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Airfield size - 2/26/2003 8:11:11 AM   
feryveroweb

 

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Joined: 2/13/2003
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Hi guys , one question, plase dont smile, i know is easy for you but me...:(

In an airfield 1 (1), how many planes can i set?.And how many squadrons?

Please be patient i read the rules but i undestand ....:confused:
Post #: 1
- 2/26/2003 9:06:12 AM   
wobbly

 

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From: Christchurch, New Zealand
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I'll take a stab and then others can fix my mistakes :o

An airstrip is considered functional at level one (you can still use float planes from level zero however).

you can fly 50 planes for each extra level of airstrip you have. Another rule to worry about is level 4 for level bombers.

Since you can fly float planes from level 0, and a level 0 field shouldn't be able to support any planes using the 50 per level method, one wonders how many float planes it can actually lok after???? :confused:

(in reply to feryveroweb)
Post #: 2
- 2/26/2003 10:15:12 AM   
HawaiiFive-O

 

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I'll try to elaborate:

If the number of planes > (50 * Airfield Size) then 25% of the planes won't fly. IOW, 51 planes on a size 1 airfield means 25% of the planes won't fly. 101 planes on a size 2 airfield, and so on and so forth.

If the number of planes > (100 * Airfield Size) then an additional 25% of the planes won't fly. IOW, 101 planes on a size 1 airfield means 50% of the planes won't fly (25% + 25%).

Moral of the story, don't cram too many planes onto a small airfield.

In addition to the above, the following missions will not be flown from airfields that are size 1: Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Sweep. So you can't run an offensive off a size 1 airfield. You can fly CAP, however.

There is a further restriction for Level Bombers flying off a base that's less than size 4:
1) Higher than normal Operational Losses.
2) Limited to Normal Range.
3) Will carry Extended Range bomb load.

Moral of the story, don't put your Level Bombers on any base that's less than size 4.

(in reply to feryveroweb)
Post #: 3
- 2/26/2003 9:08:48 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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Don't forget the added rule about Air HQ's reducing planes flying too ... Thats another 25% deduction to what flies.

Also, don't forget the added dangers of pilot crashes on small airfields.

Also, don't forget that small airfields will fly planes with extended range bomb loads.

Rules rules rules :D

The moral of the story: size 4+ is required for serious flight operations, size 1 is a CAP base only, size 2+3 is good for search and dive/torp bombers max.

(in reply to feryveroweb)
Post #: 4
- 2/27/2003 3:12:02 AM   
Feinder


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Joined: 9/4/2002
From: Land o' Lakes, FL
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And another thing...

You can increase the size of the AF (by construction using Eng units), by 3 more than the listed max size (the number in parenthesis).

So if you have an AF that has a max size of (1), you can actually build it up to a size 4. However, building the AF past it's max size (in this case 1), takes considerabe extra resources and time.

An AF that has a max size of (0), takes ALOT of extra time and materials to even get to a size 1, on the order of 20x the amount of time and supplies that would normally be required (the terrain is -very- unsuitable). You -can- build it up however, if you REALLY want an AF there.

Let's take an example:

Russel Island starts like 0(1). At start there is no AF, you can't put much there.

At a level 0 AF, you can actually base patrol and float fighters, if there are supplies (it doesn't take much) and an AV or CS type ship present (or you could use a baseforce I suppose, but that's overkill). Nothing besides patrol or float fighters are going to fly off of this AF tho.

You dump some engineers and supplies, and they start digging. Time passes, you PBYs are happily running patrol missions, and you raise the base size up to 1(1). You also drop a base force unit that provides 150 air support (you have big plans for this base). Because the AF size is 1, you can base up to 50 planes without penalty. You put a squadron of fighters to provide CAP for your further digging efforts. It's still a little too early for dive-bombers and torpedo planes tho, as the AF is still a little small.

The "max" size of the AF is 1, but you can actually expand by 3 beyond that. So you dig and dig, and finally the AF expands to size 2(1). At this point, you can move dive-bombers and torpedo bombers here without penalty. The total number of aircraft should not exceed 100.

You expand again, the AF is now size 3(1). That doens't do you much good, except that you can base more planes (150) without penalty, and you'll suffer fewer operational losses.

After some time, and consideratble effort, you finally expand your AF to size 4(1) (the "true" max, which is 3 beyond the printed number). With a size 4 AF, you can put 200 aircraft (and don't forget to put an additional baseforce unit to help support the additional aircraft; remember, your initial baseforce unit only supported 150 aircraft). Also, at a size 4, you can base level bombers, and this is always a happy thing.

Regards,
-F-

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(in reply to feryveroweb)
Post #: 5
- 2/27/2003 5:43:21 AM   
Mr.Frag


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From: Purgatory
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This one keeps coming up ...

Level bombers can fly from a size 2 airfield. They do not require a size 4 airfield.

Due to the size, the bombers fly with the reduced bomb payload and only out to their normal instead of extended range.

Due to the size, the bombers suffer higher then normal operational losses (this appears to be exactly the same loss rate suffered by missions flown to extended range from a size 4+ airfield)

Now, if the rules are accurate, level bombers flying out to normal range from a size 2 airfield suffer exactly the same level of operational losses as level bombers flying out to extended range from a size 4 airfield, except that the shorter flight distances will incur lower fatigue which is the cause of normal operational losses anyways ... If you think about it, you might actually take less losses from flying less tired pilots from the smaller closer base and they certainly tend to hit the target more often with low fatigue ...

Reading and re-reading through this manual, this particular theory needs some serious testing to validate what i just posted, but boy, it if works ....

(in reply to feryveroweb)
Post #: 6
- 3/21/2003 5:07:58 AM   
Veldor


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I thought there was a rule that said that NO OFFENSIVE MISSION could be flown from a level 1 airfield. Meaning no Naval Attack, Port Attack, Ground Attack etc missions. So that essentially any bomber (torpedo, dive or otherwise) really cannot operate out of a level 1 airfield.

Has this changed? No one really mentioned it.

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(in reply to feryveroweb)
Post #: 7
- 3/26/2003 9:49:23 AM   
Admiral DadMan


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[QUOTE]Originally posted by Veldor
[B]I thought there was a rule that said that NO OFFENSIVE MISSION could be flown from a level 1 airfield. Meaning no Naval Attack, Port Attack, Ground Attack etc missions. So that essentially any bomber (torpedo, dive or otherwise) really cannot operate out of a level 1 airfield.

Has this changed? No one really mentioned it. [/B][/QUOTE] They can operate, just for ASW, Naval Search, etc. No Offensive stuff.

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(in reply to feryveroweb)
Post #: 8
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