Davekhps
Posts: 203
Joined: 12/10/2010 Status: offline
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I don't think you have to go THAT far in the game to create potential "What if?" scenarios of value, there are probably plenty of (hopefully) easy options to implement within the existing game engine via the editor, or with some minor modifications to the engine itself (future DLC?). 1. Offer an option to make the EF box static-- this can reflect a far better Eastern Front campaign than historically occurred, meaning the Axis player only has to worry about keeping the Western Allies out of Berlin, and no longer has to ship stuff to the East. That's an automatic nerf right there. 2. Related: offer more forces that historically were unavailable. The above-mentioned Afrika Korps, forces freed from a theoretically successful Kursk, etc. 3. Offer an option to have a "resilient" Italy that won't surrender, but will instead fight all the way up the boot. 4. Increase German production. The Third Reich never fully mobilized its war economy to anywhere near the extent it logically could have-- what if it did? 5. Introduce "wonder weapons" en masse at an earlier date. Me-262s, Panther IIs, you name it-- ramp up those numbers in 1944 so you're facing a more advanced Reich... does that make any difference? 6. Three words: Nazi nuclear weapon. (Related: chemical weapons employment in Europe... does *that* make any difference?) Those are just a few options off the top of my head, sure there are others. Honestly, I too believe Germany is doomed from 1942 on, it's only a matter of time. But there still may have been opportunities to "change the game" that WitW should consider reflecting: a war-winning defeat of the Normandy invasion, a fatal political split between the Western allies and the Soviet Union, etc. That said, the game's been out for, what, a week? Maybe the Germans can win just fine, but all you Axis players just stink?
< Message edited by Davekhps -- 12/13/2014 12:44:19 AM >
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