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Airbase support levels, and feature request

 
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Airbase support levels, and feature request - 12/27/2014 1:19:33 PM   
Davekhps

 

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Is there a rhyme or reason as to why airbase support levels end up at 0 every now and again?

Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.

One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.

Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).
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RE: Airbase support levels, and feature request - 12/27/2014 1:24:41 PM   
carlkay58

 

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This is a possible bug.

(in reply to Davekhps)
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RE: Airbase support levels, and feature request - 12/27/2014 2:15:31 PM   
jhdeerslayer


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+1

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RE: Airbase support levels, and feature request - 12/27/2014 3:21:04 PM   
MechFO

 

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quote:

ORIGINAL: Davekhps

Is there a rhyme or reason as to why airbase support levels end up at 0 every now and again?

Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.

One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.



All Italian airbases switch to 0 after the surrender. WAD.

Otherwise AFAIK it shouldn't be happening.

quote]ORIGINAL: Davekhps
Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).


+1, while I see the reasons for current dual system, it is very cumbersome once things become more dynamic.

(in reply to Davekhps)
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RE: Airbase support levels, and feature request - 12/27/2014 6:00:05 PM   
Helpless


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Random reset doesn't look right and should be looked at. It is possible to resupply non-empty AFs even priority is set to 0 or set it automatically to 1.

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(in reply to Davekhps)
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RE: Airbase support levels, and feature request - 12/27/2014 6:28:11 PM   
Davekhps

 

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quote:

ORIGINAL: MechFO
All Italian airbases switch to 0 after the surrender. WAD.

Otherwise AFAIK it shouldn't be happening.



Yeah, that's what I thought at first since I was playing Axis in Italy, but this happened well after the surrender, i.e. I already took care of switching over/supplying all my airbases post-surrender many turns before.

I'll keep an eye out for it happening again and try to catch a save the turn it does.


< Message edited by Davekhps -- 12/27/2014 7:29:46 PM >

(in reply to MechFO)
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