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RE: Burma Bungle! - 11/1/2014 12:42:25 AM   
Lowpe


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quote:

ORIGINAL: mind_messing
I've became quite an expert at this.

Moving the squadron to a CS will cause it to change to the "Independent" command. Resize to 20, offload and upgrade to Irving.

If you really want to break the game, you can do it with pretty much any squadron using carrier aircraft or floatplanes. I've had a bunch of excess 24 sized floatplane squadrons training IJN pilots since the start of the war, as well as monster 81 and 72 sized units training fighter, dive bomber and torpedo bomber pilots.


I inherited three or four monster groups. One size 91. Don't ask me how? I kind of think it is a borderline exploit and disbanded one of the squadrons (then I saw how much it cost to rebuild the unit!). So I still have a few of them...I think they could really throw off combat results early on...not so much at the end of the war and the large squadron size groups then.

The trade off is the cost in supplies and HI too, plus the drain on pilots.

I never played with this particular strategy against the AI...even with the Hermes starting air groups. How prevalent is it on the Allied side?


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RE: Burma Bungle! - 11/1/2014 11:38:16 AM   
Lowpe


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No turn, my mistake as I sent the wrong turn last night. You have done it too...admit it!

Well, I am trying to devise strategies where I can hit the Allies on the periphery without using too much fuel. I am currently not looking for a decisive battle, rather a constant bleed. I need a strong IJN to act as force in being to slow down the Allied offensives.

There is too much at risk for a big carrier clash...so I hope to only use my carriers in an overwhelming force situation or on the edges or simply showing them to distract the Allies. That means land based air must step up their game a notch. This is a complete reversal of strategy from when I took over the game, where the Navy was used very hard to make up for the complete failure of land based air. Poor pilots, obsolete frames then.

I need time...time to ship resources from SRA to China. Time to better develop pilots and better planes. Time to get to the uber end war fighters.

However, the Allies are going to be super aggressive as always...and that is my only hope.


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Post #: 2492
RE: Burma Bungle! - 11/1/2014 12:15:01 PM   
Lowpe


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It is almost July, of 1943 and I have now over 3.2 million supply in the HI, and just a hair under 5 million total. My goal was 6 million, but I think it may be worthwhile to try and get more if the Allies let me.

I have added over 300K in the last month. My next turn I will adopt some more stringent supply savings and see if I can't grow that number by 10% or more.

Right now Burma is being supplied from Palembang; while China is on their own. The HI does ship to the Islands.

I continue to believe this is the most important economic hurdle.

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Post #: 2493
RE: Burma Bungle! - 11/1/2014 1:36:39 PM   
Lowpe


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More on supply:

Here is Obvert vs Jocke status at July 1, 1943. Now it is dangerous to compare your levels to another game. In this struggle, Obvert trashed Joc's carriers early and often,and even despite the great carrier destruction that Obvert wrought early on, the Allies were in the Marianas in mid 44. I fear I won't be as good.

It is amazing to see in Obvert's AAR the supply drain away in 45. Huge air battles, stunning progress in Indochina and China, massive losses, bombing and then even more bombing.

Still, it was a narrow run thing. Obvert came late to NF strategy: They HR'ed it away till 44, and Obvert hadn't planned accordingly coming very late to Nick, and the realization that NF is a numbers game: get as many possible squadrons flying as soon as possible, stuff your 3 industrial centers on the HI with as much AA as is humanely possible.

So how do I stack up against the gold standard: positive on resources, oil, and supplies, negative on fuel and HI. Manpower, who cares.










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RE: Burma Bungle! - 11/1/2014 2:53:45 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing
I've became quite an expert at this.

Moving the squadron to a CS will cause it to change to the "Independent" command. Resize to 20, offload and upgrade to Irving.

If you really want to break the game, you can do it with pretty much any squadron using carrier aircraft or floatplanes. I've had a bunch of excess 24 sized floatplane squadrons training IJN pilots since the start of the war, as well as monster 81 and 72 sized units training fighter, dive bomber and torpedo bomber pilots.


I inherited three or four monster groups. One size 91. Don't ask me how? I kind of think it is a borderline exploit and disbanded one of the squadrons (then I saw how much it cost to rebuild the unit!). So I still have a few of them...I think they could really throw off combat results early on...not so much at the end of the war and the large squadron size groups then.

The trade off is the cost in supplies and HI too, plus the drain on pilots.

I never played with this particular strategy against the AI...even with the Hermes starting air groups. How prevalent is it on the Allied side?




Not very. Most squadrons resize multiple times, with the final resize being in 1944 or 1945. So the opportunity for large groups is almost nonexistent.

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Post #: 2495
RE: Burma Bungle! - 11/1/2014 3:24:44 PM   
ny59giants


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Supplies - I think an Allied player should try to use ground bombardment attacks when possible just to burn up Japanese supplies. It may not be much, but every little bit will help in the long term. I had a few stacks on the Burma/Thailand border that are doing so just for this purpose.

In Obvert vs Jocke they played with no stacking limits some of their ground battles really ate up supplies. Another was once the war got to China, Japan probably had to see their supply situation get worse.

_____________________________


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RE: Burma Bungle! - 11/1/2014 3:48:24 PM   
Lowpe


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Ok, you guys can talk all you want about destroying Japan's supplies, but only in this AAR!

We have no stacking limit in this game, and I can see the supply burn that is Burma currently. I have been moving slowly in China in an effort to conserve supplies, but have a huge battle coming up in a few days (5000AV on Japans side) I hope I can get to where I want to go before the Allies open up the Burma road.


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RE: Burma Bungle! - 11/1/2014 4:02:45 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna
Not very. Most squadrons resize multiple times, with the final resize being in 1944 or 1945. So the opportunity for large groups is almost nonexistent.


Can't you bounce them on a carrier and manually increase the size? I seem to recall that being an option with a least the British and the Hermes early on.

I wonder if m-m attack on you, that nailed the Wasp was one supersized torpedo group and that was allowed it to get thru your CAP. Just don't know what to think of the strategy, as is seems very powerful for Japan, but is it an exploit? Seems that way to me.


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RE: Burma Bungle! - 11/1/2014 4:30:44 PM   
mind_messing

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
Not very. Most squadrons resize multiple times, with the final resize being in 1944 or 1945. So the opportunity for large groups is almost nonexistent.


Can't you bounce them on a carrier and manually increase the size? I seem to recall that being an option with a least the British and the Hermes early on.

I wonder if m-m attack on you, that nailed the Wasp was one supersized torpedo group and that was allowed it to get thru your CAP. Just don't know what to think of the strategy, as is seems very powerful for Japan, but is it an exploit? Seems that way to me.




The Kates that nailed Wasp were from a size 81 super-group.

To be quite honest, it probably is an "exploit" (if, indeed, you can really call it that), but there's no other solution to beating the Allied CAP wall with LBA. With the attackers co-ordination penalties, CAP can destroy strikes peicemeal. Then there's the wonky escort/bomber allocation - don't you just hate seeing 100 fighters escorting 10 bombers, while 50 bombers get 10 fighters as escort?

As for of resizing is an "exploit" or not, the devs added it to the game. I'm probably just the first person to tale it to the extreme and write an AAR about it.

I will grant that it's not "fair", but it's not "fair" that the Allies get vastly superior troops, ships and planes as the war progresses. What are some over-sized Japanese squadrons compared to the hoards of Fletchers and B-29's?

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RE: Burma Bungle! - 11/1/2014 4:41:02 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
Not very. Most squadrons resize multiple times, with the final resize being in 1944 or 1945. So the opportunity for large groups is almost nonexistent.


Can't you bounce them on a carrier and manually increase the size? I seem to recall that being an option with a least the British and the Hermes early on.

I wonder if m-m attack on you, that nailed the Wasp was one supersized torpedo group and that was allowed it to get thru your CAP. Just don't know what to think of the strategy, as is seems very powerful for Japan, but is it an exploit? Seems that way to me.




I think it was one TB group, yes. The Ominato KuT-1. I haven't looked yet to see if that's a resizable group. I think it is. I also think he was desperate for planes, and started these on their way from a different location (Japan, maybe?) as they arrived almost a week later, and 74 planes flew. If he left 7 behind along the way from damaged landings over several hops... it stacks up.

Keep in mind that airfields still have stacking limits, and these groups require outsized portions of AvSupp and supply (making level 8 airfields for Japan all that much more important).

As for the USN/USMC groups... no, not really. You can resize the RN units, but you also have a much smaller pool of planes to pull from. Just forget about resizing the stringbag units, you'll never have enough planes to fill even one of them up. The Martlet units - sure, go ahead. I've resized a couple, but still checked on my total supply of airframes to see how many I could do. And then there are losses to take into account.

I resized some Fulmar units for their cameras, as you get plenty of those airframes, and then you realize that you can't split the units up into thirds, so....

A lot of the USN/USMC groups have hardcoded resizes running through sometime in 1944, which means you can't supersize them until after that.

< Message edited by Lokasenna -- 11/1/2014 5:42:44 PM >

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RE: Burma Bungle! - 11/1/2014 4:46:02 PM   
Lowpe


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m-m,

You make perfect sense, and there is a tradeoff in supply consumption, plus HI, plus more pilot draw. In 45, I am not sure it makes a difference.

I think I have a size 45 Betty bomber group...that is my large unit strike force. I do have several uber size units: a Val, a Claude, and maybe a Kate. I broke the bombers down into splinters and the Claude is training. Can you imagine the damage I could do with a size 91 sweep with Georges. The mind boggles.

As always it is probably something left for dialog between players.

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RE: Burma Bungle! - 11/1/2014 4:57:16 PM   
mind_messing

 

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quote:

As always it is probably something left for dialog between players.


Well, that's it. Lokasenna wanted no HR's, so I had a free card to run wild and create monster 81 sized groups, and he's free to slaughter them at night by 4Es flying at 2000ft.

It's the circle of life.

I do want to know, however, how one manages to create a 91 sized airgroup. They'd be pretty handy for training units...

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RE: Burma Bungle! - 11/1/2014 5:14:06 PM   
Lowpe


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quote:

ORIGINAL: mind_messing
I do want to know, however, how one manages to create a 91 sized airgroup. They'd be pretty handy for training units...


Nobody knows. I posted it in the first couple pages of the AAR to cries of wonder and disbelief.

I think at that point the entire Squadron, all 91, were loaded on a xak near Cam Ranh Bay. Maybe one PB for escort? Can't really remember, but I do know I was nervous.





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RE: Burma Bungle! - 11/1/2014 7:16:21 PM   
Lowpe


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Redemption: I sent the proper file; the Allies changed their download directory and was looking in the old directory. Feels good not to screw up...I save most of them for the game anyhow.

June 22, 1943

After 100 clicks, the night bombing at Moulmein is over. I evacuated all planes last turn, except 10 KAI Dinahs. They fight well, but with so much radar there they actually end up closing with some bombers...I am pretty sure they managed to damage at least two bombers that were later brought down by flak. So I swap a couple of Dinahs for a couple of bombers and minimal damage to the airfield. Pretty reasonable I think.

DD catch a punish an American sub with one direct hit and 16 others; but then another gets a spread off at the Jintsu (all miss) and DD hit that sub 7 times (minor). All near Singers, the first in shallows the second in deep water.

IJA bombers hit the 1000 tanks in Mandalay and grab tactical surprise -- no CAP and no Flak. Of course the results aren't great. I sent Betties too, and they did worse.




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RE: Burma Bungle! - 11/1/2014 7:30:10 PM   
Lowpe


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Carrier bombers raid an airfield in the Marshalls, but then Roi is nailed all morning long with raids and sweeps. Nasty weather though, but the skies clear into the afternoon to overcast...




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RE: Burma Bungle! - 11/1/2014 7:42:05 PM   
Lowpe


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Bold as brass!

Enemy carriers in two task forces with 100+ fighters in each. One 4 ship ASW group, and one surface group with CA/DD. Mostly DD.




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RE: Burma Bungle! - 11/1/2014 7:47:26 PM   
Lowpe


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If I was the Allies, I don't think I would send my ships to prowl in the shallows at this point in the war...but that is just me. The third sub in 2 days in these waters.






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< Message edited by Lowpe -- 11/1/2014 8:50:19 PM >

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RE: Burma Bungle! - 11/1/2014 9:01:54 PM   
obvert


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quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
Not very. Most squadrons resize multiple times, with the final resize being in 1944 or 1945. So the opportunity for large groups is almost nonexistent.


Can't you bounce them on a carrier and manually increase the size? I seem to recall that being an option with a least the British and the Hermes early on.

I wonder if m-m attack on you, that nailed the Wasp was one supersized torpedo group and that was allowed it to get thru your CAP. Just don't know what to think of the strategy, as is seems very powerful for Japan, but is it an exploit? Seems that way to me.




The Kates that nailed Wasp were from a size 81 super-group.

To be quite honest, it probably is an "exploit" (if, indeed, you can really call it that), but there's no other solution to beating the Allied CAP wall with LBA. With the attackers co-ordination penalties, CAP can destroy strikes peicemeal. Then there's the wonky escort/bomber allocation - don't you just hate seeing 100 fighters escorting 10 bombers, while 50 bombers get 10 fighters as escort?

As for of resizing is an "exploit" or not, the devs added it to the game. I'm probably just the first person to tale it to the extreme and write an AAR about it.

I will grant that it's not "fair", but it's not "fair" that the Allies get vastly superior troops, ships and planes as the war progresses. What are some over-sized Japanese squadrons compared to the hoards of Fletchers and B-29's?


Obviously in a game with no HRs this is just fine. But ...

Think about this. In the endgame, with kamis, with planes like the Grace and Judy D4Y4 and escorting Sams, you will mash the Allied fleet into a pulp. There has to be a line, and with the ability to use RnD to get planes that never had an impact on the war into play in 44 or earlier, to use the overly generous PP system to but out ALL of the armor and heavy arty from Manchuria, to be able to accelerate Japanese CVs and combat ships into stages of the war that really matter, Japan is a LOT stronger than it ever could have been in the war. Fun, yes, but up to what point?

So where is the line in what will break the game? Well, make 10 of these groups with 81 planes, get Graces/Judys into them and Sams in 81 plane escort groups (although you may not even need escorts as some will get through any CAP with their speed) and see how far the Allies can advance.

_____________________________

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RE: Burma Bungle! - 11/1/2014 11:30:17 PM   
mind_messing

 

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quote:

ORIGINAL: obvert

Obviously in a game with no HRs this is just fine. But ...

Think about this. In the endgame, with kamis, with planes like the Grace and Judy D4Y4 and escorting Sams, you will mash the Allied fleet into a pulp. There has to be a line, and with the ability to use RnD to get planes that never had an impact on the war into play in 44 or earlier, to use the overly generous PP system to but out ALL of the armor and heavy arty from Manchuria, to be able to accelerate Japanese CVs and combat ships into stages of the war that really matter, Japan is a LOT stronger than it ever could have been in the war. Fun, yes, but up to what point?

So where is the line in what will break the game? Well, make 10 of these groups with 81 planes, get Graces/Judys into them and Sams in 81 plane escort groups (although you may not even need escorts as some will get through any CAP with their speed) and see how far the Allies can advance.


I think we may need to agree to disagree on this issue.

I'd counter and ask where's the fun when the Allies form a late-war CV deathstar with CAP aircraft numbering in the thousands and eat up fragmented Japanese strikes bit by bit? Or any number of 4E related moves that Japan struggles to counter.

Japan has a lot more flexibility than the Allies in terms of production, that's a given, but the quantity and quality factors are both firmly in the Allied sphere. In light of this, I find complaints about balance somewhat...weak. The odds are stacked so heavily against Japan in the late-war that 81 sized squadrons won't do much to change it.

It's hardly as if 81 sized groups are something that the Allies don't have a counter to, or that Japan can do for more cost: they're planes, they need airbases to fly from, airframes to fly, pilots to fly them and supply to operate.

Sure, they may be three times as effective, but they're three times as exposed and three times as costly.

At the end of the day, we won't know where the line is till we cross it. We've came this far, may as well keep going. At the very least we'll provide a good reference point for people who're considering a game with no HR's.

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RE: Burma Bungle! - 11/2/2014 2:29:36 AM   
topeverest


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Missing by 1 million on your goal seems a large number to me. Late war could begin at any moment, should the allies go for Luzon or Taiwan. Seems less likely given the style of play, but it could happen.

quote:

ORIGINAL: Lowpe

It is almost July, of 1943 and I have now over 3.2 million supply in the HI, and just a hair under 5 million total. My goal was 6 million, but I think it may be worthwhile to try and get more if the Allies let me.

I have added over 300K in the last month. My next turn I will adopt some more stringent supply savings and see if I can't grow that number by 10% or more.

Right now Burma is being supplied from Palembang; while China is on their own. The HI does ship to the Islands.

I continue to believe this is the most important economic hurdle.



_____________________________

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RE: Burma Bungle! - 11/2/2014 2:41:07 AM   
DanSez


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Have you tried Pets as your slow to rise, night time cap disruptor?
Alf has a slower rise than the Dinah = do you have any of those set to night cap?

Pete has the same climb rate as the Irving-S IIRC.

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RE: Burma Bungle! - 11/2/2014 4:13:41 AM   
obvert


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quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: obvert

Obviously in a game with no HRs this is just fine. But ...

Think about this. In the endgame, with kamis, with planes like the Grace and Judy D4Y4 and escorting Sams, you will mash the Allied fleet into a pulp. There has to be a line, and with the ability to use RnD to get planes that never had an impact on the war into play in 44 or earlier, to use the overly generous PP system to but out ALL of the armor and heavy arty from Manchuria, to be able to accelerate Japanese CVs and combat ships into stages of the war that really matter, Japan is a LOT stronger than it ever could have been in the war. Fun, yes, but up to what point?

So where is the line in what will break the game? Well, make 10 of these groups with 81 planes, get Graces/Judys into them and Sams in 81 plane escort groups (although you may not even need escorts as some will get through any CAP with their speed) and see how far the Allies can advance.


I think we may need to agree to disagree on this issue.

I'd counter and ask where's the fun when the Allies form a late-war CV deathstar with CAP aircraft numbering in the thousands and eat up fragmented Japanese strikes bit by bit? Or any number of 4E related moves that Japan struggles to counter.

Japan has a lot more flexibility than the Allies in terms of production, that's a given, but the quantity and quality factors are both firmly in the Allied sphere. In light of this, I find complaints about balance somewhat...weak. The odds are stacked so heavily against Japan in the late-war that 81 sized squadrons won't do much to change it.

It's hardly as if 81 sized groups are something that the Allies don't have a counter to, or that Japan can do for more cost: they're planes, they need airbases to fly from, airframes to fly, pilots to fly them and supply to operate.

Sure, they may be three times as effective, but they're three times as exposed and three times as costly.

At the end of the day, we won't know where the line is till we cross it. We've came this far, may as well keep going. At the very least we'll provide a good reference point for people who're considering a game with no HR's.


There is no disagreement. I'm not saying this is somehow bad for you in your game. Just asking where the line is with no HRs. I've been in the late war and Japan is actually much stronger than you're arguing it is, not that it necessarily should be. The Allies are weak in 42 (I'm finding out the hard way just how weak) and Japan is weak late. The decent is long and grueling, but there are days with rewards. You can do quite a bit of damage, even with a partially intact KB and some LBA with combined kami/DB/TB strikes. For me it was all about how I could be creative enough to still have an effect and continue to slow the process.

Do what you want. It's your game! I'll be interested to see how it all works out.

_____________________________

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RE: Burma Bungle! - 11/2/2014 11:14:20 AM   
Lowpe


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quote:

ORIGINAL: topeverest
Missing by 1 million on your goal seems a large number to me. Late war could begin at any moment, should the allies go for Luzon or Taiwan. Seems less likely given the style of play, but it could happen.


Clarification: By Jan 1 1944 I want to have 6 million supplies. If I can hold the northern SRA I should get there by sometime in Sept; I am thinking of raising my goal to 7 million supply.

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RE: Burma Bungle! - 11/2/2014 11:18:20 AM   
Lowpe


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I never thought of using size 81 Kamikaze groups -- at what point would you actually run out of Naval pilots?

This game really rewards concentration of force, but it is a for me at least a game that I want to have fun with first and foremost, and win (or in the case of Japan not lose) secondly.

So no size 81 kamikazes for me...for no HR games go for it! Just have fun and chronicle the results.

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RE: Burma Bungle! - 11/2/2014 11:19:22 AM   
Lowpe


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quote:

ORIGINAL: DanSez

Have you tried Pets as your slow to rise, night time cap disruptor?
Alf has a slower rise than the Dinah = do you have any of those set to night cap?

Pete has the same climb rate as the Irving-S IIRC.




That is such an excellent idea...I am off to check the climb rates on all the floats!

I will definitely give Petes a chance here, their climb rate is 300 faster than Dinah but might be slow enough. Glen would be great, but cheesy since there are no forward firing guns.

Really, really great idea. I have a huge pool of Petes and now I have a great use other than training! Or, at least that is the plan.



< Message edited by Lowpe -- 11/2/2014 12:23:35 PM >

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RE: Burma Bungle! - 11/2/2014 12:28:06 PM   
Lowpe


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Forcing the river crossing northwest of Kweiyang, lots of bombers, fighters flying in support from all over. I hope the bombers don't suffer too much from LRCAP. I think they will be all right, but you never know with weather and timing. This will be a huge battle...

Set up my first Pete night interceptor squadron at Bangkok. Take a day or two to repair the planes, and for the pilots to show up. The Endo Detachment and some Dinah's are at Bangkok too.

1000 Allied tanks are trying to clear the Burma road in JR terrain. Not much to stop them yet, some Heavy Artillery and RTA troops and some IJA Tanks. An IJA Division with 43 squads is on their way, as well as some AT guns.

Allied deathstar of carriers is steaming around near Kusaie...lots of subs chasing them but no joy yet. Actually, I am trying to guess where they will go.




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RE: Burma Bungle! - 11/2/2014 1:46:01 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

I never thought of using size 81 Kamikaze groups -- at what point would you actually run out of Naval pilots?

This game really rewards concentration of force, but it is a for me at least a game that I want to have fun with first and foremost, and win (or in the case of Japan not lose) secondly.

So no size 81 kamikazes for me...for no HR games go for it! Just have fun and chronicle the results.


Depends on your scenario. Scen 2? Maybe never. Scen 1? Definitely possible.

(in reply to Lowpe)
Post #: 2517
RE: Burma Bungle! - 11/2/2014 3:57:49 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
(float fighters)
If nothing else, spreading the Petes and Alfs around will give more night cap coverage to blunt surprise target attacks.

(kamis)
In the Downfall scenario, aren't there some pretty large air units that can be sent on kami missions?

My thoughts would be to set up 2-4 81 sized training units early and then in the late game when there is no need or time for more training - convert them to kamis and hold them back to blunt an invasion task force.


< Message edited by DanSez -- 11/2/2014 5:03:16 PM >

(in reply to Lokasenna)
Post #: 2518
RE: Burma Bungle! - 11/2/2014 4:09:11 PM   
Lowpe


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quote:

ORIGINAL: DanSez

In the Downfall scenario, aren't there some pretty large air units that can be sent on kami missions?


There is a monster Shinden Kamikaze group in downfall!

I don't know how well they perform -- m-m has only flown small groups at me.

(in reply to DanSez)
Post #: 2519
RE: Burma Bungle! - 11/2/2014 8:18:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 22, 1943

No night bombing.

Massed Allied bombing in Marshalls...but the Japanese air forces had relocated.

China:

Warrant Officer Chiba loved his new airplane. The Oscar IV. She was lithe, and danced like a geisha girl. So enticing. Her dual centerline cannons made her kiss equally as deadly.

As Chiba circled lazily over the rough terrain northwest of Kweiyang, where no Chinese fighter dared so himself, he watched the battle unfold below at the river crossing.

Japanese infantry divisions forded the river from the heavy fortifications that the Chinese had simply abandoned after incurring so much expense in making. Unfathomable. The artillery pounded the Chinese;s hastily dug entrenchments, and wave after wave of Army bombers brought chaos and death from the skies to the helpless defenders.

It was on the right flank, where the brave 68th Division first crossed, supported by tanks. It started quickly, and finished even faster as the Chinese abandoned weapons, and semi-prepared positions to flee. It was a rout.

The only regret Chiba had was that the Chinese Fighters didn't show up.




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(in reply to Lowpe)
Post #: 2520
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