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[ADDED v1.07] SM6/SM2 engagement logic

 
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[ADDED v1.07] SM6/SM2 engagement logic - 12/30/2014 3:49:59 AM   
Sykoticwit

 

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Joined: 8/13/2013
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Right now the AI launches interceptors at incoming missiles as soon as they're in range, so the first missiles used are SM-6's, then the SM-2's, then stuff like ESSM and SeaRAM. Is there any way to change the engagement logic so that the long range SM-6's are reserved for engaging aircraft and ships, and the AI lets missiles get into range of the SM-2's and shorter range missiles before engaging?

I was reading something a bit back, and wanted to experiment with it, thanks.

< Message edited by emsoy -- 1/1/2015 5:42:21 PM >
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RE: SM6/SM2 engagement logic - 12/30/2014 1:11:30 PM   
mikmykWS

 

Posts: 11524
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This will be one of the bigger features of 1.07 which is the next update. No release date penned yet but don't expect it to be too long of a wait.


Mike

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RE: SM6/SM2 engagement logic - 12/30/2014 3:03:42 PM   
Primarchx


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Joined: 1/20/2013
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Great news, Mike!

For now I usually enable Hold Fire if I have concerns about SAM allocation. It can be a pain for major raids as manually determining illuminator status' can be a big challenge.

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RE: SM6/SM2 engagement logic - 12/30/2014 3:55:24 PM   
batek688

 

Posts: 92
Joined: 10/16/2014
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Mike,

A chance to further incorporate the unit proficiency. A green unit might do things like leave their radars on, waste ammunition, etc. where a veteran or better unit, through their implied experience, is more survivable and more judicious. That may be a bit complex since i'm thinking like a veteran Patriot battery choosing NOT to engage a target which is heading towards another (handoff?) while a novice unit shoots at anything it detects. Maybe the LUA system will allow a "defend this" to allow engagement arcs for AD? Dear Santa, for next Xmas i'd like....

B

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RE: SM6/SM2 engagement logic - 12/30/2014 9:48:27 PM   
Sykoticwit

 

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That's awesome, thanks!

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