Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Preliminary Open Beta Patch 1.6.0 Changelog notes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Preliminary Open Beta Patch 1.6.0 Changelog notes Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Preliminary Open Beta Patch 1.6.0 Changelog notes - 10/12/2014 7:20:52 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
Hi guys,

We already found some annoying bugs in the 1.6.0 Open Beta patch that can be potential game killers, so we currently already fixing those and preparing a new 1.6.1 Open Beta.

We move as fast as we can, I will keep you posted when the new Open Beta patch is life.


Side note:

Undo Move or Swap (only allowed if no FOW previous was uncovered!) is the Backspace hotkey.



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.




< Message edited by Lord Zimoa -- 10/30/2014 9:30:57 AM >


_____________________________

Post #: 1
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 8:02:39 AM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
It sounds as though it will be a big improvement.

_____________________________

Richard

(in reply to Lord Zimoa)
Post #: 2
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 11:36:56 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Thanks for listening - particularly on the air units but also the naval. I look forward to testing this.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Cataphract88)
Post #: 3
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 6:25:42 PM   
amtrick

 

Posts: 82
Joined: 12/30/2013
From: United States
Status: offline
List looks good, looking forward to it. Couple of things that I hope to see in the next patch would be human control of convoy movements and some kind of intelligence feature that lets you see how the opposition countries' National Morale is doing. But overall I am pleased to see the degree of dedication shown by "management" to listening and responding to the customers' voice. And thanks again especially to Kirk for all his efforts.

_____________________________

RickD

(in reply to warspite1)
Post #: 4
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 6:40:58 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/26/2018 6:12:28 AM >

(in reply to amtrick)
Post #: 5
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 9:05:21 PM   
suprass81

 

Posts: 234
Joined: 4/23/2013
Status: offline
That's what I'm waiting for! If it will work as it sounds than this game will be the BEST ONE again!

(in reply to chemkid)
Post #: 6
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/12/2014 9:59:57 PM   
WingedIncubus


Posts: 512
Joined: 10/3/2007
Status: offline
And there was much rejoicing.

(in reply to suprass81)
Post #: 7
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/13/2014 8:31:57 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.

_____________________________

Make it so!

(in reply to WingedIncubus)
Post #: 8
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/14/2014 4:59:21 AM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
quote:

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

Hello Kirk!

IIRC the above are on the map when a scenario starts, is that still true? If so, does it vary from scenario to scenario, if so in what way? Also newly built BBs, will they be called Battleships or dreadnaughts?? CA has been the ID for cruisers, what will be the ID for armored cruisers and dreadnaughts? Will the NATO symbols be different?

Have to admit: that is a great list of changes, some of which takes the guess work out of how the game is played, GOOD JOB!

From across the pond, Bob

(in reply to kirk23)
Post #: 9
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/14/2014 9:37:19 AM   
Housies

 

Posts: 55
Joined: 3/4/2014
Status: offline
Great news, like the changes a lot.

I volunteer for test playing whatever scenario or side you want me to test.

(in reply to Lord Zimoa)
Post #: 10
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/14/2014 9:46:09 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline

quote:

ORIGINAL: kirk23

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.



great news looking forward to it

(in reply to kirk23)
Post #: 11
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/15/2014 11:42:56 AM   
Kado


Posts: 30
Joined: 5/1/2014
From: Czech Republic
Status: offline
Great news, can't wait! I also agree that it would be good to know how approximately is your opponent doing morale-wise.

(in reply to zakblood)
Post #: 12
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/15/2014 5:48:46 PM   
aesopo

 

Posts: 24
Joined: 3/8/2008
Status: offline
Great news. It would be even better if experience was finally included as it should be. Losing manpower/armies should also have a detrimental effect on national morale. Appreciate the efforts of the team.

(in reply to Kado)
Post #: 13
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/15/2014 7:45:07 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
May I suggest another historical name change :

- rename 'Garrison' units to 'Reserve' or 'Reserve Infantry'. In the OOB, these units are in fact Infantry Corps (although they are composed of soldiers in their 30s or more), not static troops. They are made up of, for example, Landwehr Divisionen (GE) or Divisions de Réserve (FR).

- rename 'Small Garrison' units to 'Garrison'.


< Message edited by Kelblau -- 10/15/2014 8:49:11 PM >

(in reply to aesopo)
Post #: 14
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/15/2014 9:45:33 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Looking forward to 1.6 and agree with what Kelblau said above.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Kel)
Post #: 15
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/16/2014 4:45:01 AM   
amtrick

 

Posts: 82
Joined: 12/30/2013
From: United States
Status: offline
I seem to recall that some problems that caused the AI to loop through its thinking/movement/combat process were supposed to be addressed in this patch, also. Didn't see that mentioned in the Changelog. Is my memory faulty on this point?

_____________________________

RickD

(in reply to Lord Zimoa)
Post #: 16
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/17/2014 7:59:27 PM   
nikolasjohn

 

Posts: 13
Joined: 7/18/2014
Status: offline
For the love of good, give us the patch in whatever is its current state of testing. Do it NOW. Let us do the beta testing. Kirk is not to blame for the delay, of course. I think most of us have delayed starting any new games until 1.60 comes up and been checking each day. We are getting tired of this.
I'm sure it will be great fun again with 1.60.

(in reply to amtrick)
Post #: 17
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/18/2014 6:48:57 AM   
suprass81

 

Posts: 234
Joined: 4/23/2013
Status: offline
You are right nikolasjohn! I'm waiting to start new MP game from the first info about 1.6...

(in reply to nikolasjohn)
Post #: 18
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/20/2014 9:20:59 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I can only think the reason for the delay in releasing the patch,is down to the fact that Slitherine are over at the Essen SPIEL gamers convention in Germany.

Although I have been playing the patch for weeks,I'm anxiously waiting on the patch being made available,so that I can finally find out what you guys think about all the changes,that have been implemented to game play.

< Message edited by kirk23 -- 10/20/2014 10:24:16 AM >


_____________________________

Make it so!

(in reply to suprass81)
Post #: 19
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/20/2014 1:52:25 PM   
BYU 14

 

Posts: 67
Joined: 5/26/2006
Status: offline
I am sure it will greatly approve the game Kirk as your work has been amazing. Just a bit frustrating that there doesn't seem to be any urgency with Slitherine to get this out. Especially since TEAW is not really playable until it is patched due to the issues with entrenchment.

I am just waiting on one of the two games so I can start playing again and the game that patches first will probably get most of my attention.

(in reply to kirk23)
Post #: 20
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/20/2014 8:49:13 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Waiting is.

_____________________________

For every action, there is an equal and opposite malfunction

(in reply to BYU 14)
Post #: 21
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/21/2014 1:55:11 PM   
dogancan

 

Posts: 189
Joined: 9/25/2007
From: Ankara - Turkey
Status: offline

(in reply to Tomokatu)
Post #: 22
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/21/2014 2:08:17 PM   
amtrick

 

Posts: 82
Joined: 12/30/2013
From: United States
Status: offline
Yawn .... stretch. Where's the coffee? Is that patch out yet?

_____________________________

RickD

(in reply to dogancan)
Post #: 23
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/22/2014 11:25:35 PM   
Dorb


Posts: 371
Joined: 10/8/2013
From: Ohio
Status: offline
My PC is down, so grabbed the iPad version also and would like to see this version real soon.
soon.

(in reply to amtrick)
Post #: 24
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/23/2014 4:20:37 PM   
sjgold

 

Posts: 20
Joined: 10/30/2013
Status: offline
I feel like a Tom Petty song....

(in reply to Dorb)
Post #: 25
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/23/2014 9:18:06 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
I feel like a Billy Bragg song....

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to sjgold)
Post #: 26
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/24/2014 4:44:20 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Well as much as I want the game out, I'm happy to wait until it's ready. I've had enough buggy, rushed games that are ultimately a disappointment. Please take your time and get it right.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Wolfe1759)
Post #: 27
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/24/2014 4:35:34 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
According to Kirk's post above it has been ready for a few weeks but nobody has bothered to release it yet.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to warspite1)
Post #: 28
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/25/2014 12:49:38 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Strange.......

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Wolfe1759)
Post #: 29
RE: Preliminary Beta Patch 1.6.0 Changelog notes - 10/25/2014 5:30:25 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Me thinks: That Slitherine is pushing some other game about WW1, for there have been 3 or 4 similar era games recently in the offering out there.

(in reply to warspite1)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Preliminary Open Beta Patch 1.6.0 Changelog notes Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.359