Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ubercats Newb questions thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WIF School >> Ubercats Newb questions thread Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ubercats Newb questions thread - 10/26/2014 2:13:24 AM   
Ubercat

 

Posts: 100
Joined: 12/19/2007
From: Near Allentown, PA
Status: offline
One thing that doesn't seem to be described in the manual or tutorials AFAICT. Are built units tracked by location? IOW, if I want to build some Indian or Australian units for the CW, do I need the correct number of BP's stored in those countries?

I assume that construction is based on BP's, not factories. Factories are needed to create BP's, but that's the extent of their role, correct? What about NZ? If I want to build units down there, do I need to ship BP's down?

Thanks, guys!

_____________________________

"I’m not convinced that faith can move mountains, but I’ve seen what it can do to skyscrapers." -William H. Gascoyne
Post #: 1
RE: Ubercats Newb questions thread - 10/26/2014 2:51:54 AM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Short answer: no, you don't need build points stored in India, New Zealand, etc. to produce units of that nationality. Production is abstracted such that units of all nationalities controlled by any given major power are pooled together in the major power's force pools, and you draw units of any eligible nationality when producing units form the force pools.

So, for example, say as CW you have 1 regular (UK), 1 Canadian, 1 Indian, and 1 New Zealand motorized corps in your MOT force pools.

If during production you want to build 1 motorized corps, you have a 25% chance of drawing any one of those; the nationality is not pertinent.

_____________________________

~ Composer99

(in reply to Ubercat)
Post #: 2
RE: Ubercats Newb questions thread - 10/26/2014 3:02:36 AM   
Ubercat

 

Posts: 100
Joined: 12/19/2007
From: Near Allentown, PA
Status: offline

quote:

ORIGINAL: composer99
So, for example, say as CW you have 1 regular (UK), 1 Canadian, 1 Indian, and 1 New Zealand motorized corps in your MOT force pools.

If during production you want to build 1 motorized corps, you have a 25% chance of drawing any one of those; the nationality is not pertinent.


Does the drawn unit start in its own country? NZ to NZ, etc. Thanks again.

_____________________________

"I’m not convinced that faith can move mountains, but I’ve seen what it can do to skyscrapers." -William H. Gascoyne

(in reply to composer99)
Post #: 3
RE: Ubercats Newb questions thread - 10/26/2014 6:59:11 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yes, the unit must be placed in its own home country.

Only exception is that one convoy point per turn can be placed in either a Commonwealth home country other than United Kingdom or an
aligned (not conquered) minor country.

< Message edited by Orm -- 10/26/2014 7:59:56 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Ubercat)
Post #: 4
RE: Ubercats Newb questions thread - 10/27/2014 2:18:06 AM   
Ur_Vile_WEdge

 

Posts: 585
Joined: 6/28/2005
Status: offline
There's an optional rule in Factories in Flames that lets you separate the various CW home nation force pools, production, and gearing limits, but of course, MWiF doesn't have Factories in Flames.

(in reply to Orm)
Post #: 5
RE: Ubercats Newb questions thread - 10/28/2014 5:27:06 PM   
Ubercat

 

Posts: 100
Joined: 12/19/2007
From: Near Allentown, PA
Status: offline
I bought the game shortly after release and of course dove right in. I seem to remember using some default way of setting up the CW convoys but now cant find it in the forum. I don't remember if it was a file to load, or just a list of seaboxes and amounts to place in them. I drifted away from the game for awhile until the latest patch lured me back. Now I'm setting up the CW and having a devil of a time getting all the resources I want back to the UK.

Can anyone direct me to the CW helper, whatever form it took?

_____________________________

"I’m not convinced that faith can move mountains, but I’ve seen what it can do to skyscrapers." -William H. Gascoyne

(in reply to Ur_Vile_WEdge)
Post #: 6
RE: Ubercats Newb questions thread - 10/30/2014 12:50:34 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Ubercat

I bought the game shortly after release and of course dove right in. I seem to remember using some default way of setting up the CW convoys but now cant find it in the forum. I don't remember if it was a file to load, or just a list of seaboxes and amounts to place in them. I drifted away from the game for awhile until the latest patch lured me back. Now I'm setting up the CW and having a devil of a time getting all the resources I want back to the UK.

Can anyone direct me to the CW helper, whatever form it took?

On the Setup Tray there is a button for Restoring Saved Setups. That will bring up a list of Saved Setups. Choose the one for the major power you are setting up and the convoys should be placed on the map.

Also, see the 14th Training Video which gives some advice about setting up convoys for the Commonwealth - if you want to "roll your own". Once you have the convoys positioned where you like them to be, Save the Setup (using either the setup Tray button or the drop down File menu item).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Ubercat)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WIF School >> Ubercats Newb questions thread Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703