Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Joint Command: PBEM Style Command Multiplayer

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Joint Command: PBEM Style Command Multiplayer Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Joint Command: PBEM Style Command Multiplayer - 3/20/2014 6:17:14 PM   
Meroka37

 

Posts: 770
Joined: 7/31/2009
Status: offline
Lately I've been playing a couple of scenarios using Baloogan Joint Campaign PBEM tool, really amazing, first scenario South China Clash with 3 players (each of us taking one side) it's nearly complete with nearly 30 turns now, first turn was 2 minutes then we changed to 5 minutes each, very pleasant experience that makes you use more the mission tool instead of micromanagement. I really recommend to any player to try it!!!

< Message edited by Meroka37 -- 3/20/2014 7:17:33 PM >


_____________________________

'Better honor without ships, than ships without honor"

(in reply to RoryAndersonCDT)
Post #: 61
RE: Joint Command: PBEM Style Command Multiplayer - 3/20/2014 6:37:51 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Amazing!!!
MP is the only thing this program needs to make it IMHO complete! Game of the year no doubt in my mind.

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to Meroka37)
Post #: 62
RE: MULTIPLAYER Joint Command RELEASED! - 6/13/2014 10:30:27 PM   
ddural

 

Posts: 21
Joined: 4/7/2011
Status: offline
This looks very nice. I'd like to try this. Question? I'm ready to buy a gaming system. Any suggestions on what I'm going to need to enjoy the game. I want to buy a system where I'll have minimum or no lag time. What are you guys running?

Thanks.

Ironhand125

(in reply to RoryAndersonCDT)
Post #: 63
RE: MULTIPLAYER Joint Command RELEASED! - 6/13/2014 11:57:52 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Here are my stats:

Intel Core i5 760 @ 2.80 GHz
MSI P55A-G55(MS-7668)
2x2 gigs of DDR3, DRAM Freq 665.0 MHz, 9-9-9-24-74-1T made by Corsair
NVIDIA GeForce GTX 460 with 2 big monitors :)



_____________________________

Command Dev Team
Technical Lead

(in reply to ddural)
Post #: 64
RE: MULTIPLAYER Joint Command RELEASED! - 6/14/2014 6:24:41 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command in general loves multiple cores, fast memory (size above 2-3GB doesn't matter much) and an SSD or other low-latency storage system for the data.

_____________________________


(in reply to RoryAndersonCDT)
Post #: 65
RE: MULTIPLAYER Joint Command RELEASED! - 6/14/2014 11:04:39 PM   
ddural

 

Posts: 21
Joined: 4/7/2011
Status: offline
Thank you guys. Can't wait to get my new box.

Ironhand125

(in reply to Dimitris)
Post #: 66
RE: MULTIPLAYER Joint Command RELEASED! - 9/21/2014 6:21:16 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Is there a list of step by step what I need to setup the Vanilla CMANO to be MP capable with Baloogan JC?


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ddural)
Post #: 67
RE: MULTIPLAYER Joint Command RELEASED! - 9/22/2014 12:49:51 AM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
JC should work without any special setup.
I'd recommend using the latest public patch for Command; but I think as long as you and your opponents are using the same version of Command then you should be fine.

_____________________________

Command Dev Team
Technical Lead

(in reply to ETF)
Post #: 68
RE: MULTIPLAYER Joint Command RELEASED! - 9/22/2014 7:54:25 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Great thanks sir. I take it JC has an manual with the install on how to run it?


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to RoryAndersonCDT)
Post #: 69
RE: MULTIPLAYER Joint Command RELEASED! - 9/22/2014 8:07:49 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
http://baloogancampaign.com/command-plugins/joint-command/documentation/

Found it :)

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ETF)
Post #: 70
RE: MULTIPLAYER Joint Command RELEASED! - 9/23/2014 7:49:50 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
In a LAN is it possible to do your turns at the same time and then share the files and process. Or is it more like a IGOUGO for turn completion?

Thanks

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ETF)
Post #: 71
RE: MULTIPLAYER Joint Command RELEASED! - 9/23/2014 10:52:37 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
JC is IGOUGO; though part of playing JC is setting up missions and assigning the right units the right doctrine so they react intelligently to your opponent's units.

_____________________________

Command Dev Team
Technical Lead

(in reply to ETF)
Post #: 72
RE: MULTIPLAYER Joint Command RELEASED! - 9/24/2014 7:37:46 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
So only one player at a time can do there orders correct. < Edit Yes only one at a time>

Does JC not complete those orders in a WEGO resolution? <Yes WEGO turn resolution>

< Message edited by ETF -- 5/9/2015 8:47:04 PM >


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to RoryAndersonCDT)
Post #: 73
RE: MULTIPLAYER Joint Command RELEASED! - 12/24/2014 8:03:05 PM   
eric963

 

Posts: 9
Joined: 2/9/2006
Status: offline
Me and a friend just started a game using joint command and are having a blast!!!

Have 2 questions for you..

1. When we have decided we are done with a match is there a way for us to remove it from the listing of game? or is this something you you have to handle?

2. Was looking at your other plugin Geostream and was wondering if you are still working on it? It we be great to see what happened during the other players time.

Thanks
Eric

(in reply to ETF)
Post #: 74
RE: MULTIPLAYER Joint Command RELEASED! - 12/26/2014 7:09:59 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
this is very interesting.... is there voice or like team speak that works well with it..... that would be nice feature....

(in reply to eric963)
Post #: 75
RE: MULTIPLAYER Joint Command RELEASED! - 3/7/2015 4:13:17 PM   
animalshadow

 

Posts: 18
Joined: 3/7/2015
Status: offline
Hello, thanks for Joint Command plugin. It really adds feature I wished so hard for CMANO.
But we experience some issues with last two games - at some point my opponent, when loading turn file, sees globe but don't see any unit.
He can't re-download turn file and continue game.

How we can we avoid this like issue?

Thank you and looking forward for your reply.

(in reply to magi)
Post #: 76
RE: MULTIPLAYER Joint Command RELEASED! - 3/7/2015 6:30:41 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Hi animalshadow,

Sorry - its a known issue with Joint Command currently. I've been meaning to look into it and fix it for about a month now. Just been really busy!


< Message edited by Baloogan -- 3/7/2015 7:30:46 PM >


_____________________________

Command Dev Team
Technical Lead

(in reply to animalshadow)
Post #: 77
RE: MULTIPLAYER Joint Command RELEASED! - 3/7/2015 7:13:35 PM   
animalshadow

 

Posts: 18
Joined: 3/7/2015
Status: offline
Got it, will be waiting for a fix.
Thank you for a fast reply and you hard work on Joint Command plugin :)

(in reply to RoryAndersonCDT)
Post #: 78
RE: Joint Command: PBEM Style Command Multiplayer - 5/9/2015 7:47:36 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
quote:

ORIGINAL: Meroka37

Lately I've been playing a couple of scenarios using Baloogan Joint Campaign PBEM tool, really amazing, first scenario South China Clash with 3 players (each of us taking one side) it's nearly complete with nearly 30 turns now, first turn was 2 minutes then we changed to 5 minutes each, very pleasant experience that makes you use more the mission tool instead of micromanagement. I really recommend to any player to try it!!!

How does one allow 3 players if I may ask?

Did you have to modify the scenario?

I take it Command auto updates?

< Message edited by ETF -- 5/9/2015 8:52:43 PM >


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to Meroka37)
Post #: 79
RE: Joint Command: PBEM Style Command Multiplayer - 5/9/2015 8:31:45 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
You have to choose a scenario with 3 sides, and then simply add 3 players.

_____________________________

Command Dev Team
Technical Lead

(in reply to ETF)
Post #: 80
RE: Joint Command: PBEM Style Command Multiplayer - 5/25/2015 1:37:47 PM   
Noldofinwe

 

Posts: 37
Joined: 5/15/2015
Status: offline
What are some decent multiplayer scenarios? And are there more coop scenarios like Shamal?

(in reply to RoryAndersonCDT)
Post #: 81
RE: Joint Command: Multiplayer idea - 7/27/2015 10:04:02 PM   
benefant

 

Posts: 93
Joined: 6/5/2015
From: Austria
Status: offline
I have the idea to play shamal 1991
with 3 players one human iraq one usn
One usaf
Some interested persons ?

< Message edited by benefant -- 7/27/2015 11:05:27 PM >

(in reply to RoryAndersonCDT)
Post #: 82
RE: Joint Command: Multiplayer idea - 7/28/2015 4:02:51 AM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Tried that once, I'd recommend giving the Iraq player some more weapons to play with.

_____________________________

Command Dev Team
Technical Lead

(in reply to benefant)
Post #: 83
RE: Joint Command: Multiplayer idea - 9/4/2015 6:51:25 PM   
benefant

 

Posts: 93
Joined: 6/5/2015
From: Austria
Status: offline
i´w like to Play some multiplayer Joint sessions
any Player available ?

(in reply to RoryAndersonCDT)
Post #: 84
RE: Joint Command: Multiplayer idea - 4/13/2016 4:33:56 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Can one play a coop scenario with multiple (allied players) verses an AI bad guy?

I take it not :(

Is JC still being supported?



< Message edited by ETF -- 4/13/2016 4:35:22 PM >


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to benefant)
Post #: 85
RE: Joint Command: Multiplayer idea - 4/14/2016 5:31:36 PM   
benefant

 

Posts: 93
Joined: 6/5/2015
From: Austria
Status: offline
we should test this !

(in reply to ETF)
Post #: 86
RE: Joint Command: Multiplayer idea - 4/14/2016 7:23:54 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
We should.....Are you on teamspeak sir?

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to benefant)
Post #: 87
RE: Joint Command: Multiplayer idea - 4/19/2016 7:46:14 AM   
Noldofinwe

 

Posts: 37
Joined: 5/15/2015
Status: offline
Yes you can, unfortunately there are not many coop scenario's. What I sometimes do is in the editor, split one side into 2 and divide the assets so you can coop :)

(in reply to ETF)
Post #: 88
RE: Joint Command: Multiplayer idea - 4/19/2016 7:05:25 PM   
djoos5


Posts: 382
Joined: 10/25/2013
From: Ohio
Status: offline
quote:

ORIGINAL: Noldofinwe

Yes you can, unfortunately there are not many coop scenario's. What I sometimes do is in the editor, split one side into 2 and divide the assets so you can coop :)


My scenario, Med Conflict, is set up with four sides (five if you count the civilians) and should work for a multiplayer/coop game. Understand that the dominant forces are the US surface groups and Soviet Union, but NATO forces and Libya do have some firepower.

If anyone ever plays it in this manner, I would love to hear the results.

< Message edited by djoos5 -- 4/19/2016 7:12:01 PM >


_____________________________


(in reply to Noldofinwe)
Post #: 89
RE: Joint Command: Multiplayer idea - 4/19/2016 8:50:29 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Sounds good thanks sir!

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to djoos5)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Joint Command: PBEM Style Command Multiplayer Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281