Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Paratrooper Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: Paratrooper Question Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Paratrooper Question - 11/14/2014 11:39:43 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: EHansen

Cdo/Para Engineer has a load cost of 10. Air transport of troops is limited to a load cost of 9 or less.


Not quite. Manual (p170) states "non-squad and non-engineer type devices" 7.2.4.2. So engineers are air transportable.

Duh, there it is, 7.2.4.1 Dropping Troops only mentions non-squad devices, so engineers aren't droppable. Answered my own question. I guess you actually have to READ the manual.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to EHansen)
Post #: 31
RE: Paratrooper Question - 11/14/2014 11:44:53 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: zulurider

Here's the unit





So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to zulurider)
Post #: 32
RE: Paratrooper Question - 11/14/2014 11:55:23 PM   
msieving1


Posts: 526
Joined: 3/23/2007
From: Missouri
Status: offline
Non-squad devices with a load cost greater than 7 cannot be airdropped.  That includes engineers.  The Cdo/Para Engineer device has a load cost of 10.

Non-squad and non-engineer device with load cost of 9 or less, and squad and engineer type devices of any load cost can be air transported from one friendly airbase to another.

_____________________________

-- Mark Sieving

(in reply to Lowpe)
Post #: 33
RE: Paratrooper Question - 11/14/2014 11:58:43 PM   
msieving1


Posts: 526
Joined: 3/23/2007
From: Missouri
Status: offline

quote:

ORIGINAL: rustysi

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.



Engineer devices won't air drop because the load cost is too high. If you want to change that, open the editor and change the load cost of the engineer device to 7.


_____________________________

-- Mark Sieving

(in reply to rustysi)
Post #: 34
RE: Paratrooper Question - 11/15/2014 12:00:45 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I'd have to look, but the code for limits on device size for air transport and paradrop might be different. If so, this is a bug.

I know there were some tweaking of these limits at some point in development. I don't remember what limits we settled on though.

There may be a higher limit for paradrop assuming some of the devices are going to be delivered by glider and those gliders are not available for air transport.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to EHansen)
Post #: 35
RE: Paratrooper Question - 11/15/2014 12:09:08 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: wdolson

I'd have to look, but the code for limits on device size for air transport and paradrop might be different. If so, this is a bug.

I know there were some tweaking of these limits at some point in development. I don't remember what limits we settled on though.

There may be a higher limit for paradrop assuming some of the devices are going to be delivered by glider and those gliders are not available for air transport.

Bill


Actually its the opposite. Limits are lower for paradrop. Load cost limit is 7 for drops and 9 for air transport. Engineers are not droppable if they're over the limit (and it looks like they all are) because they're defined as Engr not Squad in the database.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to wdolson)
Post #: 36
RE: Paratrooper Question - 11/15/2014 12:12:52 AM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
Yes I took the dot base, and no airfield. Did not realize once you took the base, the paras would not drop there anymore.
quote:

ORIGINAL: Lowpe

You dropped on an enemy dot base and then took it. Now more units cannot be air transported there, to a friendly base, because there is no runway? Or are you using floats? I don't think so since you mention Dakotas.




(in reply to Lowpe)
Post #: 37
RE: Paratrooper Question - 11/15/2014 12:16:43 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: msieving1


quote:

ORIGINAL: rustysi

So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.



Engineer devices won't air drop because the load cost is too high. If you want to change that, open the editor and change the load cost of the engineer device to 7.



No, I don't necessarily want them to drop, but I'm curious as to why they don't, as they're essentially infantry. Of course with some pretty neat toys.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to msieving1)
Post #: 38
RE: Paratrooper Question - 11/15/2014 12:21:08 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: zulurider

Yes I took the dot base, and no airfield. Did not realize once you took the base, the paras would not drop there anymore.
quote:

ORIGINAL: Lowpe

You dropped on an enemy dot base and then took it. Now more units cannot be air transported there, to a friendly base, because there is no runway? Or are you using floats? I don't think so since you mention Dakotas.






Engineers won't drop anyway if their load cost is over 7, and it looks like they all are.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to zulurider)
Post #: 39
RE: Paratrooper Question - 11/15/2014 1:32:24 AM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline

quote:

ORIGINAL: rustysi


quote:

ORIGINAL: zulurider

Here's the unit





So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.


I get it. Don't understand it, but I get it.

(in reply to rustysi)
Post #: 40
RE: Paratrooper Question - 11/15/2014 1:48:00 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The load cost was primarily used for loading on ships and the load cost determines how much space on the ship that take up. Engineers have a lot of equipment to take on board. The limits on what planes will carry is due to the bulkiness of most large load cost devices (like guns or trucks), but doesn't really apply to something like engineers which can stow the load in many small pieces instead of one bulky one.

It does bring up the idea that the load cost limit for air transport should be different for squad type devices. I wasn't directly involved in the design of air transport or air drops, so I am not sure if there is some other kind of thinking there.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to zulurider)
Post #: 41
RE: Paratrooper Question - 11/15/2014 4:17:11 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: zulurider


quote:

ORIGINAL: rustysi


quote:

ORIGINAL: zulurider

Here's the unit





So, did you pick up what I was saying earlier. Engineer units for whatever reason won't para drop. WAD.


I get it. Don't understand it, but I get it.


Eventually we get the correct info. Not flying from Rangoon, not a Chindit unit, flying to an inland dot base etc. This game is complex and lack of precision will result in unsatisfactory answers. Difficult enough for experienced players to fully state all the relevant parameters of a problem, for newbies almost impossible, hence why screenshots are always preferred.

Lowpe nailed it on the head in post #28. There is no bug here whatsoever, it is WAD. Troops can only be flown to another friendly base if both the departure and receiving bases have an airfield. The only exception being when coastal hexes are involved where planes equipped with floats are employed. The logic is not that difficult to understand when one takes into account the nature of the legacy code.

It is possible to drop supplies out in the countryside. The code clearly allows this. But a base is not a countryside hex. As far as the code is concerned, it is a binary situation with different parameters applying to base/non base hex. Hence between bases it is 50% of maximum range of aircraft, but to a non base it is 100% of normal range. This usually means that you can fly supplies further if the destination is a base than if it is a non base destination. Logic being that the plane lands and can be refuelled at the destination. That means there must be an airfield at the destination.

The air transport code in AE is SAIEW. It would have been too much work to alter the code to recognise that sometimes a base should be treated as if it were countryside and other times it is a base. As always, what looks to the layman as a simple coding task, is in reality always quite complex when dealing with old legacy code. The most minor change requires extensive testing to confirm that bugs and exploits are not introduced.

Alfred

(in reply to zulurider)
Post #: 42
RE: Paratrooper Question - 11/15/2014 4:14:31 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
Thanks Bill for questioning whether the airborne load costs should have been handled differently. Sounds like they should have. But I also recognize that the airborne aspect of the Pacific War was minimal when compared to the amphibious, so it's understandable.

(in reply to wdolson)
Post #: 43
RE: Paratrooper Question - 11/15/2014 4:20:52 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline
Thanks Alfred. Don't really care about coding and the complexities therein, just want to play the game.

But I appreciate the fact that when asking a question, I really need to include all of the game details, and that includes a screenshot if applicable. After all, I'm asking about a game ---- not reality! I really appreciate the patience shown here by all.

(in reply to Alfred)
Post #: 44
RE: Paratrooper Question - 11/18/2014 3:29:56 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
It has always been the case that para engineers do not drop or air transport (at least with the Allies) This has been the case from day one leaving a small fragment behind with each drop. You then have to figure a way to get that fragment back to the parent unit where it will not drop the next time. Generally I just give up moving the fragment at all and use the para unit without it throughout the game. I moaned about this five years ago. It is a nuisance but a small one. It would be nice to see a correction but I won't fret it. Funny but I believe that the Allies actually get an artillery unit that can be air dropped late in the game. Possibly even a tank unit. (can't recall) but you will never drop these engineers. I can't recall if the larger C-46 can eventually drop them.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to zulurider)
Post #: 45
RE: Paratrooper Question - 11/18/2014 5:54:09 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline

quote:

ORIGINAL: crsutton

It has always been the case that para engineers do not drop or air transport (at least with the Allies) This has been the case from day one leaving a small fragment behind with each drop. You then have to figure a way to get that fragment back to the parent unit where it will not drop the next time. Generally I just give up moving the fragment at all and use the para unit without it throughout the game. I moaned about this five years ago. It is a nuisance but a small one. It would be nice to see a correction but I won't fret it. Funny but I believe that the Allies actually get an artillery unit that can be air dropped late in the game. Possibly even a tank unit. (can't recall) but you will never drop these engineers. I can't recall if the larger C-46 can eventually drop them.

I agree, it's a small point. But this thread has impressed me about how even such a small part of the game can receive such attention and feedback. Love WITP AE!

(in reply to crsutton)
Post #: 46
RE: Paratrooper Question - 11/19/2014 3:06:42 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I have a paratroop armor unit in Downfall. Haven't used them yet!

(in reply to zulurider)
Post #: 47
RE: Paratrooper Question - 11/19/2014 8:21:23 PM   
zulurider


Posts: 40
Joined: 10/1/2014
From: New Jersey
Status: offline

quote:

ORIGINAL: Lowpe

I have a paratroop armor unit in Downfall. Haven't used them yet!

Well I guess you came to the right thread! Can't imagine how armor is dropped when a few engineers are not!

(in reply to Lowpe)
Post #: 48
RE: Paratrooper Question - 11/19/2014 10:55:32 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
They have a special airborne tank with really large parachutes I guess. Seriously, probably by glider.

I looked at them today...if memory serves M3 Stuarts. British had one...Locust?

(in reply to zulurider)
Post #: 49
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: Paratrooper Question Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984