. Harpoon is still a great game, but Command gives people another option that's just as good, and in many ways better, and on top of it the Command community is a lot more active (more fun and interesting people to chat with, more scenarios being written, etc.) So Command has pretty much made Herman and his Players Database irrelevant. And I think he knows it.




+1 for MGellis!

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RE: I can't bring myself to watch this - 10/8/2014 6:42:55 AM   
histgamer

 

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He's so unbiased he clearly lied and fabricated stuff, he claimed Harpoon 3 was pre windows to try and make a claim of his make CMNO look worse... unless I'm wrong that game launched in 2001, more than a decade after windows first released.

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RE: I can't bring myself to watch this - 10/8/2014 7:14:51 AM   
Gandalf


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I made myself listen to the entire hour of his review. Though his manner of presentation is very grating, he made several valid complaints I'm sorry to say, especially when he showed the maximum afterburner speed to be the exact same (950 kts) for the great majority of the modern aircraft.

Due to the supposed accuracy of the DB as a sales pitch, I really didn't believe this... I thought he was just experiencing some sort of glitch in his way of running CMANO, BUT... if you check the DB for the maximum speed for these aircraft, it (i.e. the DB) does indeed specify 950 kts as the maximum afterburner speed for most of them. That is just plain lazy design.

Again, though his presentation style is "grating", the developers would do well to listen to this critique all the way through and answer those critiques where he might be in error and take steps to squash the negative design issues he brought up.

< Message edited by Gandalf -- 10/8/2014 8:16:57 AM >

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RE: I can't bring myself to watch this - 10/8/2014 7:25:08 AM   
goodwoodrw


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That man is a bitter lad, what more can one say!

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RE: I can't bring myself to watch this - 10/8/2014 8:36:11 AM   
chemkid

 

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.

< Message edited by chemkid -- 10/8/2014 7:51:42 PM >

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RE: I can't bring myself to watch this - 10/8/2014 8:46:53 AM   
ComDev

 

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Hehe that review is neither a clever nor subtle reputation assassination attempt. I didn't watch more than a few minutes of his first video review released last October, and I gave up after even fewer minutes this one. The weird combination of spitefulness and (engineered or real?) cluelessness makes it a nightmare to watch and gives his true intentions away. Worse, his psycho voice makes me want to kill myself with a blunt spoon hehe. Weirdly enough, Herman Hum has grown so pathetic I've actually started to develop a sense of pity in him. He can't have a very good life.

For those not interested in anything that Herman says or does, please just ignore this whole mess. Those of you who actually tried to listen to parts of the review and are not familiar with our past dealings with this guy, please check out 'Herman Hum & Vincenzo Berretta: The Cliff Notes edition':
http://www.warfaresims.com/?p=1507


quote:

ORIGINAL: Gandalf

I made myself listen to the entire hour of his review. Though his manner of presentation is very grating, he made several valid complaints I'm sorry to say, especially when he showed the maximum afterburner speed to be the exact same (950 kts) for the great majority of the modern aircraft.

Due to the supposed accuracy of the DB as a sales pitch, I really didn't believe this... I thought he was just experiencing some sort of glitch in his way of running CMANO, BUT... if you check the DB for the maximum speed for these aircraft, it (i.e. the DB) does indeed specify 950 kts as the maximum afterburner speed for most of them. That is just plain lazy design.



As for Herman's '950kt thingie' I guess the quick answer is "Herman needs something negative to say". He's desperately scraping the bottom of the barrel and this is the best he could come up with. We used similar speeds in the material we created for Harpoon all those years ago, and we tried to explain this to him when he first appeared in 2003 or so. Ten years have passed and he still seems to lack even the most basic understanding of air operations, which suggest he's a lost (nut-) case.

Anyway, the reason for the max speeds is this (copy-paste from Mega-FAQ):
http://www.warfaresims.com/?page_id=2920#624

Warplanes never fly at their theoretic maximum speeds operationally. Over a fighter aircraft's 6000-8000hrs life span, less than 10% is spent at supersonic speeds. Most airframes will never even go beyond Mach 2, and certainly not while flying a combat sortie. Aircraft use a lot of fuel accelerating and maintaining those speeds, and going beyond 950kt is operationally impractical if not impossible simply due to the time and fuel needed to get there. Furthermore, in many cases getting to those speeds will be physically impossible due to weapon and drop tank drag, weapon release envelope limitations, and the possibility of damaging or even detonating external stores.

Command takes aim at simulating a modern battlefield and therefore uses practical operational aircraft speeds. Theoretical specs are left out. That means most modern combat aircraft will not fly faster than Mach 1.6 in the simulator. The fuel burn rates are adjusted accordingly, and for example the F-14D Tomcat can fly 230nm Deck Launched Intercept (DLI) missions at Mach 1.6 dash. There are of course numerous exceptions and fighters like F-22A Raptor, MiG-25 Foxbat and MiG-31 Foxhound can easily fly faster.

If you still think these speed limitations are unreasonable please grab a flight simulator like Falcon 4.0 and attempt to fly combat sorties at 1400kt, 1200kt or even just 1000kt. Make sense now?


< Message edited by emsoy -- 10/8/2014 9:55:10 AM >


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RE: I can't bring myself to watch this - 10/8/2014 8:52:44 AM   
Dimitris

 

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Once more, like last October, following a very successful Command launch (last year on Matrix, this year on Steam), our dear friend posts a so-called "video review" that reveals a lot more about himself than the game

< Message edited by Sunburn -- 10/8/2014 9:57:08 AM >


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RE: I can't bring myself to watch this - 10/8/2014 2:22:50 PM   
mikmykWS

 

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When Herman is right we add it to our list and fix it and when he's being annoying we try and ignore him. Anything beyond that is a waste of time.

Nothing we do is lazy and we're 100 percent committed to supporting this product.

Mike










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RE: I can't bring myself to watch this - 10/8/2014 4:42:42 PM   
Schr75


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quote:

Nothing we do is lazy and we're 100 percent committed to supporting this product.


Nobody in their right mind would accuse you guys of being either lazy, or anything other than 100% committed to Command.
The update frequency alone says it all.

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RE: I can't bring myself to watch this - 10/8/2014 4:57:57 PM   
SSN754planker


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What i find funny about that review on youtube is on the right hand side all the suggested videos are Baloogans videos.

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RE: I can't bring myself to watch this - 10/8/2014 5:59:45 PM   
ultradave


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I listened to some of it - hard to take his generally ticked off, personally offended tone of voice (perhaps that's just the way he sounds and doesn't realize).

Boy, he's really hung up about editing the database. And criticizing implementations of things in Command that don't even exist in Harpoon. Oh, well.

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RE: I can't bring myself to watch this - 10/8/2014 6:27:14 PM   
Gandalf


Posts: 364
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From: Jefferson City, MO
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quote:

ORIGINAL: emsoy
<snip>

As for Herman's '950kt thingie' I guess the quick answer is "Herman needs something negative to say". He's desperately scraping the bottom of the barrel and this is the best he could come up with. We used similar speeds in the material we created for Harpoon all those years ago, and we tried to explain this to him when he first appeared in 2003 or so. Ten years have passed and he still seems to lack even the most basic understanding of air operations, which suggest he's a lost (nut-) case.

Anyway, the reason for the max speeds is this (copy-paste from Mega-FAQ):
http://www.warfaresims.com/?page_id=2920#624

Warplanes never fly at their theoretic maximum speeds operationally. Over a fighter aircraft's 6000-8000hrs life span, less than 10% is spent at supersonic speeds. Most airframes will never even go beyond Mach 2, and certainly not while flying a combat sortie. Aircraft use a lot of fuel accelerating and maintaining those speeds, and going beyond 950kt is operationally impractical if not impossible simply due to the time and fuel needed to get there. Furthermore, in many cases getting to those speeds will be physically impossible due to weapon and drop tank drag, weapon release envelope limitations, and the possibility of damaging or even detonating external stores.

Command takes aim at simulating a modern battlefield and therefore uses practical operational aircraft speeds. Theoretical specs are left out. That means most modern combat aircraft will not fly faster than Mach 1.6 in the simulator. The fuel burn rates are adjusted accordingly, and for example the F-14D Tomcat can fly 230nm Deck Launched Intercept (DLI) missions at Mach 1.6 dash. There are of course numerous exceptions and fighters like F-22A Raptor, MiG-25 Foxbat and MiG-31 Foxhound can easily fly faster.

You are correct in stating that warplanes almost never fly at their theoretic max speeds, BUT they are capable of it and a scenario I WAS designing based on the novel "Fail Safe" has Soviet POV Migs attempting to keep up with and shoot down rogue supersonic B58 Hustlers, your database allows the B58 Hustler to fly at a "Military" max speed of 1800 kts, yet the POV Mig 23s which are capable of somewhere around 1553 mph, (1345 kts) are LIMITED to 950 kts (in game)!

Of course this is a fictional matchup, but isn't that what your game design is all about? Also in real life... if Russian POV Mig 23s had been indeed tasked to intercept B58 Hustlers making a nuclear target run on Moscow, I doubt very seriously that they would have limited themselves to a 950 kts pursuit/intercept. They would have opened up the afterburners to the max to try get within weapons launch parameters of their pathetic Air to Air missiles.

quote:


If you still think these speed limitations are unreasonable please grab a flight simulator like Falcon 4.0 and attempt to fly combat sorties at 1400kt, 1200kt or even just 1000kt.



Your analogy to Falcon 4.0 (a Flight Simulator at a different individual aircraft tactical play level) is not really a good excuse for your inaccurate DB flaws for a Theatre Tactical/Operational" scale of game. Incidentally, I have played ALL the versions of Falcon starting from Spectrum Holobyte's original/initial Falcon thru Falcon 3.0 and finally Microprose's Falcon 4.0 and even those games allowed for the theoretical mas speed to be attained, ussless though it may have been for most real life combat situations.

quote:


Make sense now?


NO, it's just an excuse to justify a DB inaccuracy.

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RE: I can't bring myself to watch this - 10/8/2014 7:11:59 PM   
mikmykWS

 

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Debate is fine but you're about one more personal attack from a ban. Cool it.

Mike

< Message edited by mikmyk -- 10/8/2014 8:18:38 PM >


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RE: I can't bring myself to watch this - 10/8/2014 8:20:29 PM   
Gandalf


Posts: 364
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quote:

ORIGINAL: mikmyk

Debate is fine but you're about one more personal attack from a ban.

Mike


My RL name is Mike, so I'm assuming this is directed towards me?...

I'm sorry? Explain to me where there might be a personal attack in my debate remarks above?

There was a final remark regarding the game design excuse to justify a DB inaccuracy. This is my own personal opinion about this design decision not directed at anyone in particular. The wording of emsoy's Falcon 4.0 argument is almost a direct quote from the Mega FAQ to which I'm responding.

For the sake of my honest attempt at real debate... Let's take the 950 DB issue and apply it to modern day scenarios. The F-22 just made it's official debute (sp?). In game it's limited to 1000 kts (it's approx. supercruise speed). It was introduced in Syria... Now granted this plane is a 5th generation air to air fighter, but let's suppose it's in a situation where it is totally Winchester and knows it's meeting up with one of the most common 4th generation fighters in the world, a Mig-29, which might be equipped with the latest and greatest HMD and agile missile systems. Of course the F-22 is not going to get in that fight... It's fight or flight... Since it's completely Winchester, it's a Flight decision..., so it makes a break and begins it's "Flight", however the Mig-29 is capable of approx., 1294 kts, considerably more than the 950 kts limit in the DB. In CMANO, he probably will never get within weapon's parameters, but in RL it's quite possible this scenario could play out to a real intercept/merge, if the conditions are there.

Also, it's already been demonstrated that a capable 4th generation fighter such as the EuroFighter can actually beat an F-22 in a Furball, so a smart F-22 pilot is going to attempt Flight when Winchester and a capable 4th generation fighter is going to do all he can to effect a merge, afterburner max speed may indeed come into the equation.

see: http://www.wired.com/2012/07/f-22-germans/

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Post #: 19
RE: I can't bring myself to watch this - 10/8/2014 8:26:33 PM   
ComDev

 

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quote:

ORIGINAL: Gandalf
You are correct in stating that warplanes almost never fly at their theoretic max speeds, BUT they are capable of it and a scenario I WAS designing based on the novel "Fail Safe" has Soviet POV Migs attempting to keep up with and shoot down rogue supersonic B58 Hustlers, your database allows the B58 Hustler to fly at a "Military" max speed of 1800 kts, yet the POV Mig 23s which are capable of somewhere around 1553 mph, (1345 kts) are LIMITED to 950 kts (in game)!

Of course this is a fictional matchup, but isn't that what your game design is all about? Also in real life... if Russian POV Mig 23s had been indeed tasked to intercept B58 Hustlers making a nuclear target run on Moscow, I doubt very seriously that they would have limited themselves to a 950 kts pursuit/intercept. They would have opened up the afterburners to the max to try get within weapons launch parameters of their pathetic Air to Air missiles.


Okay.

The MiG-23 certainly had impressive acceleration: http://www.cwam.org/wiki/index.php/MiG-23

"According to the MiG-23ML manual, the MiG-23ML has sustained turn rate of 14.1 deg/sec and a maximum instantaneous turn rate of 16.7 deg/sec. The MiG-23ML accelerates from 600 km/h (373 mph) to 900 km/h (559 mph) in just 12 seconds at the altitude of 1000 meters. The MiG-23 accelerates at the altitude of 1 km from the speed of 630 km/h (391 mph) to 1300 km/h (808 mph) in just 30 seconds and at the altitude of 10-12 km will accelerate from Mach 1 to Mach 2 in just 160 seconds."

There is a range issue though. The R-29-300 engine is credited with 12501kg static thrust at sea level and a SFC of 2.0. Adjusting for mach speed and altitude at 1350kt and 36000ft, the aircraft will burn ca 255kg of fuel per minute. With 3970kg internal fuel and 640kg external that's roughly 18 minutes of max afterburner which won't take you very far. As such the MiG-23 was not very well suited for the job of intercepting these bombers. In any case the B-58 Hustler left service in 1970 while production MiG-23s didn't enter service until 1973.

But all that is just theory. Do you have any sources that suggest the PVO trained to use Mach 2.35 intercept speeds? That's the data we're after.


quote:


Your analogy to Falcon 4.0 (a Flight Simulator at a different individual aircraft tactical play level) is not really a good excuse for your inaccurate DB flaws for a Theatre Tactical/Operational" scale of game. Incidentally, I have played ALL the versions of Falcon starting from Spectrum Holobyte's original/initial Falcon thru Falcon 3.0 and finally Microprose's Falcon 4.0 and even those games allowed for the theoretical mas speed to be attained, ussless though it may have been for most real life combat situations.



I understand what you're saying. But was the AI regularly flying at those maximum speeds, or just the aircraft that you were currently flying? How fast were aircraft flying on AI-controlled intercept missions?

quote:


NO, it's just an excuse to justify a DB inaccuracy.


Okay, in that case could you please point to reliable sources?

Thanks

< Message edited by emsoy -- 10/8/2014 9:31:50 PM >


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RE: I can't bring myself to watch this - 10/8/2014 8:48:03 PM   
ComDev

 

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quote:

ORIGINAL: Gandalf

For the sake of my honest attempt at real debate... Let's take the 950 DB issue and apply it to modern day scenarios. The F-22 just made it's official debute (sp?). In game it's limited to 1000 kts (it's approx. supercruise speed). It was introduced in Syria... Now granted this plane is a 5th generation air to air fighter, but let's suppose it's in a situation where it is totally Winchester and knows it's meeting up with one of the most common 4th generation fighters in the world, a Mig-29, which might be equipped with the latest and greatest HMD and agile missile systems. Of course the F-22 is not going to get in that fight... It's fight or flight... Since it's completely Winchester, it's a Flight decision..., so it makes a break and begins it's "Flight", however the Mig-29 is capable of approx., 1294 kts, considerably more than the 950 kts limit in the DB. In CMANO, he probably will never get within weapon's parameters, but in RL it's quite possible this scenario could play out to a real intercept/merge, if the conditions are there.

Also, it's already been demonstrated that a capable 4th generation fighter such as the EuroFighter can actually beat an F-22 in a Furball, so a smart F-22 pilot is going to attempt Flight when Winchester and a capable 4th generation fighter is going to do all he can to effect a merge, afterburner max speed may indeed come into the equation.

see: http://www.wired.com/2012/07/f-22-germans/


Interesting read but most of this is speculations Detailed information would help tons. Are there any RL examples of such high-speed intercepts taking place?

Thank you!

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RE: I can't bring myself to watch this - 10/8/2014 8:56:05 PM   
Gandalf


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From: Jefferson City, MO
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quote:

ORIGINAL: emsoy

There is a range issue though. The R-29-300 engine is credited with 12501kg static thrust at sea level and a SFC of 2.0. Adjusting for mach speed and altitude at 1350kt and 36000ft, the aircraft will burn ca 255kg of fuel per minute. With 3970kg internal fuel and 640kg external that's roughly 18 minutes of max afterburner which won't take you very far. As such the MiG-23 was not very well suited for the job of intercepting these bombers. In any case the B-58 Hustler left service in 1970 while production MiG-23s didn't enter service until 1973.

But all that is just theory. Do you have any sources that suggest the PVO trained to use Mach 2.35 intercept speeds? That's the data we're after.


Unfortunately NO, they may/may not train to use Mach 2.35, but in a Fight or Flight, or Must have Merge situation, do you really think they are going to hold back from their planes max speed capability? This is not about a dogfight at supersonic speeds, this is about attempted Merges, or Flight from the fight capabilities.

quote:

quote:


NO, it's just an excuse to justify a DB inaccuracy.


Okay, in that case could you please point to reliable sources?

Thanks


The web is full of sources, reliable or not is up for debate, BUT, as Herman pointed out in his rather disgruntled review, it is blatantly obvious that so many fighters CAPPED at the same max speed of 950 kts could not be based on reliable sources either.

edit> Here's a smiley to convey I'm not trying to be personal in any way, just trying to get you guys to see the irrationality of your 950 kt speed cap.

< Message edited by Gandalf -- 10/8/2014 9:59:52 PM >

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RE: I can't bring myself to watch this - 10/8/2014 9:51:53 PM   
mikmykWS

 

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quote:


quote:

ORIGINAL: Gandalf


quote:

ORIGINAL: mikmyk

Debate is fine but you're about one more personal attack from a ban.

Mike


My RL name is Mike, so I'm assuming this is directed towards me?...

I'm sorry? Explain to me where there might be a personal attack in my debate remarks above?

There was a final remark regarding the game design excuse to justify a DB inaccuracy. This is my own personal opinion about this design decision not directed at anyone in particular. The wording of emsoy's Falcon 4.0 argument is almost a direct quote from the Mega FAQ to which I'm responding.



Good name. Hi Mike!

From your post above

quote:

That is just plain lazy design.

quote:

NO, it's just an excuse to justify a DB inaccuracy.


So not only are we lazy but we make excuses about it.

quote:

For the sake of my honest attempt at real debate...

Let's take the 950 DB issue and apply it to modern day scenarios. The F-22 just made it's official debute (sp?). In game it's limited to 1000 kts (it's approx. supercruise speed). It was introduced in Syria... Now granted this plane is a 5th generation air to air fighter, but let's suppose it's in a situation where it is totally Winchester and knows it's meeting up with one of the most common 4th generation fighters in the world, a Mig-29, which might be equipped with the latest and greatest HMD and agile missile systems. Of course the F-22 is not going to get in that fight... It's fight or flight... Since it's completely Winchester, it's a Flight decision..., so it makes a break and begins it's "Flight", however the Mig-29 is capable of approx., 1294 kts, considerably more than the 950 kts limit in the DB. In CMANO, he probably will never get within weapon's parameters, but in RL it's quite possible this scenario could play out to a real intercept/merge, if the conditions are there.


Also, it's already been demonstrated that a capable 4th generation fighter such as the EuroFighter can actually beat an F-22 in a Furball, so a smart F-22 pilot is going to attempt Flight when Winchester and a capable 4th generation fighter is going to do all he can to effect a merge, afterburner max speed may indeed come into the equation.

see: http://www.wired.com/2012/07/f-22-germans/


Thanks I think we definitely appreciate your input on this.

We do have this game model in place for many good reasons and it is not inaccurate mostly because the goal isn't to match the high speed but to make the aircraft speed model work within the context of modern air operations. As Ragnar mention this often means finding the top of the curve and not the fringes or edge cases. I do think though its fair to say that we do look at different cases and do address them (Mig-25 etc).

So that being said post some info and we'll take a look.

Thanks!

Mike

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RE: I can't bring myself to watch this - 10/8/2014 11:51:49 PM   
Gandalf


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quote:

ORIGINAL: mikmyk
<snip>

We do have this game model in place for many good reasons and it is not inaccurate mostly because the goal isn't to match the high speed but to make the aircraft speed model work within the context of modern air operations. As Ragnar mention this often means finding the top of the curve and not the fringes or edge cases. I do think though its fair to say that we do look at different cases and do address them (Mig-25 etc).

So that being said post some info and we'll take a look.

Thanks!

Mike


Sorry, With all due respect, supposedly your game is designed for users to put together "What if?" scenarios, using a DB that is suppose to reflect real world Platform/Sensors/Weapons capabilities. If the example I put forth above regarding F-22s and Mig-29s didn't convince you of the irrationality of the 950 kt limit for a "What if?" game of this sort, there is no info available that will change your opinion of this same design irrationality.

With that, we will just have to agree to disagree and let the rest of your user community decide whether the 950 kt limit is rational design and the design reasoning justified or not.

(in reply to mikmykWS)
Post #: 24
RE: I can't bring myself to watch this - 10/8/2014 11:57:08 PM   
mikmykWS

 

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quote:

ORIGINAL: Gandalf


quote:

ORIGINAL: mikmyk
<snip>

We do have this game model in place for many good reasons and it is not inaccurate mostly because the goal isn't to match the high speed but to make the aircraft speed model work within the context of modern air operations. As Ragnar mention this often means finding the top of the curve and not the fringes or edge cases. I do think though its fair to say that we do look at different cases and do address them (Mig-25 etc).

So that being said post some info and we'll take a look.

Thanks!

Mike


Sorry, With all due respect, supposedly your game is designed for users to put together "What if?" scenarios, using a DB that is suppose to reflect real world Platform/Sensors/Weapons capabilities. If the example I put forth above regarding F-22s and Mig-29s didn't convince you of the irrationality of the 950 kt limit for a "What if?" game of this sort, there is no info available that will change your opinion of this same design irrationality.

With that, we will just have to agree to disagree and let the rest of your user community decide whether the 950 kt limit is rational design and the design reasoning justified or not.


Sure no problem. If it starts to be an issue we think more than a few care about we'll definitely look into it. As we mentioned if you can dig up some sources etc. we're more than happy to look into it.

Thanks!

Mike


< Message edited by mikmyk -- 10/9/2014 1:01:26 AM >


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RE: I can't bring myself to watch this - 10/9/2014 6:16:56 AM   
ComDev

 

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quote:

ORIGINAL: Gandalf

The web is full of sources, reliable or not is up for debate, BUT, as Herman pointed out in his rather disgruntled review, it is blatantly obvious that so many fighters CAPPED at the same max speed of 950 kts could not be based on reliable sources either.

edit> Here's a smiley to convey I'm not trying to be personal in any way, just trying to get you guys to see the irrationality of your 950 kt speed cap.


Understood, but according to various sources out there, Mach 1.5 - 1.6 is the fastest a fighter jet will go in combat. Hence the cap. Short-range ground/deck-launched intercepts are typically flown at Mach 1.6, and fighters accelerate to around Mach 1.5 to fire medium/long-range AAMs. I have not been able to find any reliable information that F-15s or MiG-23s go much faster than this.

If you can link to sources that say Soviet fighters were training their crews to operate at higher speeds, or even carried out such high-speed intercepts in real life, that would be great!

Thank you

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Post #: 26
RE: I can't bring myself to watch this - 10/9/2014 12:05:05 PM   
jdkbph


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Ragnar,

I'm sure you're absolutely correct about normal operational use and parameters. We've had a similar discussion before with regard to the max range of the Iowa main guns... and I think the same argument applies here. The problem that I, and apparently others as well, have with this rationale is that it does create some uncomfortable and obviously artificial restrictions based on how you think these weapons systems should be used. This is a WHAT IF game, as the previous poster pointed out... I don't think we should just look at what is or what was (as far as we know... a lot of the stuff you're modeling is still classified) as the sole criteria for what could be because (fortunately) many of the systems you're modeling have not been used in (all) the ways they were designed to be used.

Would it not be better (and easier for you ) to just plug in the specs as we understand or believe them to be (a different concept entirely... I'm right with you on the approach you're taking there) and introduce appropriate penalties for these types of things (eg, low chance to hit when firing at targets beyond operationally practical ranges, or possibly scoring modifiers applied against operational losses) in order to naturally dissuade a player or the AI from doing these things rather than manipulating the DB to flat out prevent it? That would allow for edge of the envelope type stuff when there is a compelling reason to do so, and remove the obviously artificial constraints are are, after all, based on nothing but an opinion... a projection really... of what might have been, or what might yet be.

.02

JD

< Message edited by jdkbph -- 10/9/2014 1:08:35 PM >

(in reply to ComDev)
Post #: 27
RE: I can't bring myself to watch this - 10/9/2014 3:25:19 PM   
Jorgen_CAB

 

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These things are not as much classified as they are rare occasions I would say...

In real life there is more than the engine on a plane that limit its practical speed and I would probably say that a plane that is empty of all its ordnance could fly faster without fear of something happening.

In real life you don't follow a fighter that go on afterburners and run away, that is usually pointless no matter what your speed is... unless you are up against an ancient plane. It does not matter of one plane go at Mach 2 or 2.3.

The only planes that I see as a possibility to go faster in combat are planes with internal weapons, but then you must model this when they use external weapon load outs.

There is also the fact that someone running away is more likely able to press his aircraft and so can theoretically outrun anyone. In the game this is very well balanced with the fact that most planes are caped at one velocity, does not really matter what. You can't close from behind no matter what, it is realistic in practical terms.

Then, there also are many sources that show that 1.6 is sort of a standard, so why not use it. Perhaps just make new 5th generation slightly quicker.

< Message edited by Jorgen_CAB -- 10/9/2014 6:25:03 PM >

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Post #: 28
RE: I can't bring myself to watch this - 10/9/2014 5:04:52 PM   
ComDev

 

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Thanks for your input JD

Opening up for max theoretical performance / speed envelopes will easily unbalance the sim and for instance it would be possible for MiG-23s at 1350kt to regularly outrun AIM-9s at 1450kt etc. This happened in the original Harpoon2/3 game and was one of the first things I changed when I started building a database and scenarios for it. Since the simple physics model allowed instant acceleration and instant turns, outrunning short-range missiles was easy. Although Command rectifies this I'm still skeptical about opening performance envelopes beyond what is deemed operationally feasible, as it will easily result in weird simulation outcomes.

As for the Iowa surface vs land range thingie, this is on my to-do list and will be addressed when Im back from the break. The fix will involve database schema changes so is a bit of work.


< Message edited by emsoy -- 10/9/2014 6:11:26 PM >


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RE: I can't bring myself to watch this - 10/9/2014 6:23:31 PM   
warshipbuilder


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I think what we have here is a situation, where if creating a scenario prior to 2014 you pretty much have to be locked in to what is/was historically correct. BUT if you are doing a scenario based on weapons systems forecast to be in play in 2020, the gloves are off. You should be able to do what you want as we have no idea what the command doctrine of the future and/or equipment performance is going to be.

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