Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Close Combat Panthers in the Fog Data Workbook

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> RE: Close Combat Panthers in the Fog Data Workbook Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Close Combat Panthers in the Fog Data Workbook - 4/15/2014 12:33:48 PM   
DAK_Legion

 

Posts: 88
Joined: 11/28/2008
Status: offline
A great notice steve;)

THANKS!

(in reply to SteveMcClaire)
Post #: 31
RE: Close Combat Panthers in the Fog Data Workbook - 4/29/2014 10:45:02 AM   
demol

 

Posts: 8
Joined: 2/11/2011
Status: offline
What should I edit to directly change amount of onmap units in battlegroups?

(in reply to DAK_Legion)
Post #: 32
RE: Close Combat Panthers in the Fog Data Workbook - 4/29/2014 6:32:06 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
You can edit the Force Pools to add more companies to every battlegroup, and this will increase the number of unit slots they have available. The maximum number of units is still going to be 21, however.

Steve

(in reply to demol)
Post #: 33
RE: Close Combat Panthers in the Fog Data Workbook - 5/14/2014 10:15:48 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
What are the headers for the various parts of the soldier sprite that can be colored?

I lost my notes and forgot which code corresponds to what. The workbook doesn't have them either.

Can anyone help?

_____________________________

Hard-core Spectre

(in reply to SteveMcClaire)
Post #: 34
RE: Close Combat Panthers in the Fog Data Workbook - 5/15/2014 4:22:54 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Hi Kanov,

I assume you mean the data columns in uniforms.txt? They are:

Unused, Jacket, Pants, Helmet, Belt, Boots, Weapon, Unused

The "Unused" entries are still in there due to the sprite pixel colors, which are mapped with 'Jacket' in the second slot rather than the first, and to round it out to 8 slots total. To get rid of them we'd need to re-do every soldier sprite.

Steve

(in reply to Kanov)
Post #: 35
RE: Close Combat Panthers in the Fog Data Workbook - 5/15/2014 5:33:27 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Yes that's the info I was looking for thanks Steve.

_____________________________

Hard-core Spectre

(in reply to SteveMcClaire)
Post #: 36
RE: Close Combat Panthers in the Fog Data Workbook - 5/27/2014 11:44:41 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Hi,

Any chance to use a comment char in the tab delimited files? like weapons, soldiers etc.

I ask for this because I want to add headers into the file itself, since I'm trying 3rd party programs to read CSV files to make modding easier but they don't have headers. Using the # at the top of the file crashes the game.

Thanks.

_____________________________

Hard-core Spectre

(in reply to SteveMcClaire)
Post #: 37
RE: Close Combat Panthers in the Fog Data Workbook - 5/28/2014 6:52:31 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The old-style data files (elements, weapons, vehicles, soldiers, teams, bgroups, and fpools) do not support the # comment character. Sorry.

You can put comments (or whatever you want) at the END of these files though as the code stops reading the file after the indicated number of entries.

Steve


(in reply to Kanov)
Post #: 38
RE: Close Combat Panthers in the Fog Data Workbook - 5/28/2014 10:07:43 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Yes I figured I could put comments at the end of the file. I sent a message to a programmer of one of those editors to see if he could implement the reading of the last line of a csv file as header. Yes I ask for many things but I do not know how to program!

Meanwhile I'm using Qclone as I find it easier and more friendly than modding in excel. The bad thing is that the name of the file supported are hardcoded and you have to rename some of the files to make it work.

If you want the modified cc3.ini for qclone to work with Pitf and some instructions go to http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10485. Still testing so if you encounter a problem please let me know.

_____________________________

Hard-core Spectre

(in reply to SteveMcClaire)
Post #: 39
RE: Close Combat Panthers in the Fog Data Workbook - 5/29/2014 6:53:21 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
QClone is a handy little program, though I haven't used it in ages. From what I remember it is pretty flexible, allowing you to define the number and names of all the columns. So it should be fine for that.

Steve

(in reply to Kanov)
Post #: 40
RE: Close Combat Panthers in the Fog Data Workbook - 10/11/2014 7:45:50 AM   
triarius


Posts: 37
Joined: 6/29/2008
From: Belgium
Status: offline
For a set of Excel spreadsheets that will allow you to edit the Fpools and UnitStructure text files,
please refer to the corresponding post in the mods and scenarios section of the Gateway to Caen forum.

_____________________________


(in reply to SteveMcClaire)
Post #: 41
RE: Close Combat Panthers in the Fog Data Workbook - 10/20/2014 1:57:05 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Thank-You very much for the workbooks.

At first glance it does however look very complicated to me.

(in reply to triarius)
Post #: 42
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> RE: Close Combat Panthers in the Fog Data Workbook Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469