zoommooz11
Posts: 51
Joined: 9/23/2014 Status: offline
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quote:
ORIGINAL: inyasha23 quote:
ORIGINAL: zoommooz11 999, and I also go into the tech tree and manually make all of the top tier techs more expensive. can you please explain how this is done, im using the externd AI improvement mod The 999 setting at the start is only a multiplier, all tech costs are set in the research.txt file. Open this with notepad and you will see all the info about a tech, including its tier, the thing that effects tech cost. PROJECT ;11, Beam Superflow, 7, 4, 0, 19, 0, 80.0, COMPONENT IMPROVEMENTS ;3, 7, 32, 560, 28, 470, 4, 1400, 0, PARENTS ;10, N As and example, the above tech a tier 7 (first number after the name) tech meaning that is cost should be: (note- each tier level doubles the cost) 64 X 999 = 64,000 with the 64 coming from the tier, and the 999 coming from our starting setting. Now, you can also override this, and set the cost too whatever you like. See in the above tech example the numbers 80.0 ? This was originally zero in my game, but I changed it to 80, so the tech cost is now 80 X 999 = 80,000. Note, my changes are made inside another mod, if the ai mod does not change the research.txt, then you will have to mod the base files. Make sure you backup first.
< Message edited by zoommooz11 -- 10/19/2014 10:03:32 PM >
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