Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Coder Diary #25 -- New 2D Map Modes!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Coder Diary #25 -- New 2D Map Modes! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Coder Diary #25 -- New 2D Map Modes! - 11/25/2014 9:13:38 AM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Coder Diary #25 -- New 2D Map Modes!


Not quite so much text in this Coder Diary. I'll mainly let the screenshots do the talking...

Fulfilling a much requested and long awaited new feature, in the forthcoming release of Middle East, we bring you two new 2D Map Modes

  • 2D Zoom-In View (assigned to hotkey 4) -- 2X the size of the traditional largest 2D display, 2D Zoom-Out View (used to be called 2D Normal View)
  • 2D Normal View (hotkey 5) -- the new "normal", 1.5X the size of 2D Zoom-Out View

    to go with the traditional

  • 2D Zoom-Out View (hotkey 6)
  • 2D Extreme Zoom-Out View (hotkey 7) -- 1/2 the size of 2D Zoom-Out View

    not to mention the traditional 3D Normal View (hotkey 1), 3D Zoom-out View (hotkey 2) & 3D Extreme Zoom-Out View (hotkey 3) -- no new 3D modes there.

    In other words, we now have four 2D display modes:

  • 2D Zoom-In View, aka Zoom2D100
  • 2D Normal View, aka Zoom2D75
  • 2D Zoom-Out View, aka Zoom2D50
  • 2D Extreme Zoom-Out View, aka Zoom2D25

    Oh, I promised fewer words, more pictures. Here you go...

    A screenshot of the new 2D Zoom-In View (Zoom2D100, hotkey 4):



    Another 2D Zoom-In View screenshot:



    (Maybe resize up to 100% your browser display in order to see the full effect.)

    And still another 2D Zoom-In View, a favorite one, of the Jerusalem 1967 scenario:



    A special nod and tip of the hat to Warhorse, for his stunning NATO icons!

    Those are screenshots of the largest 2D views. Following are some screenshots of the 2D Normal View (Zoom2D75, hotkey 5):



    (Again, resize your browser display to 100%, actual size, in order to see the full effect.)

    Another 2D Normal View screenshot:



    And still another:



    These new, larger 2D display modes join the traditional, down-sized display modes.

    A screenshot of the 2D Zoom-Out View (Zoom2D50, hotkey 6):



    (Remember to resize to 100%!)

    And another:



    What you see in these screenshots is mostly what you'll get in the forthcoming Middle East game. The overall look is set. What will still change are some of the details. It's an ongoing process, beautifying here, fixing an artifact or glitch there. The smallest 2D Extreme Zoom-Out View (hotkey 7) requires the most tweaking, and is not ready for unveiling here and now. Later, in due course, in the weeks ahead.

    This expanded roster of 2D views is a potential game changer. Many players will shift to playing entirely, or mostly, in 2D, with just the occasional switch to 3D to see those pretty pictures. In 2D, it's possible to take in, in a single glance (no scrolling), a much larger view of the map.

    Oh, the Big Question: Will you be enjoying these new, larger 2D modes in the JTCS games (EF, WF & RS)? Yes!! Eventually, not soon, not until 2016's "mega patch". But it's coming!

    We continue to work furiously, prepping for the anticipated release of Middle East sometime in 2015. Graphics work, new scenario & OOB development, playtesting, a bit of new coding, and bug fixing and all all-around QA continues. With a short respite around the Holidays.

    Until the next time...

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com
  • Post #: 1
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/25/2014 12:48:37 PM   
    MrRoadrunner


    Posts: 1323
    Joined: 10/7/2005
    Status: offline
    I'm not so sure that players will be switching to entirely 2D.
    I mix both but, play mostly 3D.
    That said, these screen shots are almost unbelievably beautiful. My 32" flat screen "popped" with with color, even in the desert!

    Nice job!

    RR

    _____________________________

    “The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
    ― Marcus Aurelius, Meditations

    (in reply to berto)
    Post #: 2
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/25/2014 4:41:28 PM   
    Zap


    Posts: 3639
    Joined: 12/6/2004
    From: LAS VEGAS TAKE A CHANCE
    Status: offline
    2D is what I use often particularly in the larger scenarios. The added 2d is. a real plus.

    _____________________________


    (in reply to berto)
    Post #: 3
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/25/2014 6:05:46 PM   
    wings7


    Posts: 4591
    Joined: 8/11/2003
    From: Phoenix, Arizona
    Status: offline
    Wow! Fantastic!

    _____________________________

    Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

    (in reply to Zap)
    Post #: 4
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/25/2014 11:48:37 PM   
    USS Wyoming

     

    Posts: 24
    Joined: 12/22/2010
    Status: offline
    I like 2D, but always revert back because of the small icons. This was close to the top of the list of improvements. The first was new highlight colors. This is fantastic.

    (in reply to wings7)
    Post #: 5
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 12:11:33 AM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Also, not shown here, are the extensive remaking of the little 2d pictures, if the graphical icons is chosen!! With the newer, larger zoom, the 2d pics look almost like little models, I am pumped to be doing this, a dream, for as long as the CS has been out!!


    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to USS Wyoming)
    Post #: 6
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 9:32:45 AM   
    Big Ivan


    Posts: 1963
    Joined: 6/9/2008
    From: Mansfield, Ohio USA
    Status: offline
    This is a real big plus for the CS game.

    I use mostly 3D to move and fight but occasionally check the map in 2D using contours just to see what I am up against.

    Also use 2D to see fords better and rivers winding through hilly terrain. 3D is not good for that.

    Mike: your 2d icons are awesome, nice job!

    Thanks dev team!

    Big Ivan

    _____________________________

    Blitz call sign Big Ivan.

    (in reply to Warhorse)
    Post #: 7
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 10:41:58 AM   
    scottintacoma

     

    Posts: 192
    Joined: 1/25/2008
    Status: offline
    These are cool. I rarely use 3d so the extra 2 d will be great for me.

    (in reply to Big Ivan)
    Post #: 8
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 8:53:00 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Here is a little screenie to show the French 2d graphical pictures. Same area as above shown by Berto, End in the Sahara!!






    Attachment (1)

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to scottintacoma)
    Post #: 9
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 9:03:44 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    And, while we are at it, here are the Algerians from the same battle! You will notice new supply and weapons cache iconography, as well as how much more detail we have now with this zoom, I'm LOVIN' 2D!!







    Attachment (1)

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to Warhorse)
    Post #: 10
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 9:10:22 PM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Very nice!

    This is all still a work-in-progress, the Algerian units in the first image are not finished, yes?

    < Message edited by berto -- 11/26/2014 10:11:46 PM >


    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to Warhorse)
    Post #: 11
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 10:05:11 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    I actually had forgotten to load the Algerians in, in the first image, duh!!! I realised after the fact, that both are in that battle, and loaded them as well, Algeria was the first country I did, France is almost done!

    EDIT: However, being as the first image is there, the little guys in the first image, are also the new guys in the second, see the difference?!

    < Message edited by Warhorse -- 11/26/2014 11:06:39 PM >


    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to berto)
    Post #: 12
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 10:29:14 PM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    A world of difference, a tremendous improvement!

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to Warhorse)
    Post #: 13
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/26/2014 10:39:40 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Thanks man, and folks, notice the 2d terrain as well, Berto is branching out into the graphics world, thats all him!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to berto)
    Post #: 14
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/28/2014 3:07:11 PM   
    rpwood


    Posts: 19
    Joined: 3/2/2013
    Status: offline
    This is fantastic! I'm a longtime 3D player but, I may start playing in 2D. Certainly makes mission planning easier. The minefield and block display is nicely done and professional. This looks like a real military mission planning and campaign execution tool.

    I really appreciate all the hard work.

    (in reply to berto)
    Post #: 15
    RE: Coder Diary #25 -- New 2D Map Modes! - 11/28/2014 5:37:46 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    You are quite welcome!! We decided to totally revamp the 2d aspect, as it has been neglected from the games inception, I used to play mostly 2d, but got tired of the redundant use of a single icon for many units. And the NATO/Military symbols were very limited. We are all very excited about this development!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to rpwood)
    Post #: 16
    RE: Coder Diary #25 -- New 2D Map Modes! - 12/14/2014 1:20:55 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: Warhorse

    You are quite welcome!! We decided to totally revamp the 2d aspect, as it has been neglected from the games inception, I used to play mostly 2d, but got tired of the redundant use of a single icon for many units. And the NATO/Military symbols were very limited. We are all very excited about this development!!


    Lots of busy little bees working on "Middle East" !

    Berto's taken a gem of a car, a classic, left in a garage - still loved and visited by a good few people mind! - and patiently, started the rebuild.

    Old chassis, rust removed, lots of welding, now able to carry the load of the modern times with their new operating systems. That is what the MCS 2.0x is.

    Those who've read his various Coder Diaries know it's been a long road to get this far!

    At the moment, he's busy rebuilding the engine. Oil change, new sparks, hmmm, maybe a supercharger to go with it now? Why not! Still lots of work on that department but getting there!

    I am so glad that now the old gal's taken to get a new paint job as well! Mike's carefully upgrading all sort of 2D graphics into these new resolution levels. Berto is too, while he's not coding. Now that is exciting to see!

    Division of labor here. With a new paint job in the making, here's some additional chrome fresh off the factory to go with it: a new chit set, something's that is being chosen at the moment from a few alternative designs.

    See the difference here? The old paint job, the old 2D Normal View seen here, that's the resolution that was available then.

    Now we've got 2D Zoom-In (seen here, at 100%), Normal (at 75% of what's seen here), the Zoom Out view (at 50% - the old Normal View those old unit tiles represent!), and the Exteme Zoom Out view, which retains its name and resolution from good old days.

    Still a good few months to go, but all going well, we're hitting the streets with this beauty of an Hot Rod here.

    It might be good to know all the dance moves. A white tux might help too.

    But it's the car, dummy!

    https://www.youtube.com/watch?v=7wRHBLwpASw

    Lookin' sharp, lookin' for love!



    Attachment (1)

    < Message edited by Crossroads -- 12/14/2014 3:39:15 PM >


    _____________________________


    (in reply to Warhorse)
    Post #: 17
    RE: Coder Diary #25 -- New 2D Map Modes! - 12/14/2014 3:16:11 PM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    The old chits, the blue ones. The new chits, the light green ones. All still a work-in-progress. Right?

    Love the new chits!

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to Crossroads)
    Post #: 18
    RE: Coder Diary #25 -- New 2D Map Modes! - 12/14/2014 4:38:32 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: berto
    All still a work-in-progress.


    Yes. As always: pretty much everything's shown in these diaries is still work in progress.

    < Message edited by Crossroads -- 12/14/2014 7:07:18 PM >


    _____________________________


    (in reply to berto)
    Post #: 19
    RE: Coder Diary #25 -- New 2D Map Modes! - 12/14/2014 6:06:11 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: Crossroads
    Yes. As always: pretty much everything's shown in these diaries is still work in progress.


    Here's a sneak peak of the same scenario, with the new work-in-progress chits. Early days on our graphics push still, but looking rather promising I'd say! Spot the difference between the old and new French unit counters?



    Attachment (1)

    < Message edited by Crossroads -- 12/14/2014 7:07:49 PM >


    _____________________________


    (in reply to Crossroads)
    Post #: 20
    RE: Coder Diary #25 -- New 2D Map Modes! - 1/5/2015 2:43:36 PM   
    lion_of_judah


    Posts: 2113
    Joined: 1/8/2007
    Status: offline
    when will these scenario's be available and where can one get them?

    (in reply to Crossroads)
    Post #: 21
    RE: Coder Diary #25 -- New 2D Map Modes! - 1/5/2015 6:31:14 PM   
    Jason Petho


    Posts: 15009
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    You will be able to get them here when we release the Middle East game in May of this year.

    _____________________________


    (in reply to lion_of_judah)
    Post #: 22
    RE: Coder Diary #25 -- New 2D Map Modes! - 1/10/2015 2:52:44 PM   
    benpark

     

    Posts: 3884
    Joined: 8/12/2002
    Status: offline
    This is great. I hope it can be ported to the CS once the ME game is out.

    One further improvement that would be ideal- the white text box for map locations is one of the things that keeps me from spending much time in 2D. The John Tiller games allow for an option where it is the text only (no white box, with a 1-2 pixel white outline around black text). It would be a great addition to what we see above.

    _____________________________

    "Fear is a darkroom where the devil develops his negatives" Gary Busey

    (in reply to Jason Petho)
    Post #: 23
    RE: Coder Diary #25 -- New 2D Map Modes! - 1/10/2015 9:26:52 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Thanks for your input. There's still a long list of items to be implemented even after Middle East is out, graphics included. Whether the white text boxes are tweaked we'll see I guess. Early days still at our push on graphics!

    Alas, they are the exact same text boxes displayed both in 2D and 3D you know. No need to shun the 2D because of them, right

    _____________________________


    (in reply to benpark)
    Post #: 24
    RE: Coder Diary #25 -- New 2D Map Modes! - 1/11/2015 2:01:28 AM   
    benpark

     

    Posts: 3884
    Joined: 8/12/2002
    Status: offline
    Right! It would be great to have the text option available in 3D as well, if implemented.

    _____________________________

    "Fear is a darkroom where the devil develops his negatives" Gary Busey

    (in reply to Crossroads)
    Post #: 25
    Page:   [1]
    All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Coder Diary #25 -- New 2D Map Modes! Page: [1]
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    1.312