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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 11/2/2014 1:41:56 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hey Guys!

I am installing Tracker for my game with Cribtop and need to know about the ONLY Java 6 reference at the start of the install. Is this still the case? We're on 8.? of Java here...



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(in reply to floydg)
Post #: 4891
RE: WitPTracker AE Release 1.9.2 Available! - 11/2/2014 1:46:44 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
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quote:

ORIGINAL: John 3rd

Hey Guys!

I am installing Tracker for my game with Cribtop and need to know about the ONLY Java 6 reference at the start of the install. Is this still the case? We're on 8.? of Java here...



Correct: still on Java 6.

We're re-enacting something from 70+ years ago -- using three year old technology shouldn't be an issue...

(in reply to John 3rd)
Post #: 4892
RE: WitPTracker AE Release 1.9.2 Available! - 11/3/2014 7:10:05 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I'm having a little problem. Tracker is loading the last turn instead of the current turn. I think what happened is that I only got tracker to work after the Dec. 8th turn and it's calling that turn 1. Is there a way for me to advance that counter one?




Attachment (1)

(in reply to floydg)
Post #: 4893
RE: WitPTracker AE Release 1.9.2 Available! - 11/3/2014 8:54:34 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
disregard.

< Message edited by EHansen -- 11/3/2014 9:55:27 PM >

(in reply to geofflambert)
Post #: 4894
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 12:21:52 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: geofflambert

I'm having a little problem. Tracker is loading the last turn instead of the current turn. I think what happened is that I only got tracker to work after the Dec. 8th turn and it's calling that turn 1. Is there a way for me to advance that counter one?



Check the SaveMode in the witptracker.properties file. It may be grabbing an un-intended file. The turn number itself comes directly from the save file.

(in reply to geofflambert)
Post #: 4895
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 2:21:42 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
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Is there something wrong here?




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< Message edited by geofflambert -- 11/4/2014 7:49:20 PM >

(in reply to floydg)
Post #: 4896
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 3:37:48 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: geofflambert

Is there something wrong here?



Technically it looks OK, but you have to verify something.

The line "Dir=", is that actually where you have that PBM, or are you using a different installation for it? Mkae sure that line has the correct (and correctly spelled) path for the PBM.

< Message edited by witpqs -- 11/4/2014 9:07:05 PM >


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(in reply to geofflambert)
Post #: 4897
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 6:43:00 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Here are the paths




Attachment (1)

(in reply to witpqs)
Post #: 4898
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 6:46:50 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Oh George, would you mind deleting the image please?

< Message edited by geofflambert -- 11/4/2014 8:25:00 PM >

(in reply to geofflambert)
Post #: 4899
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 8:34:23 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: geofflambert

Oh George, would you mind deleting the image please?

Lizard-brain!

< Message edited by witpqs -- 11/4/2014 9:34:42 PM >


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(in reply to geofflambert)
Post #: 4900
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 8:48:04 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
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quote:

ORIGINAL: geofflambert

Is there something wrong here?





Yeah, so when you run WitPtracker, it will take whatever is in WPAE016.pws in the game's SAVE folder. If that's turn 7 from 12/13/41, that's what you get. If you want something different, set the SaveMode to something else (see the WitPTracker site for examples of how it works).

(in reply to geofflambert)
Post #: 4901
RE: WitPTracker AE Release 1.9.2 Available! - 11/4/2014 10:11:36 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
There's an idea. I always make an interim copy after viewing the replay. I'll direct it to that and see what happens.

(in reply to floydg)
Post #: 4902
RE: WitPTracker AE Release 1.9.2 Available! - 11/5/2014 1:35:30 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
That's gotta be it. I have tracker opening the pristine turn from the allied opponent instead of my first save after viewing the battle replay. I'm a knucklehead.

(in reply to geofflambert)
Post #: 4903
RE: WitPTracker AE Release 1.9.2 Available! - 11/5/2014 1:55:48 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
That was it. All is well now.

(in reply to geofflambert)
Post #: 4904
RE: WitPTracker AE Release 1.9.2 Available! - 11/5/2014 2:43:40 AM   
floydg

 

Posts: 2052
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From: Middletown, NJ
Status: offline

quote:

ORIGINAL: geofflambert

That was it. All is well now.


Excellent

(in reply to geofflambert)
Post #: 4905
RE: WitPTracker AE Release 1.9.2 Available! - 11/11/2014 1:44:52 AM   
DRF99


Posts: 90
Joined: 9/3/2009
Status: offline
A quick change of pace...

Has anyone got Tracker to work on VMware Fusion on OSX?

I followed the instructions, Tracker starts, but comes back with an error after about 10 seconds.
I just want to know if it is possible right now, before I invest in more trouble shooting.

Thanks!

(in reply to floydg)
Post #: 4906
RE: WitPTracker AE Release 1.9.2 Available! - 11/11/2014 2:25:19 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: DRF99

A quick change of pace...

Has anyone got Tracker to work on VMware Fusion on OSX?

I followed the instructions, Tracker starts, but comes back with an error after about 10 seconds.
I just want to know if it is possible right now, before I invest in more trouble shooting.

Thanks!


The VM needs to be able to execute a DOS DLL file. I don't think that's possible in this case.

(in reply to DRF99)
Post #: 4907
RE: WitPTracker AE Release 1.9.2 Available! - 11/19/2014 7:14:25 PM   
Giraldillobetico


Posts: 18
Joined: 11/21/2007
From: Spain
Status: offline
Hi, I've changed my OS to w7 and I have to install the tracker, the fact is that I do everything I say instructions but when I get to work I get a screen that says "java has stopped working", can someone tell me how I do it?
Currently I am on August 44 and I need to control my industry, so I would appreciate any help.

(in reply to floydg)
Post #: 4908
RE: WitPTracker AE Release 1.9.2 Available! - 11/19/2014 10:54:38 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Sampi

Hi, I've changed my OS to w7 and I have to install the tracker, the fact is that I do everything I say instructions but when I get to work I get a screen that says "java has stopped working", can someone tell me how I do it?
Currently I am on August 44 and I need to control my industry, so I would appreciate any help.


Likely running with Java 7 or Java 8. WitPTracker only works with Java 6 at present.

(in reply to Giraldillobetico)
Post #: 4909
RE: WitPTracker AE Release 1.0.1 Available - 11/22/2014 2:21:37 PM   
oaltinyay

 

Posts: 593
Joined: 12/20/2012
Status: offline
hi

is the tracker supported on win 8.1 64 bit systems ?

(in reply to n01487477)
Post #: 4910
RE: WitPTracker AE Release 1.0.1 Available - 11/22/2014 4:39:08 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: oaltinyay

hi

is the tracker supported on win 8.1 64 bit systems ?


Yes. I'm running it on just that right now. You need Java 6 (not 7 or 8) and follow the instructions on the Installation page.

(in reply to oaltinyay)
Post #: 4911
RE: WitPTracker AE Release 1.0.1 Available - 11/26/2014 10:50:19 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Hi all,

having the "usual" problem with Tracker but can't find the solution in the forums...

When the turns loaded become too many (400+) the memory simply flips away, leaving behind a tracker that takes 200+ seconds to load and presents many problems (resources and supplies disappearing etc).

I know I've already solved this problem in the past but can't remember how...

How to "cancel" the many turns under the belt in order to free the needed memory for Tracker without re-installing everything from scratch?

Thanks in advance

(in reply to floydg)
Post #: 4912
RE: WitPTracker AE Release 1.0.1 Available - 11/26/2014 2:40:15 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Some relief can be gained with higher settings, but in my experience once the time to start begins making bigger jumps then the increase itself just accelerates from day to day. So once the start time gets over a minute I just delete and start a new database.

My own method is to start the data base on the last turn I had, so that when the next turn arrives I have the old turn for comparison and can receive alerts for things like moving LCUs arriving at their destination (which is a huge help from Tracker).

I remember who played the Japanese side (and wanted long term data on production) saying that he keeps TWO Trackers for each game. One of them is handled pretty much as I described. The other one gets run on (I forget) either the first day or last day of each month. So that second database will only have 60 turns in it after 5 game-years and will run OK, and it has a series of snapshots going back to the beginning of the game.

Here are my settings:
quote:


"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause


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(in reply to GreyJoy)
Post #: 4913
RE: WitPTracker AE Release 1.0.1 Available - 11/26/2014 4:57:47 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
My turn sequence is:
1. Start Tracker.
2. Load WitP
3. Run turn combat replay
4. Load turn file
5. Load Combat Reporter.

I use Combat Reporter to do most of the turn.
By this time about 12 - 20 minutes have gone by and Tracker is loaded and I then load the present turn.

I can get about 12 - 13 months of data in a tracker set before I have to restart.
I start a new tracker set about 30 days before the current one is going to take too long to load.

That said, I do have 16GB of RAM and a SSD disk drive. I am sure that helps.

(in reply to witpqs)
Post #: 4914
RE: WitPTracker AE Release 1.0.1 Available - 11/26/2014 6:31:16 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
You can free up a little memory space by purging the alerts (Database management screen).

Something I really do need to work on.

(in reply to EHansen)
Post #: 4915
RE: WitPTracker AE Release 1.0.1 Available - 11/27/2014 7:47:23 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: witpqs

Some relief can be gained with higher settings, but in my experience once the time to start begins making bigger jumps then the increase itself just accelerates from day to day. So once the start time gets over a minute I just delete and start a new database.

My own method is to start the data base on the last turn I had, so that when the next turn arrives I have the old turn for comparison and can receive alerts for things like moving LCUs arriving at their destination (which is a huge help from Tracker).

I remember who played the Japanese side (and wanted long term data on production) saying that he keeps TWO Trackers for each game. One of them is handled pretty much as I described. The other one gets run on (I forget) either the first day or last day of each month. So that second database will only have 60 turns in it after 5 game-years and will run OK, and it has a series of snapshots going back to the beginning of the game.

Here are my settings:
quote:


"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause



That's me, witpqs, I keep two files. The daily one I start a new database every 100 turns or so, and the other folder I run it on the 1st and 15th of each month.

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to witpqs)
Post #: 4916
RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 7:29:42 PM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: John 3rd

Hey Guys!

I am installing Tracker for my game with Cribtop and need to know about the ONLY Java 6 reference at the start of the install. Is this still the case? We're on 8.? of Java here...



Correct: still on Java 6.

We're re-enacting something from 70+ years ago -- using three year old technology shouldn't be an issue...


Sorry, getting back into WITP after a year or so, and my computer has updated to Java 7. Is there a way to have two versions of Java installed? I seem to remember something about making a copy of the Java 6 .dll file in the Tracker directory, but I may be remembering wrong. Or would I have to uninstall Java completely and reinstall Java 6?

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(in reply to floydg)
Post #: 4917
RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 7:51:51 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I simply installed them in seperate folders, seems to work fine so far.

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(in reply to Justus2)
Post #: 4918
RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 10:01:41 PM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline
Thanks, took some time but I figured it out. I had them in separate folders, but it was still recognizing Java 7 first. I uninstalled and reinstalled Java6 (in a folder at c:\java6), then edited the Tracker .bat file to run java from that folder. Works so far!

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Playing/Learning Shadow Empire


(in reply to BigDuke66)
Post #: 4919
RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 11:39:36 PM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline
Spoke too soon - Tracker ran and loaded up an old Tracker db file I had, but when I attempted to run it on a new save, it said it can't load a 32-bit DLL on a 64-bit system. I have used Tracker before on this computer, is it because I installed the 64-bit Java 6?

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Playing/Learning Shadow Empire


(in reply to Justus2)
Post #: 4920
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