Similar game for WW2 (Full Version)

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henri51 -> Similar game for WW2 (11/30/2014 4:13:36 PM)

There is already a somewhat similar game for WW2: Command Ops: Battles from the Bulge (including Highway to the Reich - i.e. Market Garden). It has some similarities but also major differences - besides the period.

1)Both games use the Boyd cycle and command delays, but BFTB is real-time pausable, which means you can pause at any time to give orders, whereas this game is asynchronous turn-based, which means that you can only give orders at the end of a cycle.

2) The units in this game are generally platoons, whereas most units in BFTB are companies, which means that this game is "finer-grained".Both games allow giving orders to individual units, but BFTB encourages giving orders to higher HQs, except when precise placement is required.

3) As far as I have seen (and I have not seen all the scenarios), this game has only well-defined geographical objectives which must be taken, in addition to inflicting casualties. BTFB has a larger variety of objectives, such as exiting a number of units from the map or preventing the enemy from doing so.

4) This game has a campaign with core units, and although it has been over a year since I last played BFTB, I do not remember any campaign for that game.

5) This game is MUCH bloodier than BFTB. From what I have seen from playing and from videos, each battle is a bloodfest of attrition with the Opfor attacking piecemeal and Nato forces trying toguess where the main attack will occur and then holding on for real life while doing whack-a-mole to the enemy until it is reduced to below 30%. Since WW3 never took place I don't know whether or not this is realistic, but if I were a soldier, when my casualties would go over 50%, I would head for the hills...This characterization may be off the mark, so do not hesitate to give your own opinion.

These are two great games both worth playing.My own bias is toward maneuver warfare as described in the USMC manuals, and although both games do offer SOME capabilities in that direction, it is not quite enough for me - I like Sun Tzu's comment that in the extreme the ideal victory is one where one wins without giving nor taking any casualties at all, which (needless to say) is not quite the case for these two games.




CapnDarwin -> RE: Similar game for WW2 (11/30/2014 4:24:00 PM)

BFTB is a good game on a good system. But it is on a much larger scale and time line. Red Storm is a grand tactical level sim and BFTB sits on an operational level that brings in logistics and other factors outside the scope of the battle we portray.




WABAC -> RE: Similar game for WW2 (11/30/2014 7:26:22 PM)

3. This game has the exit the map option if you want it. Off hand it is a feature in one of the campaign scenarios.

5. Much faster and bloodier than WWII. Lots of smoke is required to successfully head for the hills. Most of the time the incoming is so heavy that everyone is just hunkered down and praying -- or so I imagine.

I have played both games. I would add that the action takes place after both sides have lost the game Sun Tzu is describing.

I lost interest in the other game because I was unhappy with their OOB research. Of their scenarios that I looked into they typically left out corps artillery. After I added it back in the game balance was decidedly in my favor.




Mad Russian -> RE: Similar game for WW2 (11/30/2014 7:47:14 PM)

quote:

ORIGINAL: WABAC

...I was unhappy with their OOB research. Of their scenarios that I looked into...


The amount of research done for the scenarios in Red Storm took months to put together. Besides writing the entire preexisting conditions for Red Storm to take place to be begin with.

The one thing we did for certain in FPC:RS was researching the scenarios and OOB's.

Good Hunting.

MR




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