henri51
Posts: 1151
Joined: 1/16/2009 Status: offline
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There is already a somewhat similar game for WW2: Command Ops: Battles from the Bulge (including Highway to the Reich - i.e. Market Garden). It has some similarities but also major differences - besides the period. 1)Both games use the Boyd cycle and command delays, but BFTB is real-time pausable, which means you can pause at any time to give orders, whereas this game is asynchronous turn-based, which means that you can only give orders at the end of a cycle. 2) The units in this game are generally platoons, whereas most units in BFTB are companies, which means that this game is "finer-grained".Both games allow giving orders to individual units, but BFTB encourages giving orders to higher HQs, except when precise placement is required. 3) As far as I have seen (and I have not seen all the scenarios), this game has only well-defined geographical objectives which must be taken, in addition to inflicting casualties. BTFB has a larger variety of objectives, such as exiting a number of units from the map or preventing the enemy from doing so. 4) This game has a campaign with core units, and although it has been over a year since I last played BFTB, I do not remember any campaign for that game. 5) This game is MUCH bloodier than BFTB. From what I have seen from playing and from videos, each battle is a bloodfest of attrition with the Opfor attacking piecemeal and Nato forces trying toguess where the main attack will occur and then holding on for real life while doing whack-a-mole to the enemy until it is reduced to below 30%. Since WW3 never took place I don't know whether or not this is realistic, but if I were a soldier, when my casualties would go over 50%, I would head for the hills...This characterization may be off the mark, so do not hesitate to give your own opinion. These are two great games both worth playing.My own bias is toward maneuver warfare as described in the USMC manuals, and although both games do offer SOME capabilities in that direction, it is not quite enough for me - I like Sun Tzu's comment that in the extreme the ideal victory is one where one wins without giving nor taking any casualties at all, which (needless to say) is not quite the case for these two games.
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