Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: What else do you want to know more about?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> RE: What else do you want to know more about? Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: What else do you want to know more about? - 11/14/2014 6:54:12 AM   
Update


Posts: 122
Joined: 10/8/2007
Status: offline
Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.

So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?


_____________________________

Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army.

Attributed to Josef Stalin, 1948.

(in reply to MechFO)
Post #: 61
RE: What else do you want to know more about? - 11/14/2014 7:01:13 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
German side:

Can you define which geographic area will be covered for intercepts(instead everything in range of a unit)? - You can set Superiority ADs but as the number of ADs is limited then it is sub-optimal.
Possible to define that f.e. only unescorted raids will be attacked (possible in 43), or attacks only on the unescorted portions of the in/out legs? - No
Where will the intercepts actually take place? Over the target or along the stream? - Both
Do notional intercept times matter? F.e. does it matter when raid is detected relative to location of unit and do stats like air speed and climb matter to check whether intercept is succesful? - I believe so.

Allied side:

Possible to define which raid will be escorted how heavily? Yes
Possible to escort only part way if range not sufficient to get to target? Yes
Possible that escorts fail to fly because of leader checks/coordination/other penalties? Escorts can fail to fly but not sure about leader/co-ord. Certainly fuel, ac numbers, range and weather cause problems.
Do all escorts always engage all interceptors first? Not sure what you mean by all.



_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to MechFO)
Post #: 62
RE: What else do you want to know more about? - 11/14/2014 7:24:56 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: Pertti

Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.

So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?



They are still in the data but are not yet in play - I've already voiced my anticipation of being able to recreate 100 Group in Bomber Comd.


_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Update)
Post #: 63
RE: What else do you want to know more about? - 11/15/2014 12:40:37 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Red Lancer

Do all escorts always engage all interceptors first? Not sure what you mean by all.




F.e. 40 interceptors vs 60 escorts

Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?

Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?

(in reply to RedLancer)
Post #: 64
RE: What else do you want to know more about? - 11/15/2014 12:56:15 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
I don't know exactly what happens in the code so I can't say.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to MechFO)
Post #: 65
RE: What else do you want to know more about? - 11/15/2014 2:40:05 PM   
Kronolog

 

Posts: 139
Joined: 3/23/2011
From: Sweden
Status: offline
Can the allies bomb Ploesti, or is that considered a part of the eastern front?

(in reply to RedLancer)
Post #: 66
RE: What else do you want to know more about? - 11/15/2014 2:42:46 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Ploesti is on the map and can be bombed.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Kronolog)
Post #: 67
RE: What else do you want to know more about? - 11/17/2014 8:59:55 AM   
cato12

 

Posts: 246
Joined: 7/19/2011
Status: offline
is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?

(in reply to RedLancer)
Post #: 68
RE: What else do you want to know more about? - 11/17/2014 10:35:52 AM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: MechFO
Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?


If Mr. Grigsby has designed similar code to what he used in WitP, then air battles will probably be fought as a series of 1 on 1 engagements. The results of those fights are governed by the different ratings (maneuver, speed, climb, etc.) and whether or not a plane (attacker or defender) gets position to fire is determined and then it gets to take a shot.

After all the fighter engagements are fought, the fighters that clear through get to attack the bombers and have to contend with defensive fire from them.

This is a very simplistic view of air combats in WitP, WitW will probably use a somewhat similar system to resolve the battles. But WitP was designed many years ago, so a lot may have changed in how he codes his air battles today.

Jim



_____________________________


(in reply to MechFO)
Post #: 69
RE: What else do you want to know more about? - 11/17/2014 11:10:27 AM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

(in reply to Jim D Burns)
Post #: 70
RE: What else do you want to know more about? - 11/17/2014 11:19:05 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?

Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?


Germans try to bypass escorts and go directly to bombers. So depending on the situation some may not be fighting escorts.

Allies on opposite (also depending on situation) will try to chase German escorts. Also, FB can switch from bomber mission to sweep and attack interceptors.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to MechFO)
Post #: 71
RE: What else do you want to know more about? - 11/17/2014 11:45:53 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: cato12

is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?


Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to cato12)
Post #: 72
RE: What else do you want to know more about? - 11/17/2014 11:49:26 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: warshipbuilder

Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up


You can set a limited AD on a specific target but it won't have the relative importance of Chastise so it's not worth the bother. I often set up ADs to specifically target V- Wpn and U-boat factories.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to warshipbuilder)
Post #: 73
RE: What else do you want to know more about? - 11/17/2014 2:51:59 PM   
cato12

 

Posts: 246
Joined: 7/19/2011
Status: offline
quote:

ORIGINAL: Red Lancer


quote:

ORIGINAL: cato12

is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?


Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.


I understand that its modelled, its modelled in wite as well. I was more meaning is the german ability to minimize interdiction by moving at night modelled? it sounds like it isn't which is gonna make the germans even less fun to play as.

you mentioned a modifier for day length, how does that affect what I mentioned above?

< Message edited by cato12 -- 11/17/2014 3:52:45 PM >

(in reply to RedLancer)
Post #: 74
RE: What else do you want to know more about? - 11/17/2014 3:22:12 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately.  I don't think it makes the Germans less fun to play - you learn to work with it and the game is balanced to take account of the movement timings.  The day length modifier helps do this - there is less interdiction in the winter when the days are shorter and more in the summer.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to cato12)
Post #: 75
RE: What else do you want to know more about? - 11/18/2014 4:44:38 PM   
Kronolog

 

Posts: 139
Joined: 3/23/2011
From: Sweden
Status: offline
Do you have any plans on publishing another AAR before the release of the game?

(in reply to RedLancer)
Post #: 76
RE: What else do you want to know more about? - 11/18/2014 6:51:25 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Red Lancer

There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately. 


Why not just scale it non linearly with MP usage?

Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.

>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.

(in reply to RedLancer)
Post #: 77
RE: What else do you want to know more about? - 11/18/2014 7:50:16 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Red Lancer

There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately. 


Why not just scale it non linearly with MP usage?

Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.

>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.


It's a good idea but whilst I can see it working in a WEGO - in an IGOUGO it would be nigh on impossible to deliver. As I said we debated this for ages.

< Message edited by Red Lancer -- 11/20/2014 9:08:41 AM >


_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to MechFO)
Post #: 78
RE: What else do you want to know more about? - 11/19/2014 3:34:44 AM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline
Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?

(in reply to RedLancer)
Post #: 79
RE: What else do you want to know more about? - 11/19/2014 7:03:39 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: Dale H

Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?


Landing Craft are not modelled but Troop and Cargo ships are. Ships can be a limiting factor for invasions.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Duck Doc)
Post #: 80
RE: What else do you want to know more about? - 11/19/2014 8:55:56 AM   
Dangun

 

Posts: 74
Joined: 7/8/2013
Status: offline
To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?

(in reply to RedLancer)
Post #: 81
RE: What else do you want to know more about? - 11/19/2014 9:52:09 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: Dangun

To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?


I think that I've shown that I am happy to discuss most aspects of the game but on a point of principle I don't answer loaded questions.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Dangun)
Post #: 82
RE: What else do you want to know more about? - 11/19/2014 4:47:44 PM   
tiger111

 

Posts: 451
Joined: 11/25/2005
Status: offline
Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou

(in reply to RedLancer)
Post #: 83
RE: What else do you want to know more about? - 11/19/2014 4:56:32 PM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline
Fwiw, I hate micromanagement in a game but WitE is one of my favorite games and I am looking forward to WitW. The genius of the design lies in the variable transparency of the games regarding their complexity. WitE can be played while ignoring the complexity under the hood, I.e. complete opacity, or you can delve into the detail as you learn and let the engine be as transparent or complex as you wish. This is how I learned WitE and I am still playing it lo these many years later. And I am only a dilletante. Complain about the complexity if you like and don't get the game but you will be missing one of the finest gaming experiences on the planet.

I came up for air after playing two days straight with the newest version of WitE last weekend. I had been lost in one of the most immersive and satisfying gaming interludes I have had.

Carry on...

quote:

ORIGINAL: Dangun

To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?


(in reply to Dangun)
Post #: 84
RE: What else do you want to know more about? - 11/19/2014 6:33:18 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: Augustas

Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou


You can create a depot in a named location on the map via the City Detail Screen. The size and type of depot created depends on port and railyards in the hex. Depots can ship to up to 50 hexes away - either Depot to Depot by Rail or Depot to Unit by Truck. The further you need to go by truck the less you will get. German and non-motorized Allied units can get freight from a depot up to 3 hexes away without vehicles by using horses but this costs double due to fodder consumption. Western Allies units within one hex of a depot get deliveries ‘free’ using their own vehicles.

The best deployment is to put them in places which maximise depot capacity and close to units to reduce truck usage.

The hotkey n shows what we call the logistics display where you can see the depots with freight movement bars, priority and rail usage.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to tiger111)
Post #: 85
RE: What else do you want to know more about? - 11/20/2014 4:35:58 AM   
Dangun

 

Posts: 74
Joined: 7/8/2013
Status: offline
I apologise for the question appearing overly loaded, let me re-phrase...

My experience of person vs person WiTE was that victory seemed more determined by the min-maxing of complex mechanisms of dubious historicity, like the aerial resupply of panzers with fuel. Although I could name others.

So I am legitimately wondering, after having been disappointed with the degree to which PvP victory in WiTE was determined by micromanagement and mastering arcane mechanisms, whether WiTW has tried to address issues like this that feature so prominently on the forums?

If the answer was yes, I would be far more likely to open my wallet.

(in reply to RedLancer)
Post #: 86
RE: What else do you want to know more about? - 11/20/2014 7:47:46 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
WitW is massively complex. If you play someone who knows the system better and is willing to invest more time and effort per turn then you will lose. I think at the basic level the same premise applies to chess. However......

....we have done our level best to remove exploits and ahistoric behaviour from the game. There are players who actively seek exploits. Unfortunately I'm sure that they'll find some but we have tried.

....we have tried to put in plenty of automated system for those who don't want to spend time micromanaging but doing it yourself is always better.

My advice for an enjoyable game is find matched opponents.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Dangun)
Post #: 87
RE: What else do you want to know more about? - 11/21/2014 6:08:25 AM   
Devonport


Posts: 167
Joined: 4/1/2010
Status: offline
Will the game be Windows 8.1 compatible? I ask because I am unable to play WITP:AE now I have updated my computer.

(in reply to RedLancer)
Post #: 88
RE: What else do you want to know more about? - 11/21/2014 8:30:26 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
I'm playing on Windows 8.1

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Devonport)
Post #: 89
RE: What else do you want to know more about? - 11/21/2014 10:51:23 AM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline
How are replacements handled for the minor allies such as the Belgians,Dutch,Brazilian,jewish and Polish units ?

Are the Itallian units formed by the allies after the armistice in the OOB , can you post a screenshot of a unit ?

chees

_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to RedLancer)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> RE: What else do you want to know more about? Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141