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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

 
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 9/27/2014 10:25:23 AM   
fruitgnome

 

Posts: 186
Joined: 6/4/2014
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THX to share although it's not ready.

< Message edited by fruitgnome -- 9/27/2014 11:25:52 AM >

(in reply to Tyrador)
Post #: 151
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 12/16/2014 9:23:47 PM   
Taeryc

 

Posts: 3
Joined: 6/1/2014
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Its still entirely playable, or rather, it is until it adds to many resources to a colony. Or maybe I'm just getting unlucky. Can anyone confirm that?

If that's the case, I'd simply remove some of the added purely luxury resources like droids and whatever and leave it to medi-gel to pop up, but i've no idea how to do that.

(in reply to fruitgnome)
Post #: 152
RE: [PCM] - Prothean Cycle Mod - (30/03/2013) - 2/27/2019 9:01:59 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
Woah this one was buried deep
Post #: 153
RE: Prothean Empire (Mass Effect) mod idea - 3/5/2019 5:40:06 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Some news for Mass Effect fans......

I have begun converting this mod over to Distant Worlds Universe......
I will continue this mod in a new post in the next few weeks.

Instead of being called Prothean Empire, Mass Effect 4 or Mass Effect: Andromeda this mod will be further developed with the name :

Mass Effect

Currently looking at the work done by Tyrador 6 or 7 years ago and there is much work to be done.







Attachment (1)

(in reply to Kalthaniell)
Post #: 154
RE: Prothean Empire (Mass Effect) mod idea - 3/5/2019 6:03:49 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
You have a lot on your plate already.

(in reply to rjord2021)
Post #: 155
RE: Prothean Empire (Mass Effect) mod idea - 3/6/2019 2:51:58 AM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline

quote:

ORIGINAL: Retreat1970

You have a lot on your plate already.

Will some of them finally see the light.. ???

(in reply to Retreat1970)
Post #: 156
RE: Prothean Empire (Mass Effect) mod idea - 3/6/2019 8:44:18 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Hattori Hanzo


quote:

ORIGINAL: Retreat1970

You have a lot on your plate already.

Will some of them finally see the light.. ???


The Star Trek and Star Wars mods are still being worked on ..... they as well as Stargate are more complicated as I need to create the ships for a lot of races.

Ships are probably the most complicated part of modding.

For the Mass Effect mod it took me 90 minutes to put together the images for 34 races.

Some things are easy...other things take more time.

_____________________________



(in reply to Hattori Hanzo)
Post #: 157
RE: Prothean Empire (Mass Effect) mod idea - 3/6/2019 1:31:04 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
quote:

ORIGINAL: rjord1


quote:

ORIGINAL: Hattori Hanzo


quote:

ORIGINAL: Retreat1970

You have a lot on your plate already.

Will some of them finally see the light.. ???


The Star Trek and Star Wars mods are still being worked on ..... they as well as Stargate are more complicated as I need to create the ships for a lot of races.

Ships are probably the most complicated part of modding.

For the Mass Effect mod it took me 90 minutes to put together the images for 34 races.

Some things are easy...other things take more time.

that's for sure, but the main problem probably seem to be that you have too many mod-projects opened at the same time [and you continue to add project to project to project and so on..].
you know, we all greatly appreciate your hard work: it would be GREAT to see one day one of the above mod finished !!!



< Message edited by Hattori Hanzo -- 3/6/2019 1:32:16 PM >

(in reply to rjord2021)
Post #: 158
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