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A Couple questions - 10/26/2014 3:11:21 PM   
jkile

 

Posts: 38
Joined: 8/6/2011
Status: offline
I don't know if this site is monitored much; but I have a couple of questions!!!

1). Depots> what do they do??? I mean are they just to furnish supply when in a campaign in enemy territory????

2). Reinforcements> I mean the rebuilding of strength of units after battles?? the manual says it's done automatically,
but it seemingly is taking a long time; It's been more than a year since last battles, and only a very small percentage
have been built back up to full strength(maybe 20%). Do you have to put units/armies in home territory(not protectorates) to reinforce???

3). What does it mean when program asks if you want to be an "empire"?? Any bennifit??

4). Which table is more accurrate in costs of units; the one in manual mentions only "money&labor" for any one unit, but appendix mentions horses, iron, ect.,ect. for different units.

5). Lastly, is there a website that is dedicated to Napoleonic games, like Civfanatics or TW Center??


thanks,

jmk

< Message edited by jmkile -- 10/26/2014 6:07:30 PM >
Post #: 1
RE: A Couple questions - 11/2/2014 4:24:09 AM   
jadthegrey

 

Posts: 3
Joined: 12/9/2007
Status: offline
These are all in the manual(s) provide:

1. Depots - a. it supplies units anywhere otherwise the units need to forage (even at home). In winter, you can start losing a lot of troops if they are stacked in the same area. b. It allows reinforcements to reach unit that are not at home. c. It provide supply caissons to detailed battles (if chosen).

2. Reinforcement - a. as stated earlier, depots increase the chance of reinforcements. b. Being inside the borders of your home country
c. If you reduce war readiness, your reinforcements may not get to your troops (if you are not ready for war, why have any troops)
d. your draft age and size may the issue, increase the draft range and increase draft size (will increase incrementally).

3. Empire gives you lots of advantages - better morale (+.5), increase of glory that you are an empire (+2 a turn. glory is how we win; but losing empire status costs you 24 glory - which also means that other countries may target you with DOWs before you get too far ahead in glory); +1 diplomatic action (people listen to Empires better than ordinary countries), extra points when empire wins wars against other countries; Flag gains an imperial symbol (totally decorative), increase national morale (+25)

4. depends on what you choose - if simple economy the simple one works most of the time if you choose advanced economy, then the horses and others are included.

5. Sorry I don't know if there is. If u find one for this and other games, please inform me.

jadthegrey@yahoo.com

(in reply to jkile)
Post #: 2
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